Cooperative conservation? On Cooper-Hewitt’s acquisition of a ‘living object’

On 27 August, the Cooper-Hewitt made public news of an interesting acquisition: its first piece of code. If you haven’t yet heard about the acquisition, let me fill you in with the briefest of details: Planetary is an iPad app. The Museum has acquired the app itself, and its source code. In itself, this feels important; an attempt made to combat the rushing waters of time that seek to drive apart software and the hardware that once supported it by holding onto at least the record of what was; the thought processes behind it. But that’s just the beginning…

Where things get compelling for me is what the Cooper-Hewitt has done with that code. They’ve made it public, releasing the source code on GitHub under an open source license, and putting the graphical assets online under a Creative Commons (non-commercial) license. In so doing, the Museum is treating the acquisition as a kind of ‘living object’. As Clive Thompson puts it:

Geeks worldwide can then download and modify it—visualizing collections of books, perhaps, or a constellation of genomes. Public-minded nerds years from now will be able to create “emulators”—software that runs on modern computers but emulates today’s iPad, so people eons from now can see how Planetary appeared in 2013.

Why has Cooper-Hewitt taken this approach? To preserve it. As Seb Chan and Aaron Cope describe in their post about the acquisition, the Museum hopes that making Planetary‘s source code open, it will encourage developers, scholars and enthusiasts to help develop new versions of the app, which can work on different operating systems.

Open sourcing the code is akin to a panda breeding program. If there is enough interest then we believe that Planetary’s DNA will live on in other skin on other platforms. Of course we will preserve the original, but it will be ‘experienced’ through its offspring.

This move, and the associated language used by Chan and Cope to describe it, makes me wonder whether this is the first example in a museum context (beyond zoos, acquaria or other natural living collections) of ‘cooperative conservation’? In an environmental context (which seems appropriate, given the panda metaphor employed by Chan and Cope), cooperative conservation has been defined (by George Bush in a 2004 Executive Order) as:

actions that relate to use, enhancement, and enjoyment of natural resources, protection of the environment, or both, and that involve collaborative activity among Federal, State, local, and tribal governments, private for-profit and nonprofit institutions, other nongovernmental entities and individuals.

Cooperative conservation, then, is a form of collaborative action taken by various entities and individuals with the aim of conserving a species. A cooperative conservation program is:

a breeding and/or management program that aims to conserve a species (in the wild or in captivity, or both) and applies best practice to the management of husbandry, genetics, biology and behavioural needs of the species. The program’s objectives must be based on the conservation status and needs of the species, and the program must not be detrimental to the survival of the species in the wild.

This language feels almost applicable to the Cooper-Hewitt’s decision to conserve Planetary as a physical object (a copy of the source code is also preserved in a machine-readable font on archival paper), and their tag-and-release program, which has seen the code re-enter the wild. The institution has taken the approach to tackle the needs of the species as a living object. Ideally, this will mean that the code can be adapted to suit different purposes and environments, preserving Planetary not simply as app, but as ‘an interaction design that found its ‘then-best manifestation’ in the iPad.’

This raises a few questions, including who exactly is going to be responsible for participating in this cooperative venture, and under what conditions. How will individuals be recruited to invest their time and energy in this kind of cooperative conservation project, and what will compel them to remain part of the Museum’s efforts to preserve Planetary and future projects of this kind?

This morning, I’ve been reading Mathieu O’Neil’s Cyberchiefs: Autonomy and Authority in Online Tribes, in which O’Neil describes the relationship between authority on the Internet and autonomy. In a section on distributed or cooperative production in free-software projects, O’Neil notes (p44)  that:

The availability of source code makes it possible for an unlimited number of individuals to collaborate in its development. This, in itself, it not enough to guarantee that it will be developed: the possibility must be realised by a community of people willing to invest their time and energy. The capacity of project leaders to successfully attract and retain participants and integrate their contributions is crucial for the survival of the project.

Similarly, there is an interesting piece in the Frontiers in Ecology and the Environment journal, on The Promise and Challenge of Cooperative Conservation, which has relevance here. Terrie Klinger and Virginia Dale observe that cooperative conservation has some inherent difficulties in its application, due to the challenges in moving from a system dominated by top-down, regulatory processes to one motivated by shared goals and accomplished through cooperative action. They write:

Efforts will be idiosyncratic, and likely will be motivated by the desire to conserve iconic species, restore special landscape features, or avoid federal regulation. Successes will be patchy in time and space, and there will be mismatches in scale between conservation action and ecological process.

Successful action will depend on the leadership of a few strong actors; consequently, outcomes could be driven by special interests, and the predictability and repeatability of successful action could be low. Durability of successful outcomes will depend on the sustained engagement of interested parties.

Effective vertical integration will be difficult to achieve.

Scientific and technical expertise will often be limiting in projects that rely on volunteers or community groups.

Coalition building and cooperative action will take time and the temporal scale required for cooperation may not match the scale of the threat.

Global climate change will add a new and difficult dimension to all efforts and may overwhelm or undo short-term successes.

Cooperative action will not eliminate conflict, but will change the manner in which conflicts are resolved. Unresolved conflicts will delay action and could accelerate loss or degradation of the resource of interest.

Take out the words ‘ecological’ and ‘climate’ here, and substitute in ‘technological’, and I think these challenges may be similar to the ones that the Cooper-Hewitt and other institutions that take this kind of approach to conserving born digital objects might face. This is not to suggest I don’t think this project will work. Conversely, I think that sites such as Wikipedia demonstrate, there is indeed a hunger for these kinds of participatory projects, and this makes Cooper-Hewitt’s willingness to experiment in this area all the more exciting. However, there is a much higher bar for participation in a project that requires people to hack source code than for someone to make a correction on Wikipedia, or to add a tag to a museum collection, so I wonder whether museums tackling these kinds of acquisitions will need members of staff to take on deliberate roles as online project leaders or focal points for such cooperative ventures.

