Because they are hard… Reflections on #MCN2019

Last week, around 500 museum digital practitioners were thrown together in a resort in San Diego for MCN 2019. This was my eighth MCN, and it was the first one since I first attended in 2011 that I had absolutely no hand in shaping. When I first went to MCN, I was both a scholarship recipient and a member of the program committee. By 2015, I was a program co-chair. In 2016, I added to my co-chair responsibilities and joined the board and the executive committee, before becoming MCN President at the end of the following year. It is no exaggeration to say that I have been intimately involved with the conference and MCN more broadly as long as I have been in the museum tech community, so it was with great joy that I was able to attend the conference as an attendee rather than a creator. I had a lovely time, and wanted to share some reflections of that experience. It’s a while since I’ve fired off the ol’ blog for some post-conference discussion, so forgive me if I’m a little rusty.

Following along from a distance via the Twitter conversations, Seb Chan commented in his newsletter (which you should subscribe to) that the conference seemed exhausting, “like a ‘Museum Support Network’ for workers struggling to keep their heads above water.” Rachel Ropiek has also noted that in written years, the “conference tone also shifted — especially in the last two years — away from all that joy toward a desperation-tinged need to support each other through difficult times.” Dana Allen-Griel put it this way…

Part of this shifting experience of the conference might be because, as Jeremy suggested, MCN seems to be torn between its identities as a tech conference (look! shiny new thing!) and “a social justice oriented conference that primarily examines museums through the lens of tech.” I think he’s giving voice to a really interesting tension. But it’s a tension that, for the first time in a while, I found hugely productive.

For me, MCN2019 was filled with people interrogating, reframing and reexamining their work and the practices of their peers within the sector in light of changing understanding about the technological, political and cultural environment. There were more questions raised than solutions offered, which might have been uncomfortable for some. However, I left MCN more optimistic than I was when I arrived, because it felt like the scale and complexity of the challenges we’re facing, as individuals and institutions, as a country and even globally, were being taken seriously, without slipping to the glib, superficial or easy response. The deep, ongoing engagement with difficult conversations, whether about machine learningwhite supremacy culture and its manifestations, the toxic hell-hole that social media has become and what that means for our communities and our staff, or about data governance, ethics and privacy, suggests that our sector is taking seriously both the daily concerns of the job and our long-term, collective responsibilities to our many communities and publics. As Nik Honeysett reminded us, “We do these things, not because they are easy, but because they are hard.” Because they are hard.

Engaging with these kinds of conversations and speaking out comes at a cost (particularly for people of colour and other marginalised people who bear the burden of driving so much change in our institutions). But multiple times, I witnessed people who were clearly grappling with challenging topics speak about them. For instance, I was hugely moved in Kate Haley Goldman‘s session on How Human-Centered Design Fails Museums, in which she argued that the processes that HCD uses are fundamentally reductionist and othering, minimising the complexity of users in ways that are deeply concerning. She asked us to consider, “What are the unintended downstream effects of our work? How and where are we retraumatising people?” Kate was clearly grappling both with her own understanding of complex problems and what it might mean to question the strategies and approaches that the sector has adopted. But she was speaking out even when it was uncomfortable. And I think that, for me, was part of the point. The conversations about our complicity in algorithmic discrimination and surveillance capitalism and what we might do about it felt like an enormous leap from conversations I had only a few years ago.

Of course, it’s not just the conference that has evolved. I have changed over those years, too (haven’t we all?! America often feels like a year passes in each week). That’s one reason why Seema’s love letter to her conference friends, in which she spoke about the importance of “normalizing real emotions”, resonated with me. This year in the classroom, I have regularly tried to show my emotions to demonstrate to my students that, like them, I am a whole person for whom teaching is merely one aspect of my job (also recognising that discomfort with emotions or feelings is a characteristic of white supremacy culture). Similarly, at MCN this year, I ended up crying or on the verge of tears at least four or five times. Being emotionally open and experiencing those emotions even when it meant crying in a hallway rather than trying to keep it all together might have contributed to the way I felt in leaving San Diego.

As MCN wrapped up, Aaron Cope forward me a link to a Tweet from Deb Chachra, in which she wrote about how she was recently asked, “how I stay optimistic when I am spending my days thinking about infrastructure (and thus climate change, resilience, social justice , etc.).”

