Making a conference (+ a book club!)

The MCN conference is only a couple of weeks away now, and I’m finally starting to relax and enjoy the run up to the event. The program is off to the printers, the timetable is locked down, and we’re putting on the finishing touches. This is the second year that I’ve been a Program Co-Chair, and it’s the last that I’ll have this level of involvement. Last year we implemented a two-year cycle for Program Co-Chairs that includes recruitment, training, and handing over the reins for the conference, so although I’ve loved working on the Program, it’s almost time for me to let it go. My current Co-Chairs––Jennifer Foley and Trish Oxford––will now take it over and shape its next iteration.

The conference team has achieved a lot over the last couple of years, and I wanted to share a few of the things I’m most proud of. In 2015, we affirmed our commitment to ensuring a positive and constructive experience for all participants with the introduction of our Friendly Space Policy. We also worked to better integrate networking throughout the program so that people had plenty of informal time as well as session-based learning opportunities. That conference was our biggest MCN, and it was a great pleasure to work with my then Co-Chairs Ed Rodley and Morgan Holzer making it come to life.

This year, we wanted to increase transparency about how the conference is put together, and improve communication with speakers–both of which I think we’ve achieved. We’ve asked all speakers to help us improve the accessibility of the conference by being mindful of accessibility when creating presentations. We’re also trying to be more thoughtful about scaffolding the experience for for first time attendees. In any given year, up to 50% of the people at MCN are new to the conference, so we’re offering a first timer’s orientation to help newbies have a great experience. If this is your first MCN, make sure you join Elissa Frankle for her wonderful, creative introduction to MCN. She’s taking your questions now to tailor her content to your needs. Our scholars now have a voice at the conference, too, with all 15 presenting lightning talks on their work.

I think our theme this year, which is focussed on the human-centered museum, has prompted some really interesting sessions this year (props to the Program Committee for that). Some that I’m most excited about are: The Intersections of Social Media, Race, and Social Justice for ProgrammingMuseums & Incubators / AcceleratorsTrue Stories: Learning from Storytellers Inside and Outside the Museum FieldSleep Stories at Wellcome Collection: manifesting digitally submitted stories through an embroidered quilt and translating that back onlineCreating Anti-Oppressive Spaces On-line; and, of course, our keynote with Catherine Bracy, a pioneer in civic technology and digital democracy who has led organizations such as Code for America and the TechEquity Collaborative. Check out our big ideas playlist to get excited.

Finally, I’m thrilled that we’ve been able to partner with the Cultural Heritage and Social Change Summit, which will be held in NOLA immediately after MCN. The aim of the Summit is to promote movement building across the cultural heritage sector. Our hope is that it continues the work and conversations we start at MCN. It will definitely be worth sticking around for.

We’ve had an amazing group of people working on the conference over the past couple of years, so if you see or meet any of them, please make sure you thank them for their hard work. Something as complicated as MCN doesn’t come together overnight, and it’s taken a lot of people many, many hours to pull it off. I am so grateful to all the people who’ve worked and volunteered to make it real. Y’all rock.

PS: Ed and I are running an informal book club at MCN. You’ve still got time to join us, so pick up a copy of Post Critical Museology: Theory and Practice in the Art Museum, dip into its goodness, and meet us at there to discuss. We’d love to see you there!

A Series of Epistolary Romances (the CODE|WORDS experiment continues)

Late last week, we quietly announced that CODE|WORDS–the experiment in online discourse that Ed Rodley, Rob Stein, and I kicked off in 2014–is back. It has a new format and a new set of instigators, plus new authors and new topics. I’m happy to see its return.

When we started CODE|WORDS, our aims were to pilot a new approach to the creation of theory ‘in public’ through the use of online, collaborative platforms, with a print publication to follow. We hoped the project would offer considered commentary as well as responsive dialogue, but the format we chose enabled less discourse than intended.

Which brings us to A Series of Epistolary Romances... Our second CODE|WORDS experiment is designed to privilege the discursive, conversational element that the original project was unable to generate. Each month, a new pair of authors will correspond about a topic related to museums for a series of weeks (or longer, if they choose). Ideally, this approach will allow us to investigate how a discussion rolls out over time, and to see how a more personal approach to correspondence impacts a dialogue. We’re also interested in learning how people play with the epistolary format. Will all posts be long form communications, or will we get videos, audio notes, or scans of postcards and letters?

Our first romance is between Bruce Wyman and Daniel Meyers, and investigates Interstitial Spaces in Museums. Already, there are wonderful moments.

From Bruce:

I had fallen in love with the early work of Imagineering and the early planning of Disneyland and Disney World. The early imagineers had made *amazing* experiences and it was all this attention to detail and thinking through what the overall experience of a thing would be. And it wasn’t just superficial treatment, but every component that would touch the visitor. I read everything I could about those design sessions and development and reveled in their tweaks and tricks to add just 10% more magic to every experience.