A few weeks before Cooper-Hewitt made this acquisition public, I wrote a post on museums curating the digital world. In the comments, Nicole Cama and Penelope Hyde from the Australian National Maritime Museum drew attention to the fact that curators working in a digital space might have to negotiate roles including Digital Exhibition, Engagement Curation, and Digital Content Curation, while Koven Smith suggested that in a context where objects are essentially nonrivalrous ‘the curator role [might actually be] a collectivist role (as the ‘editor’ role essentially is with Wikipedia), rather than a specialized one contained within a single person’. Maybe what these kinds of acquisitions and community conservation projects might require is not a curator per se (with the top-down knowledge connotations that come along), but an enabler and engager?

Regardless of these questions, I’m really, really excited by this move by the Cooper-Hewitt. As Seb and Aaron write in their post:

Museums like ours are used to collecting exemplary achievements made manifest in physical form; or at least things whose decay we believe we can combat and slow. To that end we employ highly trained conservators who have learned their craft often over decades of training, to preserve what would often be forgotten and more quickly turn to dust.

But preserving large, complex and interdependent systems whose component pieces are often simply flirting with each other rather than holding hands is uncharted territory. Trying to preserve large, complex and interdependent systems whose only manifestation is conceptual – interaction design say or service design – is harder still.

It’s wonderful that the museum is tackling this question head on. This is a project to watch.

There’s still much to be unpacked here (and in my dissertation!), but I’d be really interested in hearing your reflections on Cooper-Hewitt’s acquisition, and this idea of ‘cooperative conservation’. Do you think that born digital acquisitions can be conserved cooperatively? Is this an apt metaphor? And if so, what do you think might be necessary to make such projects successful?

Continuing the conversation about museums and curating the digital world

Curating has become an accidental obsession of mine in the last few months. I’m not a curator. I’ve never been a curator. But lately I find myself thinking (and talking) about curation often; paticularly about whether museums should be curating the digital world, and what that process might look like. This obviously picks up from the paper that Danny Birchall and I wrote for Museums and the Web earlier this year, but it’s a discussion with a lot more juice in it yet.

In response to that session, Koven Smith wondered whether “digital curation” is emerging as another or new curatorial discipline, one that ‘deals with “objects” that are neither unique or scarce. It has its own practices, as does film curation or arms & armor curation (to use two random examples)…’ Yet in another post he continues, asking if ‘the fact that the raw “stuff” of digital curation is not in any way scarce (or unique) eliminates the need for specialized people (i.e., “curators” in the traditional sense) to do the work of curation.’ (Emphasis mine.)

I don’t think it does, but it’s an interesting question. Does it matter if the ‘stuff’ that is being curated in a digital sense is nonrivalrous? What exactly should museums be looking to curate from the plethora of stuff online? Is it just that which relates directly to the existing collection? Or should the goal be broader than that? If museums were to invest time and resources in curating the digital world, what are the unique features that doing so would have in a museum context? Should it be for long or short-term purposes? Timely or timeless? What sensibilities would be involved? And how could museums use a curatorial mindset to connect their collections and objects, their exhibitions, their missions to online conversations happening beyond their walls?

For me, the answer to that final question is the reason all these other questions are worth asking. This is about how museums connect their content, their information, their stories to that which is happening elsewhere; and is about bringing those rich discussions happening elsewhere into contact with our stuff. It’s not just about output; about feeding what we have into the world. It’s about connection.

The Tate’s Digital Strategy starts with a short provocation from Nicholas Serota:

The future of the museum may be rooted in the buildings they occupy but it will address audiences across the world – a place where people across the world will have a conversation. Those institutions which take up this notion fastest and furthest will be the ones which have the authority in the future … the growing challenge is to … encourage curatorial teams to work in the online world as much as they do in the galleries.
Sir Nicholas Serota 20091

If Serota is right, if the growing challenge is to encourage curatorial teams to work in the online world as much as they do in the galleries, then I think these questions will continue to emerge within the sector. Is there a role for museums to curate the digital world, as Danny and I have proposed there could be? And if so, what should or could that job look like? And what skills would a curator of the digital need to have? Would they need to be able to write code, or just to locate and contextualise relevent content, whether produced inside or outside the museum? Is this the natural extension of a social media or a web manager’s role, or is it something different altogether?

I’d love to hear your thoughts on this subject.

On the paradoxes of empathy

Recently empathy has become a topic hot for discussion in museum circles. Whether in Gretchen Jenning’s expressed frustration that many museums struggle to respond empathetically to traumatic community events as they happen, Regan Forrest’s discussion about the role of empathy in interpretation or Dana Mitroff Silver’s work on design thinking in museums, empathy is having a moment. The thing is, I’m not sure I fully understand empathy or the role it can play in institutional processes, so I’ve decided to explore the subject in a little more depth.

The word empathy is derived from the German Einfühlung, and was first understood to mean ‘feeling into’, and related to ideas of sympathy and understanding. (An aside – Magdalena Nowak describes how the term Einfühlung also has particular connection in its use to the interpretation of art and history from 1873, when Richard Vischer used the term to describe ‘the viewer’s active participation in a work of art or other visual forms. It was a mutual experience of exchange between the body and the perceived object.’)

If empathy is ‘feeling into’ another person or an object, does that mean it’s a concept primarily related to emotions? Maybe not. In a 2012 article on Sherlock Holmes and empathy, author Maria Konnikova argued that Holmes’ cold reason, his detachment from emotion, actually enables Holmes to be empathetic. She proposes that being too emotionally involved actually stifles our capacity for empathy, for thinking ourselves into another position and necessarily out of our own, because it is impossible for us to leave our personal feelings out of the equation.

Usually, when we think of empathy, it evokes feelings of warmth and comfort, of being intrinsically an emotional phenomenon. But perhaps our very idea of empathy is flawed. The worth of empathy might lie as much in the ‘value of imagination’ that Holmes employs as it does in the mere feeling of vicarious emotion.