And maybe that’s what it felt like, like we were all working as if we lived in the early days of a better nation (and a better museum sector) or a distributed, slow-motion apocalypse.

A huge thank you and congratulations to everyone who worked so hard to put this conference together – particularly Andrea, Andrea and Eric.

An ode to small change

I’m sitting in my office in Washington, DC, following the Tweets from the annual Museums and the Web conference. The keynote speaker is Tim Phillips from Beyond Conflict, who’s tackling the topic, Building More Inclusive Communities: Lessons From 25 Years On The Front Lines Of Peace

There is some great discussion surrounding this keynote, including a wonderful thread on institutional transformation. This Tweet stood out to me.

This is so important. When we talk about holistic systematic overall, radical change, or completely rethinking our institutions, the size and complexity of the problem is, honestly, beyond comprehension. Institutions are incredibly complex, built upon tradition and legacies, filled with people of competing perspectives, and deeply enmeshed within other systems and institutions. All of this means that the kind of systematic overhaul that sees them change completely (and quickly) is unlikely without true revolution (which is, itself, highly destructive).

We can all make change and impact that helps address systemic issues, and build in deep and ongoing shifts in our institutions. As nikhil suggests, the personal is an important starting point. Much of the time, those changes will be small and hyperlocal, rather than the dramatic overhaul that we might impatiently demand. Yet if everyone who wants to see museums that are, say, more inclusive and equitable makes small, persistent changes in every aspect of their work that they can impact, the effects will be real. This might mean changing the recruiting structures and processes for a program or position you’re involved with (or looking for someone with different qualities, skills, and experiences from what you’ve looked for in the past). It could mean ensuring that your organisation’s job applications work well on mobile. It could involve instituting a training program for junior staff (especially your guards, cleaners, and visitor services staff), to better grow their knowledge and professional skills, and intentionally creating an internal pipeline for those staff into other roles. Invite someone to a meeting who wouldn’t normally be included. Borrow a wheelchair and test out each of your exhibitions to see how and where the experience is less rewarding for those visitors in a wheelchair, and then act on that knowledge to make change. Use your budget differently.

These ideas might be simplistic, but they’re also concrete, and they shift the domain of accountability from the nebulousness of “we”, to the specificity of “me”. The rhetoric, demands, and expectations of revolutionary, transformational change can be self-defeating, and overwhelming. To argue for small change feels counter-intuitive, as though I’m abandoning the cause. But what a call for small, persistent change makes possible is accountability. We can all be accountable (to ourselves, to our peers) for small change in ways that is close to impossible at an institutional level. We can all ask ourselves, at the end of a week or year, what did I do that made things better?

What do you think? Could this approach help you reimagine how to make an impact and make change? What have you achieved this year that you feel proud of for its positive impact on the way your institution or community works? What positive change have your helped bring into existence? 

Published on Medium: “Museums and Structural Change”

Earlier today nikhil trivedi and I wrapped our long-form letter-based conversation on museums, the nature of institutions, structural change, and oppression. The conversation, which is our contribution to A Series of Epistolary Romancesincludes thoughts sparked by the election, and considers everything from institutional reform all the way through to the abolition of current institutions. It’s been a rewarding and challenging writing project that rolled out over several weeks, and I’m grateful to have had the opportunity to explore these ideas with such a generous correspondent. Below is a tiny snippet of nikhil’s writing to spark your interest… 

I appreciate you asking how my experience as a developer might inform this conversation, I hadn’t considered it. Because of the rapid cycles in which software has been changing over the past few decades, largely driven by the quick pace that hardware has been changing, it’s become quite common for us to completely rewrite our systems. We take what we’ve learned, save only what makes sense to, throw everything else away and rewrite the rest. But nothing is really built from scratch anymore. Most new software relies heavily on frameworks built on top of one another over the past several decades. We plug in frameworks where it makes sense, and write the rest custom. With this model in mind, it would make sense to completely abolish institutions that just aren’t working anymore and create something new, like police, prisons, the two-party political system, and so forth. How do you think a model like this might work for institutions like museums?