To which Daniel replies:

But I have to tell you, my first experiences of Disney attractions were profoundly disappointing! Perhaps it was just a failure of my imagination, but even as a youngster I found myself unable to suspend disbelief. Rather than feeling immersed in story, I was interested in understanding the mechanisms behind the silicone curtain, as a way to pass the time.

I love these personal explorations of bigger ideas related to museums and technology, and can’t wait to see how this format shifts the tone of the conversation.

Do you want to get involved with CODE | WORDS? Sign up and register interest in being one of our contributors. Think about the topics you’d like to cover, and the person you’d like to talk to, and one of our instigators will get back to you soon. 

A newsy post: On coming to America and projects new and old.

Today has been my last Wednesday in Australia in the foreseeable future. On Sunday, I pack up my life and move to Baltimore, MD, to join Nancy Proctor as the Digital Content Manager at the Baltimore Museum of Art. I am on the cusp of some of the greatest change in my life, and I could not be more excited about the opportunity to explore a new city, a new country, a new museum, a new collection, and a new job. It is a moment I have dreamed of, and I cannot wait to get my teeth stuck into the challenges and adventures – particularly with the Museum itself going through some hugely interesting changes at present. A century old this year, it is undergoing a $28 million renovation, and is rethinking how visitors experience the BMA’s world-class collection, which makes this a brilliant time to leap across an ocean and join the Museum.

What makes the opportunity even better is its timing, which comes just as I’m putting the finishing touches on my dissertation – to be handed in within weeks. This means that my arrival in B’More will coincide with renewed opportunity for exploration, rather than introspection. I can move out of the all-consuming period of writing that has marked the last several months, and into a more exploratory, questioning, learning phase again.

This bodes well for blogging, since museum geek is, for me, a space for exactly those things. It has never been about complete ideas, but rather for examining tensions and unknowns. This is perhaps one reason writing became so hard when the focus of my work was on pulling ideas into a finished shape; into closing off avenues rather than opening them up…

It also bodes well for side projects, and I am so excited about a couple of the ones that I’ve had simmering away for several months. Probably the two most exciting are CODE | WORDS: Technology and theory in the museum – An experiment in online publishing and discourse and Museopunks, the podcast that Jeffrey Inscho and I create together.

If you haven’t yet heard of it, CODE | WORDS is an experimental discursive publishing project that gathers a diverse group of leading thinkers and practitioners to explore emerging issues concerning the nature of museums in light of the dramatic and ongoing impact of digital technologies on society. It’s something that Ed Rodley, Rob Stein and I have been working on for a little while (see Ed’s posts here and here), but with the publication of Michael Edson’s beautiful, provocative opening essay, it has finally become real. You should go and read what he has written. It is sinply wonderful.

What excites me most about CODE | WORDS is that we’re hoping that folk who might not normally blog or write about museums regularly, but who still think about them and want to try out or make public some thoughts on the subject, will contribute to the discussion – bringing new perspectives, new thinkers, new voices. If you think that might be you, feel free to drop me a line and I’m happy to help run through any ideas you have.

The other project that I continue to be excited about is Museopunks, which Jeff and I have been running for just over a year now. Every episode continues to help me learn something new, and from the feedback we’ve been getting, that goes for listeners too. If you haven’t checked into the show for a while, then I recommend you listen to the current episode, which is with Titus Bicknell on the complex and hugely important issue of net neutrality. This is a big one that could impact museums all over the world in the delivery of online content. While you’re thinking about the topic, check into the Museums and the Web discussion on the subject too.

In April, Museopunks was honoured to receive a Best of the Web Award in the category of Museum Professional at Museums and the Web. It meant a lot to us to receive this recognition, and it was great inspiration to continue to delve into the types of questions that have driven our work over this past year. But of course, Museopunks is nothing without the community that supports it, including guests on the show, listeners, and those who get in contact with ideas, thoughts, and feedback. So, thank you to all of you! It is a rare and wonderful gift to be able to have such discussions in a context that allows us to share them more broadly with the profession and the world.

All right! That’s enough of a round-up of the big things happening in my (professional) world. Next time I drop into the blog, it will probably be from my new home in the USA. Very cool. Then I get to start working out what it means to blog from inside an institution, rather than outside… and that, my friends, could be a whole new type of exploration…

Catch you on the flipside!

PS – Sydney, I’m going to be having a few farewell drinks on Saturday 24 May at the Arthouse Hotel, from 8pm. It’ll be my last unofficial #drinkingaboutmuseums in Australia for a while, so you should come and join me if you can.

Rethinking why immersive theatre is compelling. It might not be the immersion after all.