If Konnikova is right and empathy isn’t intrinsically emotional, what is it? Psychologist Paul Ekman recently described to Daniel Goleman three different kinds of empathy, being cognitive, emotional and compassionate empathy. Cognitive empathy enables perspective-taking, and is useful in negotiations or motivating people (this seems to be the type Konnikova is referring to). Emotional empathy leads to a kind of emotional contagion, in which it becomes possible to feel what another person feels. Finally, compassionate empathy is empathy that firstly enables us to understand someone else’s position, but also motivates us to act upon those feelings.

Empathy, then, is not straightfoward. What kind of empathy should museums employ? With such inherent compexity, does empathy necessarily enable better planning or decision making? Almost all discussion I’ve read in regards to empathy and museums has taken as given that empathy is good. Regan writes persuasively about the importance of treating visitors as people, as individuals rather than numbers, and Gretchen paints a picture of empathetic museums as museums that are understanding and aware. But does an inclusion of empathy in design or interpretation always create positive outcomes for the institution and its visitors?

In a provocative piece against the broad movement towards empathy, Paul Bloom writes that empathy is ‘parochial, narrow-minded, and innumerate.’ He suggests this because we find it easier to empathise with a specific individual whose name and face we know, than to do the same with an identity-less ‘other’. This aligns with Nowak’s piece, in which she expresses that Einfühlung emphasised the specificity of particular examples. She writes, ‘Empathy denies the possibility of a comprehensive and general description of feeling and perception, and rather stresses subjective, individual experience.’ (p323) Or, as philosopher Jesse Prinz puts it, ‘We cannot empathize with a group, except by considering each member.’ (p17)

My impression of the move towards empathy within museums – and design thinking – is indeed to position these subjective, individual experiences at the heart of the design process. As Susan Spero writes:

Over and over, one of the big lessons in design thinking seems to be don’t assume—discover directly. The insights gained from talking directly to users informs our understanding of their needs, which in turn makes all the difference between spinning one’s wheels and developing solutions that people can actually use. And prototyping and iterating along the way provide constant check-ins and mechanisms for adjustments.

The connection to visitors that Regan mentions in her post on interpretive empathy also comes directly from talking to visitors; from having a personal relationship with them, from considering them as individuals. So, does planning better specific experiences based on particular visitors necessarily lead to a better outcome for all visitors? Bloom’s piece argues that sometimes the ‘politics of empathy’ can actually lead to poor decision making, such as when sensible policies of greater benefit for vast numbers fail to persuade as convincingly as the stories of individuals who will be affected. Individual experiences seem more meaningful than abstract ones, but might not benefit as many.

It might also be worth noting that empathy is highly selective. As Prinz describes, we all carry empathetic biases, the sort that might make us more likely to empathise with the cute over the ugly, or the person more like us than the one who isn’t. Empathy increases for those who have a close cultural or geographic proximity to our own. Even as it has the power to move us from our own position towards an understanding of others, empathy is not necessarily applied equally. It therefore cannot always offer a solution that will be appropriate for the many and faceless, rather than for the identified few.

Bloom argues that, ‘A reasoned, even counter-empathetic analysis of moral obligation and likely consequences is a better guide to planning for the future than the gut wrench of empathy.’ He continues,

it is impossible to empathize with seven billion strangers, or to feel toward someone you’ve never met the degree of concern you feel for a child, a friend, or a lover. Our best hope for the future is not to get people to think of all humanity as family—that’s impossible. It lies, instead, in an appreciation of the fact that, even if we don’t empathize with distant strangers, their lives have the same value as the lives of those we love.

Empathy is paradoxical. We cannot think ourselves into the mind or emotions of everyone and still maintain our sense of self. But if we never attempt to move from our own position, which necessarily privileges those concerns and people that have personal meaning, can we ever create institutions that are appropriately inclusive and sensitive to others?

It is in this gap between the particular and the universal that I find myself uncertain about the role of empathy in museums. Although I definitely think empathy is an important personal trait, I don’t know where it fits institutionally. Would an ’empathetic museum’ be one that is ‘truly visitor-centered, dedicated to inclusion, and committed to its community’ per Jennings’ idea? I’m not sure, since empathy is necessarily particular rather than general. Maybe it would instead look something akin to the ideas Orhan Pamuk puts forward in his modest manifesto for museums, which honour the ‘the ordinary, everyday stories of individuals’?

This is a new line of inquiry for me, so I’d love to hear more from others who’ve done more thinking or work in this area than I. How do you think about or define empathy, and does it play a role in your work? And what relationship do you think empathy and rationality should or do play in the decision making process for museums?

Engagement analytics and lifelong engagement in museums

Does a repeat visitor to your museum have more value than a unique visitor? How often does someone have to visit your museum to be considered loyal or ‘repeat’? How do you know whether people are engaged with your museum? These are questions I’ve been thinking about since visiting Dallas back in April (this year is flying), and learning more about DMA Friends, the Dallas Museum of Art’s newly-launched free membership program. The program – which everyone who comes to the museum is invited to join – launched in January, coinciding with the DMA’s move to free entry.

Once signed up to the program, Friends start accruing points and badges in the museum by logging their activities – which galleries they visit, which programming they participate in – via SMS or at dedicated logging stations. Once acquired, the points can be redeemed for rewards like free parking, discounts in the shop or even (at the higher levels) qualifying to spend a night in the museum. In Nina Simon’s 2008 post on modelling repeat visitation, she talks about the importance of rewarding repeat business and letting people know you appreciate them, which is precisely what DMA Friends does. You can learn a bit more about it in the video below.