You should go and check out the whole conversation (although you might want to set aside a bit of time to do so… According to Medium, it’s a 38 minute read!)

Transforming audiences, transforming museums

Digital transformation is really about something else that often isn’t openly talked about – transforming audiences.
Seb Chan

What does it mean to transform an audience? Is it a shift in the make-up of an audience, how that audience is conceived, how an audience behaves and interacts with an institution, or all three? I’ve been trying to unpack this idea a little over the last few weeks, since Seb Chan included a short discussion on the topic in his recent post rounding up 2015. Is audience development the same as audience transformation, or does it miss some critical aspect of change within the audience, and their interactions with an institution?

Philip M. Napoli’s work on audience evolution within the media sector articulates some useful perspectives. In his 2008 paper, Napoli proposed that the evolution of media technologies over time has enabled greater measurement and rationalisation of audiences, which in turn leads to changes in how an audience is perceived, measured, and responded to. As technologies change, the dynamics of consumption change, and previously unmeasurable aspects of the audience behaviour become more quantifiable and more visible. In response, the “invisible fictions” that exist about an audience and their behavioural patterns shift, and new conceptualisations of the institutionalised audience come into existence. Audience evolution, therefore, is as much about a perception of change as truly alternative dynamics of behaviour.

The relationship between digital and audience transformation, then, is as likely related to the increased capacity to measure and perceive audiences and their behaviours as it is to shifts in the dynamics of those behaviours enabled by digital technologies. It makes sense, then, that some of the most innovative museum projects we’ve seen in recent years combine audience experiences with data-collection and analysis. By seeking to make visible the behaviours of museum audiences, the fluid construct of “the audience” can destablise enough to allow alternative conceptualisations of the audience to emerge. This process of re-imagining the audience is important because, as Ian Ang notes, institutions “depend on the actual existence of the audience in very material terms.”

Napoli proposes that traditional approaches to audience measurement, such as how many people were potentially exposed to a media product (and its advertising), have been undermined by the contemporary media environment. He suggests that the shift towards engagement within the media sector is a response to improved measurement technologies, in which it became possible to question whether mere exposure to content equals effectiveness. Similarly, measuring and demonstrating engagement within the museum environment can be understood as a crucial element in demonstrating value, which has become increasingly important in context of competition for funding dollars and attention. As Rob Stein argues in his 2014 CODE | WORDS essay:

Our impassioned arguments about how museums can change lives and bring communities closer together are all well-and-good, but they mean very little to a data-driven philanthropist if we cannot bring supporting evidence with us to prove our point.

He continues:

Now that museums are beginning to have the tools and expertise at their disposal to monitor, track, record, and analyze all the various ways that the public benefits from their work, the real task begins to redesign the process and program of museums and to embed impact-driven data collection into every aspect of our efforts.

I think that this is at the crux of this digital transformation/audience transformation question. As we can measure our audiences in new ways, we expect to be able to measure how we impact and affect them, in order to respond to them differently. But this is a controversial process. Core to Napoli’s conceptualization of audience transformation is the notion that there will be stakeholder resistance and negotiation–that audience transformation is a necessarily contentious process. This will come as little surprise to any institution that has faced the question of whether to seek new audiences, which means coming up with new offerings, or to continue to invest in familiar, existing stakeholder audiences. As Seb notes:

In the US ‘transforming audiences’ is especially tricky as the culture of private funding means that for most privately funded museums the ‘actual audience’ is a handful of board members and ‘significant donors’ (foundations and corporations), not those who actually attend or use the museum and its collections as visitors. The desired outcomes of different board members of the same institution may vary widely, and at times may even be in conflict with each other – pity the poor Director who is squeezed in the middle!

Seeking new audiences, or to transform audiences, can be highly destabilising for institutions that rely on the concepts of the audience that they are invested in. This problem was at the crux of a discussion at MCN2015 on Museum Business Models and New Revenue Streams in the Digital EconomyThe premise of the session was that museums are “overly dependent on the largess of a dying breed of individual philanthropists and unable to demonstrate their impact and social value to younger, civic-minded audiences…” The mystery meat seems to be in the gap between the known audience and its alternatives.