On Wednesday night, I went to Sleep No More again. It was the second time I had been to the immersive theatre piece which has inspired so much conversation within the sector, and revisiting it prompted a shift in my thinking. Much like Ed Rodley, I’m pretty sure I’ve been focussing on the wrong aspects of immersive theatre this whole time. I’ve been thinking about the immersion, but I’m not sure that’s the bit that is most interesting.

Every time I meet someone who has been to SNM, I talk to them about it. I want to know if they had a one-on-one experience with an actor (a transformative, intimate experience in which an audience member is pulled into a secret room and participates in a scene alone with one of the SNM characters); I want to know which rooms they saw that I didn’t. I want to hear about which characters they connected with; whether they tasted the lollies in the candy store; what moments they saw and experienced and how they compared to my own moments. What was shared? What wasn’t?

These conversations serve as cultural touchpoints; moments of connection. “Were you there? What was your experience like? Was it like mine?” And with this discussion – which I’ve been having for six months now – I’m beginning to suspect that the reason SNM is so successful may be less that the experience is immersive but the fact that it is complex, compelling, and difficult to understand or complete alone. With 17 hours of content, of which only three can be experienced in a single performance, and more than 90 different rooms in which the action takes place, SNM is a social experience because it needs to be; because the performance cannot make sense without the offered experiences of other people. The story is necessarily incomplete without the pieces that other people can share. And it matters that the story is incomplete.

You see, not only does the play have a plot and a story, but everyone who attends it does too. Everyone who goes to SNM leaves with a narrative of their own experience, whether good or bad. They leave with a story to tell; a reason for a conversation and connection; a piece of cultural currency. And so when I’ve been trying to make sense of the story, I’m simultaneously trying to make sense of my own.

With this, Sleep No More manages to be at once very personal, and highly social. My experiences, my one-on-ones (…of which I have now had four), they felt unique to me. But I can go online and read about how others have been through the same things, and look for small differences or similarities. I can seek out more knowledge about different characters or the set. I can offer up my experiences and find out about yours, and we both gain from the experience of doing so. The disorientation of the play is shared and it is set up to encourage reactions – both reasons why people may feel confident interrogating it further after they leave. I have never had an experience like that in a museum.

When we discussed museums and immersive theatre at Museums and the Web 2013, Seb Chan asked Diane Borger (plenary speaker and producer of the show) about the show’s superfans and how it became possible for the show to remain mysterious and interesting once people were posting every detail of every encounter online. But I’m starting to wonder if those obsessive superfans and their online and offline discussions aren’t kind of the whole point.

In a piece on Sleep No More as an Internet-based augmented reality game, Drew Grant writes:

Yes, this play is an ARG, although it doesn’t have to be; it can start and end with your experience during a performance. But the show does have bonus material that will lead you to real-life encounters with the characters outside of McKittrick Hotel, provided you can figure out how to unlock Punchdrunk’s coded website. There have been location-based clues at Grand Central and IRL meet-ups for those who are as obsessed with solving the seemingly endless mysteries of “Sleep No More.”

The discussion around SNM grows as its NYC season extends; its world extends far beyond the walls of the McKittrick Hotel as stories of the performance and its secrets are shared and dissected by those who have attended it. And yet it hasn’t stopped being interesting. So can museums create this same sense of urgency to know more, to figure out or ‘solve’ a show or a story within the museum? Do we need to create disorienting experiences, experiences full of gaps to do so? Would that even be desirable in a museum context? And if so, can we make the story the visitor tells of their experience as compelling as the stories within the exhibit itself.

What do you think?

MW2013 reflections on emerging and collapsing museum roles

Well I’ve been hanging out in America for the last week with a mind full of thoughts in the aftermath of Museums and the Web 2013… and computer problems. It’s been frustrating, but it also provided the perfect excuse to upgrade my laptop after years of slow technology. Hooray! Truly, a new computer is a pleasure.

Now that I’m back online, I thought I’d start a series of quick posts on the issues that really caught my attention during the conference (a kind of belated version of what Koven Smith was doing in his live-blogging from Portland). In the meantime, if you’re feeling less patient and just want an overall summary of the themes and discussions that came out of the conference, check out the great reads by Danny Birchall, Susan Edwards and Ed Rodley.

So, theme no. 1: the fluctuation of museum jobs, and the impact that has upon the sector
On Day 2 of the conference, Rob Stein and Rich Cherry presented a plenary session that asked what is a museum technologist anyway? During the questions that followed, Liz Neely asked how many people in the room had made up their own job at some point in their career. I was surprised to see  the number of hands waved in response. It was probably close to half the room, all of whom had created a job for themselves.