In exchange for giving away membership, the DMA gets something super valuable… information. The Friends program offers the DMA the capacity to learn more about existing visitors, identify potential new audiences, and make stronger connections with niche and micro-communities (like those who always come for particular types of events). As more and more people opt into the program, the DMA will have opportunities for understanding their visitors and the ways in which they engage with the museum at a scale that seems unprecedented for museum visitor research (please correct me if I’m wrong on that last point). And knowing this kind of detailed information about visitors and their visiting habits opens new windows for thinking about destination loyalty and the sustainability of the museum’s offerings.

What we’re ultimately talking about is engagement analytics
Consider the bank of information that the DMA will have on its visitors over the course of several years. How closely does repeat visitation tie to demographic proximity to the museum? How do you define a repeat visitor? Is someone who visits every year – but only once a year – a repeat visitor? What is the value of their engagement with the museum? How might you get them to increase their visits to twice a year? These visitors who are regular-but-not-frequent visitors might be an interesting place to start when thinking about trying to increase visitation, even though it will take some time to gather the initial data and establish those visitation patterns.

DMA Friends also makes it possible for the DMA to think about individual visitor behaviour and lifetime visitor behaviour. What happens when we start judging success as being about lifetime engagement rather than just numbers in the door? The scale and possible granularity of that measurement is staggering. In DMA Director Maxwell Anderson’s important 2004 paper on The Metrics of Success in Art Museums (PDF), Anderson writes that the first metric of success that museums should be pursuing is measuring the quality of the visitor’s experience.

A museum’s responsibilities to its public are many, and its success in fulfilling them is notoriously hard to quantify. The correspondence of visitor demographics with the demographics of the local population would be useful in pursuing a more representative result. One could continue not with the number of members but with the average number of visits by its members. As opposed to attendance, it would be useful to know the number of visitors who paid full or discounted admission to the permanent collection or special exhibitions. If the museum has no admission charge, then the number of visitors to the galleries (as opposed to the lobby, restaurant, gift shop, or party spaces) would be revelatory. The average length of a museum Website visit and the number of hours that galleries are open to the public are also indicators of success in the quality of the experience offered.

Running through this criteria, it strikes me that DMA Friends offers precisely the opportunities that Anderson was looking for when proposing these metrics almost a decade ago. The program will enable the Museum to see the correspondence between visitor and population demographics; to understand average visitation rather than just total visitation; to see how many visitors go into the galleries and which galleries they visit; and maybe even indications of how long a visitor spends on campus.

In addition, having this kind of information about visitors will allow the Museum to tailor specific experiences for Friends. In the paper Rob Stein and Bruce Wyman wrote on DMA Friends for Museums and the Web, the authors discuss ways that this might play out:

As visitors engage, new patterns quickly emerge showing how visitors use the museum and what sorts of programs are most valued. Ultimately, this pattern of data collection will allow more spontaneous types of programming, almost akin to a game of pick-up basketball: for example, a spur-of-the-moment docent tour around a critical mass of self-identified enthusiasts appearing in the same place at the same time.

Awesome right?!

But we’re not quite there, yet…
For all this potential awesomeness, there are a few things in the current execution of DMA Friends that prevent it from realising some of these longer term ambitions just yet. The first is that, as an international visitor with only limited phone use whilst in the States, I was never going to use the SMS codes to log my Friends points. That’s not a problem in and of itself. I could (and did) use the logging stations. But I only did this at the end of my visit. This meant a couple of things. The first was that I had to record the SMS codes as I passed them to ensure I remembered them all. Not a major pain, but a little one. It also meant that all the numbers I was plugging into the station came at once, so the Museum doesn’t really have a sense of my movements through the museum, like when I moved into each space and how long I took. It also means that, if other visitors are like me, then the idea of running a spontaneous tour for DMA Friends could actually be more irritating than awesome, if I was contacted minutes after I’d left the DMA, rather than in the minutes after I’d arrived. None of these are critical issues. They are just opportunities for further developing the concept in future iterations.

The badging system, which Elizabeth Merritt has touched on, also offers a lot of potential that isn’t being fully realised yet. Because the badges aren’t tied to earning particular rewards (although they do garner the visitor additional points) and there is no social component or way to share and show how many badges someone has earned – or compete against others for rare badges – I don’t think the badges are all that compelling right now. I do see opportunities with the badging program along the social dimension once they are sharable on social media, particularly if there is a competitive element – can someone be the Mayor of the European Art Gallery if they attend it more than anyone else? Would there be those who might compete for the honour of being at the Museum the most?

What I do love about the badges in their current state is the way Maxwell Anderson ties them to self-identification by visitors, in this interview. He says:

The one feature that I’m equally interested in is that people change. Their motivations change in the course of their lives or even their visit. So I think that it’s important to be flexible in presuming why somebody showed up and what they’re expecting to happen when they get here. That’s why [DMA Deputy Director] Rob Stein’s premise of badges has you self-identifying in as many ways as you want: a “sleuth,” you know, a “creative cat,” all these phrases that are tongue-in-cheek. And they’re meant to give people license to self-identify in a constellation of ways. And it’s playful, but it’s also, it gives us some clarity about why people are here.

The idea that visitors change over their visit, and particularly over their lifetime – and that it might be possible to track and tailor experiences to those visitors over that long period – fascinates me. Moves like this one by the DMA should prompt museums to think further about how they can measure and understand those changes, and use those measurements to provide more meaningful experiences for participants throughout their lives. What happens when we start thinking about the engagement visitors could have with our institutions as being (measurably) lifelong engagement?

What do you think about this kind of approach to membership and engagement? How might understanding the way your visitors engage with your museum over the course of their lifetime change the way you think about your work?

Floor staff and the guest experience @ the Dallas Museum of Art

If you’re anything like me, you probably keep a mental notebook of museums that seem to do consistently interesting work; it’s pages filled with the names of people you’d want to work with or museums you’d like to be at if the opportunity arose. My list has quite a few names on it, but one that has been near the top for a while is the Dallas Museum of Art, so it was enormously cool to spend a week at the DMA following Museums and the Web this year.

The DMA has been of interest to me for a number of reasons, but primarily because its mission and approach seems to align with much that I value in museums. It has an emphasis on transparency, dialogue and participation, ethical practice, scholarship, and even taking informed risks (yes! Risk is built into the mission). Under the leadership of Director Maxwell Anderson and Deputy Director Rob Stein, the museum appears progressive, innovative and interesting, and consistently looking to new ways of thinking about museum practice like opening up museum membership to anyone who wants to join it, for free – so it ticks all of my boxes.

So what did I learn from a week there? In short, a lot. As well as spending a significant amount of time with Rob, I had meetings with a number of high-level staff, sat in on general staff meetings, and lingered long in the museum observing visitors and thinking about the dynamics of the space. The takeaways are too many for a single post, so I’m going to run a short series of reflections from my week as museumgeek-in-residence at the DMA. This is the first.

DMA Reflection One: Confident, comfortable staff make for confident, comfortable visitors
While the DMA’s simultaneous introduction of free museum entry and DMA Friends were perhaps the most noteworthy moves it has made towards visitor engagement in recent times, they have not happened in isolation. A less-documented but equally interesting shift in the museum has been in the role of visitor services staff, who are no longer expected to simply guard the museum space, but to take a far more proactively open approach to guest engagement. A member of staff greets visitors upon entry to the museum; another waits near the sign-up stations for the Friends program to assist anyone who needs help. Floor staff through out the museum make eye contact and nod or say hello when guests approach. It’s an approach that reminds me of Disney’s concept of being “assertively friendly” to provide exemplary guest service.

This change in the manner of the floor staff to visitors dovetails nicely with the broader emphasis on relationships found in the DMA Friends program, but is also indicative of a more general cultural change in the institution. For staff who have worked on the museum floor for a decade or longer, the difference in attitude and expected actions is significant. Even the uniforms of floor staff are now different, with a move away from formal jackets and towards more comfortable polo shirts (something which has left some feeling a bit vulnerable without the authority of their prior uniform, but also more open). This change might seem superficial, but comfortable staff make for comfortable visitors.

Cultural change does not happen overnight. One of the most important elements for bringing in change is equipping staff with skills and strategies for coping with the new expectations of their new role; something the DMA and its Director of Visitor Services, and Visitor Services Staff Barbee Barber seems to be approaching proactively. Visitor services staff are given a 15 minute briefing before every shift, as well as attending weekly training. During the training session I sat in on, two members of visitor services staff – David Caldwell and Joe Delinski – had each gone out of their way to research a topic they were personally interested in that was also related to the DMA Friends program to teach other members of the team (itself a great idea for encouraging internal staff development).

Joe’s talk was on gamification and gameplay as they relate to DMA Friends, a subject he was passionate about because Joe is himself a gamer. David spoke on the datafication of concepts, and the idea of “quantifiable social opportunities” and the “cumulative quantity of positive impressions [on visitors]” that the DMA floor staff could make. His talk emphasised the importance of the visitor services staff in generating positive impressions to protect, generate and promote the image of the DMA. What was particularly lovely was the emphasis placed on respect and self-esteem of visitor services staff as well as others, in order that the floor staff could take pride in their work whilst impressing other people. David put forward the idea that while curators, educators and registrars etc have particular knowledge and training that makes them experts at their job, those who work consistently on the floor are the museum’s experts at making “positive impressions.” It’s an attitude and idea I’d like to see at all museums.

In an old post on Museum 2.0, Nina Simon wrote:

Floor staff may also be the most efficient vehicle for transforming museums into social spaces. Web 2.0 succeeds by focusing on the personal interests of users and connecting users to each other via their interests. If we truly want museums to become places for social engagement among visitors, why not re-envision floor staff, who are trained to interpret the collection, as community organizers, trained to encourage and support interactions among visitors?

My impression is that the DMA is on the way to doing just this. They aren’t absolutely there yet; cultural change takes time. But this approach to visitor services, which puts emphasis both on providing welcoming experiences for visitors, and upon ensuring that staff feel respected and gain self-worth from the role played in that experience, seems valuable and aligned with the museum’s approach more generally.

What role are floor staff expected to play in the visitor experience of your museum? And how are they supported in this role?

Rethinking why immersive theatre is compelling. It might not be the immersion after all.

On Wednesday night, I went to Sleep No More again. It was the second time I had been to the immersive theatre piece which has inspired so much conversation within the sector, and revisiting it prompted a shift in my thinking. Much like Ed Rodley, I’m pretty sure I’ve been focussing on the wrong aspects of immersive theatre this whole time. I’ve been thinking about the immersion, but I’m not sure that’s the bit that is most interesting.

Every time I meet someone who has been to SNM, I talk to them about it. I want to know if they had a one-on-one experience with an actor (a transformative, intimate experience in which an audience member is pulled into a secret room and participates in a scene alone with one of the SNM characters); I want to know which rooms they saw that I didn’t. I want to hear about which characters they connected with; whether they tasted the lollies in the candy store; what moments they saw and experienced and how they compared to my own moments. What was shared? What wasn’t?

These conversations serve as cultural touchpoints; moments of connection. “Were you there? What was your experience like? Was it like mine?” And with this discussion – which I’ve been having for six months now – I’m beginning to suspect that the reason SNM is so successful may be less that the experience is immersive but the fact that it is complex, compelling, and difficult to understand or complete alone. With 17 hours of content, of which only three can be experienced in a single performance, and more than 90 different rooms in which the action takes place, SNM is a social experience because it needs to be; because the performance cannot make sense without the offered experiences of other people. The story is necessarily incomplete without the pieces that other people can share. And it matters that the story is incomplete.

You see, not only does the play have a plot and a story, but everyone who attends it does too. Everyone who goes to SNM leaves with a narrative of their own experience, whether good or bad. They leave with a story to tell; a reason for a conversation and connection; a piece of cultural currency. And so when I’ve been trying to make sense of the story, I’m simultaneously trying to make sense of my own.