As someone who has never known where I would fit within existing career paths in this sector, I was pretty excited by this. But then I started thinking further on the implications. When a job is created for someone, rather than created to fill a particular pre-identified need or purpose, then that job will be necessarily built around their individual strengths and weaknesses, maybe even more than the institution’s actual needs. So what happens when that person leaves the organisation? Does the museum then look to fill that position, or to craft another one in concert with the person who comes next into the role? I know I’ve created at least one job for myself in this sector, and it’s now something my museum will always need to have someone doing… but the opportunity came up because I identified the gap, not because they did. How often does this happen?

Sitting next to Michael Parry in one session, I had a discussion about the frequency with which museums should revisit their digital structure and strategy. Given how quickly the technological and work context change, should a museum rewrite its digital strategy and organisational chart regularly? And what are the benefits of doing so very regularly (maybe every three years) versus waiting longer; of making foundational instead incremental change? Two critical issues here become the value of adaptability vs stability, and the potential loss of corporate knowledge (not to mention staff morale… do people want to work in an environment where they position is always up to be questioned?). But it is something worth considering in the frequent discussions we have about writing a digital strategy; getting beyond the how and looking at the when.

These were just some of a series of questions that started to come up about the fluctuation of museum roles. In the session on digital curation that Danny Birchall and I were a part of, Danny looked at different curators who have influenced the sector to show just how diverse the notion of a “curator” is, even in the museum sector in order to demonstrate what museums could teach those who now seek to curate the digital world (one of these being Iris Barry, founder of the film department of the Museum of Modern Art, who herself created her own job based on her own skills and interests), while I looked at what museums could learn from some different types of curators of the digital world. In response to this session, Koven got to the heart of the matter and asked whether the discussion was indicative of the need for a new kind of role within the museum; that of the curator of the digital. Are we witnessing the birth of a new museum profession in these discussions? Do we now need someone who curates the digital world for stories and information as they relate to the collection and/or mission of the museum, in addition to more established curatorial roles?

In the unconference session that followed, Seb Chan pointed out that many museum, archive and library roles were beginning to collapse onto themselves as the differences that defined one from the next became less distinct in the digital realm. All of which makes me start to wonder just which roles within the museum will stand up as they currently are, and which other roles (like digital conservators) will begin to emerge as more and more critical in the coming years? Just how fluid is the museum’s institutional and organisational structure, anyway?

And, finally, what happens if you design yourself out of a job? There is a tension between wanting to create efficiencies and do things better, and wanting to maintain your job and an organisation’s need to employ you. Given that the positions needed in and by this sector appear to fluctuate more than I had previously imagined, I’m interested in how this tension plays out in career paths, and whether institutions can or do support those whose once-essential skills are now only peripherally useful.

This is where my relative newness to the sector starts to really get in the way, because I cannot look back at institutions and their history to know how these kinds of questions play out. But I am sure some of you can.

I’d love to hear more about your experiences and what you’ve seen in your own careers. Do the roles that museums need filled fluctuate significantly over the course of years? And what impact does that have on the museum? How often should a museum actively revisit its structure and strategy to ensure a fit for purpose?

Worlds within worlds: Immersion and museums

There has been significant discussion in recent months about immersive experiences in museums. Seb Chan and Ed Rodley have both written on the subject in response to the site-specific performance Sleep No MoreElizabeth Merritt has asked what museums can learn from Derren Brown: Apocalypse, a two-part television series that immersed a single protagonist in a surreal ‘other world’; and Nina Simon wants to know “why aren’t museums great at telling… deep, intense stories? Why are exhibitions, which have huge potential as immersive, multi-platform narrative devices, so rarely used to that effect?” Clearly immersion is on our collective minds.

But what makes an experience or environment immersive? And why should museums care about using immersive techniques in their exhibitions? Perhaps the simplest explanation comes from Simon herself: immersion “takes you into another world.” It’s a concept associated with video games, virtual reality, and fiction, and is tied closely to the idea of flow; a form of completely focussed motivation. And, as Yellowlees Douglas and Andrew Hargadon note, it can be related to pleasure as well, which can come from “interactive narratives that build on both agency and complex, yet familiar, narrative schemas.” Immersion, then, offers museums a tool for providing challenging yet pleasurable experiences.

According to Jamie Madigan’s 2010 post on the psychology of immersion in video games, immersion can occur in a rich gaming story environment that has “multiple channels of sensory information”, “completeness of sensory information”, “cognitively demanding environments”, and “a strong and interesting narrative, plot, or story.” However, per Douglas and Hargadon, the environment cannot be completely chaotic without opportunity for the individual to gain his or her bearings, nor entirely familiar, offering nothing new to surprise or challenge. Instead, the schema at work in creating the storyworld (whether fictional or otherwise) must be authentic and consistent, but also allow for wonder.