With this, Sleep No More manages to be at once very personal, and highly social. My experiences, my one-on-ones (…of which I have now had four), they felt unique to me. But I can go online and read about how others have been through the same things, and look for small differences or similarities. I can seek out more knowledge about different characters or the set. I can offer up my experiences and find out about yours, and we both gain from the experience of doing so. The disorientation of the play is shared and it is set up to encourage reactions – both reasons why people may feel confident interrogating it further after they leave. I have never had an experience like that in a museum.

When we discussed museums and immersive theatre at Museums and the Web 2013, Seb Chan asked Diane Borger (plenary speaker and producer of the show) about the show’s superfans and how it became possible for the show to remain mysterious and interesting once people were posting every detail of every encounter online. But I’m starting to wonder if those obsessive superfans and their online and offline discussions aren’t kind of the whole point.

In a piece on Sleep No More as an Internet-based augmented reality game, Drew Grant writes:

Yes, this play is an ARG, although it doesn’t have to be; it can start and end with your experience during a performance. But the show does have bonus material that will lead you to real-life encounters with the characters outside of McKittrick Hotel, provided you can figure out how to unlock Punchdrunk’s coded website. There have been location-based clues at Grand Central and IRL meet-ups for those who are as obsessed with solving the seemingly endless mysteries of “Sleep No More.”

The discussion around SNM grows as its NYC season extends; its world extends far beyond the walls of the McKittrick Hotel as stories of the performance and its secrets are shared and dissected by those who have attended it. And yet it hasn’t stopped being interesting. So can museums create this same sense of urgency to know more, to figure out or ‘solve’ a show or a story within the museum? Do we need to create disorienting experiences, experiences full of gaps to do so? Would that even be desirable in a museum context? And if so, can we make the story the visitor tells of their experience as compelling as the stories within the exhibit itself.

What do you think?

Finding God in Texas

This was supposed to be the first of my post-MW2013 posts, wrapping up the conference and starting to pull together the underlying themes and ideas that emerged for me during the week in Portland. And then I arrived in Texas, and Google brought me God in the form of a thousand search results; an unexpected kind of creeping normalcy that painted the world a different colour to the way I usually see it. So I thought I’d detour from plan and spend a couple of minutes thinking about some of the immediate questions that this raised for me.

When I search on almost any issue back in Australia, I don’t get a lot of religion in my results. I don’t know whether it’s because we are a largely secular country, or because the profile of people whom otherwise “look” like me to Google (ie, using a Mac, female) in Australia aren’t very religious. Therefore, to look into the Google mirror and find the results reflected back at me so distorted from their usual bent, and from my sense of self, was somewhat jarring. In The Filter Bubble Eli Pariser comments that “from within the bubble, it’s nearly impossible to see how biased it is.” (10) What I think I’ve experienced here in Texas is my first real opportunity to look at the search results presented to me from beyond my normal cocooned perspective. The sensation grates.

It also raises interesting questions for me about the idea of a canon of knowledge, because these kinds of personalised results surely make it much harder to form an agreed-upon body of ideas or frame of reference for history, much less the present. (This is something that Danny Birchall and I touched lightly on in our Museums and the Web paper about curating the digital world.)

I am not even close to making sense of what these kinds of distorting lenses mean for us in museums, but here are some first thoughts. We are all now at the mercy of these kinds of algorithms, because they are in some ways a necessary strategy for coping with the scale of non-hierarchical online information; whether we work in museums or not. The information we have access to, then, is rarely going to be everything we might need or want. This is ok, I think. It’s surely always been the case that with so much information in the world only some has been esteemed over others.

But the perniciousness of algorithmic invisibility, that it is next to impossible to understand how and where those non-neutral search engine biases comes from, seems to present museums with both a challenge and an opportunity. By declaring where our own knowledge is drawn from as it relates to the collection or otherwise, or acknowledging when it is missing or known to be incomplete, we gain the opportunity to act as a different voice within the digital space, with different interests and values. In addition, utilising such an approach could enable those who use our resources to both provide other perspectives by knowing where our conclusions were drawn from.

What do you think? Is this an issue that museums need to tackle, and if so, how should it affect their approach to knowledge sharing and gathering?

Reflections on joining a community

I’m in the lobby of a hotel in Portland, Oregon, as delegates for Museums and the Web 2013 start arriving. It’s two years since I first attended this conference; the first conference I had ever been to in my life and a major career catalyst for me. Sitting here, I naturally find myself reflecting on the changes that have happened in my life since I first came into this community. I’ve often described the sensation as “finding my tribe” but, to be honest, at that point the museum tech community wasn’t my tribe. I didn’t share the language or get the jokes. I hadn’t met anyone in the sector, so I stood on the edges of a community and looked in.

That this situation has changed so significantly in such a short period of time often leaves me wondering what it was that allowed me – an outsider – to find myself and a place within this sector. What is it that makes a community and gives it meaning? And how do newcomers find their way into a community? In 1986, David W. McMillan and David M. Chavis George proposed a definition of community that included the following characteristics:

The first element is membership. Membership is the feeling of belonging or of sharing a sense of personal relatedness. The second element is influence, a sense of mattering, of making a difference to a group and of the group mattering to its members. The third element is   reinforcement: integration and fulfillment of needs. This is the feeling that members’ needs will be met by the resources received through their membership in the group. The last element is shared emotional connection, the commitment and belief that members have shared and will share history,  common places, time together, and similar experiences.

This seems like a pretty usable definition, except that I didn’t have any of these characteristics when I first came along. I didn’t feel like I had membership in the group, although I quickly became interested in becoming a member. Nor did I have influence or shared emotional connections. What I did have, however, was the good fortune of meeting people who both implicitly and explicitly invited me to become part of their discussions.

The implicit invitations could be as simple as allowing me to sit at a table with people whom I hadn’t met although they had long-standing and existing relationships; the openness of people to have a conversation and share something of themselves and their thoughts with me. The explicit invitations came from people like Koven Smith, who invited me to be part of his panel on the point of museum websites at MCN2011. I became a member of the group because I was invited by existing members to join their conversations, and given the opportunity to learn and contribute. In so doing, I started to have an understanding of the shared language and became to have an emotional connection that started to tie strongly to the community.

But inviting one person to be part of a conversation or a community isn’t particularly hard. The community borders can stretch and morph as small groups enter and exit whilst still maintaining their stability; the shared conventions and language. But is it possible to invite a significant number of new people to join an existing community and still keep a sense of internal congruity? Or, in other words, is it possible to grow a community at scale or even to have community at scale? I’m not sure that it is, but I think it’s an interesting problem for museums to be thinking about. Are museums naturally limited in the size and scope of their communities – those who have an intimate relationship with the institution and the people who are associated with it?

I’d love to know your thoughts. When have you joined a community, and what made that possible? And do you think it’s possible for large numbers of people to join a community in a short period of time, or does that threaten the self-defining nature of the community itself?

Process stories

In politics, the idea of a process story – the inside story about how policy is made – doesn’t always sit well. It’s The focus on what is happening behind the scenes, on the machinations that impact policy outcomes is often perceived to be a distraction from the political outcomes themselves. But I’m a sucker for stories that unpack how something happens rather than simply focussing on the end result or product. I like knowing why particular choices were made and by whom; it helps me understand the flows of power and influence that shape the world.

This emphasis on process instead of only the final product is an idea that I can see in a few different places in our sector too, and I’m really excited by it. Dan Spock recently Tweeted a link to imPERFECT CITY – a fascinating sounding project from Delaware Center for the Contemporary Arts (DCCA), which is “a conversation-based exhibition that evolves from an open call for proposals to conceptualize a utopian city within the DCCA’s gallery spaces.” Although the project has many layers and phases, what I am most interested in is the open processes the project purports to follow, which treats the creation of the exhibition as the exhibition. As the proposal by Maiza Hixson describes, “The exhibition “opens” during the planning phase to allow citizens to interface with DCCA curatorial staff who are present to answer questions visitors may have about curatorial process.” In other words, the exhibition is the process of the exhibition; it is not just the end result. imPERFECT CITY takes its form as a living process story. In addition, the whole project makes use of documentation (blogging, videos) as a means for exploring the issues raised by the exhibition, and creating parallel digital and in-gallery experiences.

I love this. There is something really compelling about the humanness of process that is visible in this kind of approach. The edges of the exhibition become permeable and uncertain; it is impossible to know exactly when it starts or ends. How reminiscent is this of so many digital interactions, which are themselves endless and linked to so many other things? The Internet is perpetually unfinished. It is about process because it is itself a process rather than a product; a constantly-shifting performative environment which demands that those who want use it must interact with it in order to experience it. Unlike most museum exhibits, which have a definite and pre-determined start and end date and typically exist within strictly defined borders, the Internet does not privilege time and space in quite the same way. This gives us a lot of space for publicly exploring and explaining how we do what we do.

Social media and digital publishing platforms open up a lot of potential for institutions that want to create compelling content and stories about their exhibitions that aren’t so strictly bounded by the dates and spaces of the gallery. The Museum of Contemporary Art, Australia has made inroads in this area with their recent ePublication for Anish Kapoor, which was treated as a “living catalogue” and evolved over the course of the exhibition to include a Preview Edition, an Installation Edition, and a Reflection Edition. Rather than creating interpretive content prior to opening and never revisiting it, this catalogue continues to grow during and after the exhibition. The Installation Edition includes information about how one of the sculptures was installed in the space, opening up the mystery of the institution to the public and adding depth to the discussion about the exhibition.

The Dallas Museum of Art’s recently-announced plans for a conservation studio also offer an interesting take upon the emphasis of process in the physical space of the museum, since the studio will effectively turn conservation into an ongoing living exhibition. As describes:

[Director Max Anderson is] going to turn conservation into a public exhibit. Other museums hold the occasional tour through their work rooms. But this is different. Consistent with Anderson’s other efforts in making the DMA more accessible online, he will be, more or less, turning this internal museum function inside-out and putting a spotlight on it. Imagine a hedge fund putting the accountants on display.

Wild, right? There is a certain voyeuristic fascination we have with getting behind-the-scenes in someone’s life, in learning what goes on behind the closed doors. Opening up of parts of the institution to public view plays right into these feelings, and develops a very human understanding of what the institution does.

But this approach also shifts the focus away from the objects and exhibitions onto the human forces that impact them. Could this prove to be a distraction? This is how Australia political strategist Mark Textor describes the political process story:

One of the consequences of an increasingly expansive financial and political media field is the need for content to fill it. Some content is important. Most is borderline trivial, certainly irrelevant. But that has never discouraged the commentators. This search for content to feed the hungry commentariat has led to the rise and rise of the ”process story”. The ”process story” is about campaign mechanics, whether it be a political campaign or a big market offer, not about the issues of the campaign.

Could openly documenting the process of creating an exhibition or of an acquisition take the focus away from the exhibition itself? And is a focus on process worth the effort, or does it just promise to add to workloads whilst providing only trivial or irrelevant content? Would museum audiences be interested in gaining insight into what we do and why, or is this just be extra effort for little reward?

What do you think? Do process stories interest you? Could you see this kind of approach working in your institution?

Worlds within worlds: Immersion and museums

There has been significant discussion in recent months about immersive experiences in museums. Seb Chan and Ed Rodley have both written on the subject in response to the site-specific performance Sleep No MoreElizabeth Merritt has asked what museums can learn from Derren Brown: Apocalypse, a two-part television series that immersed a single protagonist in a surreal ‘other world’; and Nina Simon wants to know “why aren’t museums great at telling… deep, intense stories? Why are exhibitions, which have huge potential as immersive, multi-platform narrative devices, so rarely used to that effect?” Clearly immersion is on our collective minds.