This rings true to my own most recent experience of immersion, which took place at the Australian National Maritime Museum on Sunday. It was my first visit to the museum, and I skipped straight past the galleries to the ships. It was on board the Onslow, a submarine built in 1968, that things got interesting for me…

Immediately upon entering the submarine, I started feeling light-headed. My heart rate went up, and I began having difficulty breathing. Even though I’ve never been susceptible to claustrophobia, being trapped in the narrow, tinny aisle of the submarine, unable to go backwards or control the pace at which I progressed forwards (stuck as I was between other visitors), my body reacted. Mentally, I knew I was safe. But my body was firing off entirely different signals.

Why did it react so? Why did my body believe it was in danger, when logic told me all was well? The submarine flooded my senses. It had a smell of ageing metals and dust; like an old hospital. The skinny corridors curtailed my natural movement. A soundtrack played through the speakers that – I’m fairly sure – included a siren to indicate that we were soon to dive. From the moment of entry, when I had to climb backwards down the angular metal steps into the sub, my whole body was tricked into believing that this world within my world was real – and a threat.

I was transported; caught in the universe of the submariners. It was one of the most affective experiences I’ve had in a museum context.

The immersion came from more than just engagement in their story however. When my body reacted so strongly to the submarine, it was in part because it felt transported from my usual safe (and sunlit) world into a universe of metal, war, and submersion. It was disengaged – separated – from the everyday, from the context of real life.

In November, when I wrote about Sleep No More, I observed that the audience was “funnelled down a long, dark corridor to enter the McKittrick Hotel; consistently being primed for the evening at hand, even whilst in the act of transportation from one place to the next.” I was thinking about behavioural priming; what a museum does to prepare the visitor for the museum experience. But I failed to truly note the significance of this tunnelled entryway. It was not a mere passage from place to place; it was also a device that transported me from the ‘real’ world into the richly detailed storyworld. The neutral zone of the tunnel forced a fission between my life outside Sleep No More, and the internal universe with its own rules and practices. With this distance, I could give in more fully to the possibilities and drama of the McKittrick Hotel and its occupants.

This is quite different from my average museum visit, where there is only limited demarcation between the story inside the museum and that outside; or in the spaces between exhibitions. Yet consider how a similar trope is utilised at Disneyland to set the audience up for their experience in ‘the happiest place on Earth.’ In a paper on Walt Disney’s use of ’emotional environments’, Josef Chytry writes* that Disney carefully calibrated the Disneyland storyworld to engage the guest in a total experience (emphasis mine):

For his emotional environment proper, Disney ensured that entry to the park would be substantively separated from outside reality. This passage was intended to induce in ‘guests’ the appropriate mood, so that once these ‘guests’ came into ‘Main Street, USA’ – another invention of Disney’s – they were ready for ‘happiness’.

The entire visit was choreographed to be affective; an emotional environment designed from the start to invoke a sense of wonder. (I know many museum types professionally disdain the Disneyfication of culture, but surely there are worse things.) Similarly, at Tasmania’s MONA, the visitor does not merely arrive at the museum from the street. From Ed Rodley’s description of his visit to MONA last year:

The oft-repeated marketing catchphrase is that MONA is “a subversive adult Disneyland” which like a lot of PR fluff, captures some of the emotional appeal, but not much else. MONA isn’t a theme park. It is also not a temple to secular culture the way writers like Alain de Botton have claimed museums have become. It certainly has some of those otherworldly associations; it is a destination if you approach via water ferry; the long climb up, and the descent into the hillside MONA is carved into. If MONA is any kind of temple, it’s more an oracular cave than an edifice of orthodoxy.

To which museum owner David Walsh responds:

 it’s a pleasure to see your reference to an ‘oracular cave’. The effort required from a visitor by ferry, to rise and descend, was intended to make one mindful of exactly that notion. You are, apparently, the first to see what to me was a transparent gesture.

Entering another world – a storyworld – requires that we unshackle ourselves from the real world, if only for a short time. The world of MONA is severed from that of the everyday by boat, and an oracular entryway. Even more than that, it is separated from mainland Australia, necessitating a significant journey to get there for all but locals; a journey frequently undertaken for the sole purpose of visiting the museum. (Maybe it’s more like Disneyland than Rodley gives it credit for…) Immersion also requires multiple channels of sensory engagement, cognitively rich environments, and strong and interesting narratives. Is such an approach always of value for museums? I don’t know that it is. But given that immersion can lead to flow, wonder and engagement, it certainly seems like something worth examining further. I certainly won’t forget my visit to the Onslow any time soon.

What do you think?

*unfortunately behind a paywall

writing about talking + talking about writing

I’ve been thinking about blogging and social media lately; about what it means to ‘grow up’ professionally in public, and about what the indiscriminate opportunity to publish – open to anyone, but grasped by relatively few – is doing to our professional dialogue. The longer I think about these issues, the less certain are my conclusions.

Andrew Sullivan, a veteran of the art form, writes of blogging this way:

This form of instant and global self-publishing, made possible by technology widely available only for the past decade or so, allows for no retroactive editing (apart from fixing minor typos or small glitches) and removes from the act of writing any considered or lengthy review. It is the spontaneous expression of instant thought—impermanent beyond even the ephemera of daily journalism. It is accountable in immediate and unavoidable ways to readers and other bloggers, and linked via hypertext to continuously multiplying references and sources. Unlike any single piece of print journalism, its borders are extremely porous and its truth inherently transitory. The consequences of this for the act of writing are still sinking in.

The consequences for museums, and museum professionals too, are also still uncertain. In his post, entitled Why I blog, Sullivan further proposes that “…the key to understanding a blog is to realize that it’s a broadcast, not a publication. If it stops moving, it dies. If it stops paddling, it sinks.” But if this is a broadcast medium, it lingers like a publication. What are the consequences of this for our profession, or for those individuals who choose to engage in this space regularly? Although there are some museum blogs that have been around for years, it is a form still in its nascency.

In November, I have two opportunities to reflect on these questions. The first is in a panel on blogging at MCN2012 with Ed Rodley, Eric Seigel and Mike Murawski, which will consider blogging from both a personal and institutional perspective. We’ll ask what it means “to learn in public, and be an active and consistently open communicator? Where does blogging fit into an institutional, professional and personal identity? How do you manage multiple online identities? How do you deal with the inevitable public criticism and negative reactions to your work? What impact has blogging made on your career and life more generally?”

I’m super eager to work through these questions with smarter and more experienced heads than mine, particularly at a conference like MCN. I loved MCN last year, and with the program for MCN2012 looking great, I cannot wait to head back to the USA.  The conference is kicking off with an Ignite session to pop the mood into “stimulating” from the start. MCN2012 will also be a chance to catch up with so many museumers who challenge me, and to follow up in person with some of my favourite museumgeek guest bloggers like Janet Carding, Liz Neely and Matthew Israel. I’m feeling inspired already.

I will also be reflecting on social media as a disruptive force in museum discourse at INTERCOM2012 in Sydney. INTERCOM is  ICOM’s International Committee for Management, which “focuses on ideas, issues and practices relating to the management of museums, within an international context.” The 2012 conference has #museumchallenges as its theme, which recalls Rob Stein’s discussions from 2011 (I wonder how the conversation will have altered in a year). The INTERCOM program looks great, and I’m looking forward to learning what museum directors and speakers from around the world see as being the greatest immediate and long-term challenges facing museums now (plus, Jasper will be here!). How different are the concerns of museum professionals in China, Finland or Colombia from my own? And what can we learn from their experiences?

No doubt I’ll pick up lots of new insights to share with those playing at home, too.

Are you attending MCN2012 or INTERCOM2012? Do you think that social media has impacted your work or profile as a museum professional? How do you feel about its influence on your own career, or the sector at large?

BTW – Mar Dixon is conducting her second annual survey on social media and the cultural sector. You should fill it out.

#drinkingaboutmuseums – Sydney – Tuesday 7 August

Hey Sydney – Are you free on Tuesday evening? One of my favourite museum people – Ed Rodley – is visiting all the way from Boston, and we are going to hold a Drinking About Museums event in his honour. This is particularly fitting, since Ed organises the Boston leg of the franchise.

We are going to be heading to The Bank Hotel, Newtown from 6.00pm, and I expect we’ll sit downstairs beer garden/restaurant area out the back. It’s a great excuse to meet up with some other museum types, enjoy some tasty beverages, and talk about the future (and present) of museums.

If you haven’t been before, and want to get in touch, comment here or follow the #drinkingaboutmuseums hashtag on Twitter. It would be great if you could join us.

An exhibition is an essay in three dimensions

Preface: In a moment of unexpected synchronicity, it seems that Ed Rodley and I have both been thinking about metaphors for museum exhibitions, with reasonably divergent conclusions. My recommendation is that the two posts should be read together, allowing us to cover some different but complementary ground.

 Two of the greatest luxuries that accompany doing a PhD are those of autonomy of time, and the odd opportunity to participate in events like a masterclass with curator Helen Molesworth. Prior to the start of the AAANZ conference in Sydney this week, the AAANZ invited one-two PhD/Masters students from Fine Arts research programs around Australia and New Zealand to participate in masterclasses with each of the two conference keynotes. It meant that around 55 students got to sit down for free for three hours with either Thierry de Duve or Helen Molesworth, and discuss their work, their research and their thoughts.