But what makes an experience or environment immersive? And why should museums care about using immersive techniques in their exhibitions? Perhaps the simplest explanation comes from Simon herself: immersion “takes you into another world.” It’s a concept associated with video games, virtual reality, and fiction, and is tied closely to the idea of flow; a form of completely focussed motivation. And, as Yellowlees Douglas and Andrew Hargadon note, it can be related to pleasure as well, which can come from “interactive narratives that build on both agency and complex, yet familiar, narrative schemas.” Immersion, then, offers museums a tool for providing challenging yet pleasurable experiences.

According to Jamie Madigan’s 2010 post on the psychology of immersion in video games, immersion can occur in a rich gaming story environment that has “multiple channels of sensory information”, “completeness of sensory information”, “cognitively demanding environments”, and “a strong and interesting narrative, plot, or story.” However, per Douglas and Hargadon, the environment cannot be completely chaotic without opportunity for the individual to gain his or her bearings, nor entirely familiar, offering nothing new to surprise or challenge. Instead, the schema at work in creating the storyworld (whether fictional or otherwise) must be authentic and consistent, but also allow for wonder.

This rings true to my own most recent experience of immersion, which took place at the Australian National Maritime Museum on Sunday. It was my first visit to the museum, and I skipped straight past the galleries to the ships. It was on board the Onslow, a submarine built in 1968, that things got interesting for me…

Immediately upon entering the submarine, I started feeling light-headed. My heart rate went up, and I began having difficulty breathing. Even though I’ve never been susceptible to claustrophobia, being trapped in the narrow, tinny aisle of the submarine, unable to go backwards or control the pace at which I progressed forwards (stuck as I was between other visitors), my body reacted. Mentally, I knew I was safe. But my body was firing off entirely different signals.

Why did it react so? Why did my body believe it was in danger, when logic told me all was well? The submarine flooded my senses. It had a smell of ageing metals and dust; like an old hospital. The skinny corridors curtailed my natural movement. A soundtrack played through the speakers that – I’m fairly sure – included a siren to indicate that we were soon to dive. From the moment of entry, when I had to climb backwards down the angular metal steps into the sub, my whole body was tricked into believing that this world within my world was real – and a threat.

I was transported; caught in the universe of the submariners. It was one of the most affective experiences I’ve had in a museum context.

The immersion came from more than just engagement in their story however. When my body reacted so strongly to the submarine, it was in part because it felt transported from my usual safe (and sunlit) world into a universe of metal, war, and submersion. It was disengaged – separated – from the everyday, from the context of real life.

In November, when I wrote about Sleep No More, I observed that the audience was “funnelled down a long, dark corridor to enter the McKittrick Hotel; consistently being primed for the evening at hand, even whilst in the act of transportation from one place to the next.” I was thinking about behavioural priming; what a museum does to prepare the visitor for the museum experience. But I failed to truly note the significance of this tunnelled entryway. It was not a mere passage from place to place; it was also a device that transported me from the ‘real’ world into the richly detailed storyworld. The neutral zone of the tunnel forced a fission between my life outside Sleep No More, and the internal universe with its own rules and practices. With this distance, I could give in more fully to the possibilities and drama of the McKittrick Hotel and its occupants.

This is quite different from my average museum visit, where there is only limited demarcation between the story inside the museum and that outside; or in the spaces between exhibitions. Yet consider how a similar trope is utilised at Disneyland to set the audience up for their experience in ‘the happiest place on Earth.’ In a paper on Walt Disney’s use of ’emotional environments’, Josef Chytry writes* that Disney carefully calibrated the Disneyland storyworld to engage the guest in a total experience (emphasis mine):

For his emotional environment proper, Disney ensured that entry to the park would be substantively separated from outside reality. This passage was intended to induce in ‘guests’ the appropriate mood, so that once these ‘guests’ came into ‘Main Street, USA’ – another invention of Disney’s – they were ready for ‘happiness’.

The entire visit was choreographed to be affective; an emotional environment designed from the start to invoke a sense of wonder. (I know many museum types professionally disdain the Disneyfication of culture, but surely there are worse things.) Similarly, at Tasmania’s MONA, the visitor does not merely arrive at the museum from the street. From Ed Rodley’s description of his visit to MONA last year:

The oft-repeated marketing catchphrase is that MONA is “a subversive adult Disneyland” which like a lot of PR fluff, captures some of the emotional appeal, but not much else. MONA isn’t a theme park. It is also not a temple to secular culture the way writers like Alain de Botton have claimed museums have become. It certainly has some of those otherworldly associations; it is a destination if you approach via water ferry; the long climb up, and the descent into the hillside MONA is carved into. If MONA is any kind of temple, it’s more an oracular cave than an edifice of orthodoxy.

To which museum owner David Walsh responds:

 it’s a pleasure to see your reference to an ‘oracular cave’. The effort required from a visitor by ferry, to rise and descend, was intended to make one mindful of exactly that notion. You are, apparently, the first to see what to me was a transparent gesture.

Entering another world – a storyworld – requires that we unshackle ourselves from the real world, if only for a short time. The world of MONA is severed from that of the everyday by boat, and an oracular entryway. Even more than that, it is separated from mainland Australia, necessitating a significant journey to get there for all but locals; a journey frequently undertaken for the sole purpose of visiting the museum. (Maybe it’s more like Disneyland than Rodley gives it credit for…) Immersion also requires multiple channels of sensory engagement, cognitively rich environments, and strong and interesting narratives. Is such an approach always of value for museums? I don’t know that it is. But given that immersion can lead to flow, wonder and engagement, it certainly seems like something worth examining further. I certainly won’t forget my visit to the Onslow any time soon.

What do you think?

*unfortunately behind a paywall