Conversation in my masterclass crossed a reasonably diverse range of subjects, from feminism and gender perspectives in art through to the power or otherwise of objects. Where things got really interesting for me, however, were discussions about curatorial practice. Helen spoke of her belief that the essay exists as the best or primary way for making an art historical argument, and that when she curates an exhibition, she is motivated by the urge to make an essay-like argument in three dimensions. It was a perspective that really resonated with me. Many of the most compelling exhibitions that I’ve seen are those that make a case for a particular reading or understanding of (art) history – whether I agree with the argument or not.
(The same could be said for the best dissertations, which are often those that make a single clear argument and leave out unnecessary chaff and distractions, but that’s a topic for another day.)

But if the best exhibitions are indeed those that make three-dimensional an essay or argument, how do we carry such an urge into the digital space? How do we make digital an argument that involves physical objects? Are there elements unique to the digital environment that museums can exploit, much as the best exhibitions utilise the things unique to their medium to construct material statements? And what does this mean for current thinking about crowd-curation and getting public input into the exhibition during its creation?

Following the masterclass with Helen, fellow PhD student Travis Cox and I went to explore the current exhibitions at the Art Gallery of New South Wales, happening upon a Sol LeWitt display. Travis is a bit of a LeWitt junky, and we spent some time discussing the LeWitt retrospective at MASS MoCA in the USA, which is on display for 25 years. If an exhibition is an essay, then this is a textbook; a tome dedicated to defining (and fixing) the impact of LeWitt’s work. Of course, the analogy is not perfect, because a book has an order in which it must be approached, whilst an exhibition can often be sauntered through in any order, leafed through page by page without concern that the order will be wrong.

Still, here we have an idea that a great exhibition is an argument, it’s a proposition. It does not merely reflect what has been discussed before, like oh-so-many undergraduate papers. Instead it makes a stand, it pokes at a new way of thinking without necessarily pretending to the only approach to the topic.

And with this in mind, what I want to know now is how we continue an argument that starts in the museum proper onto the Web? In David Weinberger’s Too Big To Know (p95), there is a discussion about Robert Darnton’s The Case for Books, and a new model for physical books that could make possible the communication of “the fathomlessness of the archives and the bottomlessness of the past.” Weinberger offers this succinct capturing of the ideas in Darnton’s essay.

“[S]tructure it in layers arranged like a pyramid.” At the top would be the “concise account.” Second, there would be “expanded versions of different aspects of the argument.” Third, there could be documentation to support the top two layers. Fourth, include “selections from previous scholarship and discussions of them.” Fifth would be teaching tools. The sixth layer would aggregate reader commentary and exchanges.

Could we take a similar approach to the link between the in-museum essay in three dimensions and its online counterpart?

Finally, I cannot explore these subject even for a moment without linking to this amazing description by Elif Batuman of Orhan Pamuk’s museum of innocence, the “world’s first synergetic novel-museum.” This is a completely off-beat way of thinking about this problem, but an interesting and wonderful read and project, and absolutely worth considering in this discussion.

For the next ten years, writing and shopping proceeded in a dialectical relationship. Pamuk would buy objects that caught his eye, and wait for the novel to ‘swallow’ them, demanding, in the process, the purchase of further objects. Occasionally an object refused to be swallowed, as happened with some carriage lanterns and an old gas meter. Pamuk published The Museum of Innocence in 2008. It resembles less a museum catalogue than a 600-page audio guide. A ticket printed in the back of each copy grants one free entry to the museum. By that point he had already acquired nearly all of Füsun’s belongings, so the museum could, in theory, have opened the next day. But Pamuk was worried about the example of Edouard Dujardin, the French writer sometimes credited with pioneering, in a largely forgotten text called Les Lauriers sont coupés, the stream of consciousness. Pamuk didn’t want to be Dujardin. He wanted to be Joyce. It wasn’t enough just to build the world’s first synergetic novel-museum. The museum had to be a thing of beauty. He hired a team of artists and curators and worked full time in the museum for several months, taking naps on Kemal’s bed in the attic.

So, what do you think? Is an exhibition an essay (or an album or a mix tape)? And if it is, how do we continue an argument that starts in the museum proper onto the web?

What happens when geeks design museums?

I’ve started to notice a couple of interesting patterns or trends in the digital museum dialogue over the last couple of weeks and months. Just taking a quick flick around the blogs and looking at some of my favourite museum thinkers, we have Koven speaking at MuseumNext about the Kinetic Museum, and asking What if a museum’s overall practice were built outwards from its technology efforts, rather than the other way around?. Ed’s making a museum from scratch series is moving towards imagining a radically transparent museum – one in which labels might include information about who wrote them, objects might have whole histories available, or information that leads visitors back outside the walls of the museum to continue their journey beyond the physical space. And Seb has proposed that “the exhibition as a form needs to adapt. Radically. And I don’t mean into a series of public programs or events.” His great post from last week, too, considered new ways of designing exhibitions as immersive events with digital parallels.

There are two things that I find fascinating about this. The first is that this dialogue is forming a kind of dispersed ‘Koinonia’, or  collaborative thinking. Although each of us is physically removed from one another (in my case, across oceans, and for the others, at least a few hours of travel between), we are all bouncing off, and building upon, the ideas, questions and inspirations being shared by the others.

But the second reason this is interesting to me is that in each case, they we are all starting to reimagine or redesign physical museum experiences with ideas drawn from digital experiences. The museum technology conversation seems to be shifting from merely how does technology impact the business of the museum practice to how should it impact the museum building or the design of museums physically. Of course, there is precedence for these conversations with Nina Simon’s approach to exhibition design, which draws upon Web2.0 philosophies. But these new discussions seem to further explore the concept of creating the physical space of the museum upon the principles and values of the Internet.

So what are these values, and how could they apply to museum/exhibition design?

For me, the immediate ones that come to mind include transparency and openness, agility and responsiveness, customisable and personal experiences, and sharable, social and participatory interactions. Many of these ideas are ones that I’ve spoken about previously on this blog, but I’ve always focussed on how they might/should apply to museum online efforts.

Ed’s concept of radical transparency in the museum is provocative. In Too Big To Know, David Weinberger proffers that one of the basic elements of the Net experience is that “[t]he Net is a vast public space within which the exclusion of visitors or content is the exception.” (174.) He also points out the abundance of the Internet, where “there is more available to us than we ever imagined back in the days of television and physical libraries.” Taking these ideas into the physical museum space could see the size and complexity of working collection made visible and public as default, whilst still being able to distil ideas through the use of selected objects chosen for formal exhibition/display. This approach also puts a contemporary spin on the idea of curation, where the curator draws attention to the things worth seeing within the abundant content available. As I commented, the recently opened MAS | Museum Aan de Stroom in Antwerp has a visible storage area that houses about 180,000 artefacts from the collection. Imagine being able to see the entirety of a collection, as well as its details. What kind of public value might such an approach have?
(Of course, such an approach would likely have implications for cost, security etc. – there are many as-yet-unresolved issues here.)

What else? I think one of the most enduringly appealing things about the Internet is that it is highly personal and customisable. My experience online is likely very different from yours. You and I, we will read different things, and be drawn to different sites. We will even visit the same sites, but on different browsers and devices, or at different times of day. So how could a museum make an experience that put emphasis on “immersive exploration rather than a linear narrative“, as Seb has been asking? What kind of approach to exhibition design is needed to give individuals ownership over their experiences and yet still maintain connective narrative tissues to make sense of the core concepts and ideas at play?

Digital experiences are sharable, and frequently participatory. But they are also agile, kinetic, and scalable from global to local, and back again. Our conversations and interactions online are not limited to our physical proximity, but they are often related to it. I chat to people all over the world on Twitter, but also make a point of meeting up with them in person when circumstances allow. There is an overlap between my digital and physical experiences, a parallelism (as Seb recently observed). So how could these parallel experiences be incorporated into museum setting? Could the museum tap into and contribute to global themes and conversations before and after the visit (online or offline), and then focus on the local and particular in the actual space? Would that be the right approach?

Matt Popke, in the comments on Seb’s mixtape post, joins in.

I just think the bar has been raised a bit in the “historical narrative” part of the equation. People live in a google age now. If you encounter something you are not familiar with you simply google it and find out whatever you want to know (or maybe you think you find it, that’s another issue entirely). People are accustomed now to having mountains of information available to them at a whim. Tiny tombstone labels on collection items or informational plaques near an exhibit just don’t satisfy like they used to.

The challenge is finding a way to incorporate *all* of the rich history and context of an item in the display of that item, or otherwise finding a way to deliver more in an exhibition than we’re used to, more context, more data, more story. We need to deliver this information in a way that feels explorative, like the audience is taking their own path through our collection and discovering their own version of the narrative. Hypertext, as a medium, is perfect for this kind of intellectual exploration when dealing with an individual. How do we create a hypertext-like experience in a physical space that multiple people can enjoy simultaneously?

There are lots of ideas here, and most of them are entirely unresolved. Still, this trend in the conversation seems to bend more and more to be broaching the divide between the physical and virtual and trying to rethink or disrupt current approaches to museum or exhibition design. Why this is happening now, I’m not sure. (And does it have implications for museum careers? Will your next exhibit designer be someone with an interest/background in tech?) But it is an interesting line of questioning to pursue.

What happens when museums begin to bring the values and ideas that are normally associated with the Internet into the physical design of the museum?

I’d love your thoughts.