Last year,  argued that the museum visitor has undergone “a subtle transformation into an autonomous consumer” in response to cultural policy (in the UK), the new museology, the onset of an experience economy, and the rise of marketing and branding as the primary methods for visitor engagement and audience development. In response, engagement in museums is now understood as a mechanism for providing meaningful–and personal–experiences. Aimee Chang, Director of Engagement, UC Berkeley Art Museum and Pacific Film Archive, proposes that audience engagement, as it relates to museums, is “a philosophical shift throughout institutions—a deep consideration of varied audiences when thinking about what museums are and do.” Of course, seeking to engage museum audiences in our work isn’t new. Museums have sought to re-envision and revolutionise their relationships with visitors for generations. But what do you do when the audiences you have and the audiences you’re seeking look different, and want different things? And how do museums allow their audiences to evolve, and evolve their own offerings in response?

I’d love to hear your thoughts about audience transformation, and the role digital plays in that process. How critical is the transformation of the museum’s own internal audiences and stakeholders within that process? And how have your own conceptions of “audience” shifted over time?

PS – If you’re interested in further unpacking ideas related to digital transformation, I’d recommended MCN’s Digital Transformations and Strategy SIG.

Do new technologies democratise museum collections, or reinforce conservative values?

I am fascinated by power. When I was involved with the music industry, and my friends were busy dissecting the production values of obscure indie records, I was reading the street press to find out who the power brokers were. I wanted to know which individuals shaped what I heard, or could make or break an artist’s career. I wanted to know who defined ‘good’; who created the standards by which all other things were judged, and how those flows of power worked.

This fascination with power is one reason why I am so drawn to the intersection between museums and technology. Museums have an incredibly complex relationship with power. As boundary-defining institutions, they help set the standards by which ‘good’ and ‘bad’, or (more importantly) ‘legitimate’ forms of art, or culture, or history, are judged, doing so within a complex and interrelated system of other institutions that are similarly involved.

But the Internet, too, is a place where power relationships play out, though many of the participants and powerbrokers are – or seem – different from those who hold sway in the offline/museum world. Those with technical proficiency, for instance, create the architectures and structures within which all others must participate. They define the rules and standards. And, concurrently, many of those standards make it possible for those who previously had no power to take some, because in this space they are able to find a public voice that might previously have been denied them. Blogs, for instance, have given rise to a new group of influencers within the museum sector who now play a significant role in shaping the sector’s discourse, which might not have been possible previously in a world of other gatekeepers.

Thus the intersection between the museum and the Internet/digital context makes for a hugely interesting – and highly contested – space. But I’ve started to wonder whether the conflict that takes place on and over these spaces largely continues to enforce dominent power structures, just with a few newish players. For instance, in Cyberchiefs: Autonomy and Authority in Online Tribes, Mathieu O’Neil notes that the majority of A-list bloggers – those who had significant readership and power – were white, male, middle-class, and highly educated. (p54-55.) Anecdotally, a similar observation could be made of the museum bloggers I read (with the exception of the gender disparity).* There are fundamental, embedded biases that are found in digital networks and institutions, just as much as those offline, and although new structures make possible new players in a contested space, those who already have power are largely set up to continue to hold it.

Power structures are inherently conservative. They reinforce the already-preferential treatment of those who have been identified as having power, influence, or importance. This is one of the most potent meanings of the term ‘conservative’ when applied to the museum. It is not just about risk aversion, or the preservation of artefacts. It is about the reinforcement of already-existing and established structures of power.

To whit, a recent piece by Holland Cotter on NYTimes.com considers the “gallery-industrial complex” and the relationship between money and art. Cotter writes on the relationship between money and art, and reflects on how conservatism begets conservatism. Cotter writes:

If archaeologists of the future unearthed the Museum of Modern Art as it exists today, they would have to assume that Modernism was a purely European and North American invention. They would be wrong. Modernism was, and is, an international phenomenon, happening in different ways, on different timetables, for different reasons in Africa, Asia, Australia and South America.

Why aren’t museums telling that story? Because it doesn’t sell. Why doesn’t it sell? Because it’s unfamiliar. Why is it unfamiliar? Because museums, with their eyes glued to box office, aren’t telling the story.

Yes, MoMA and the Guggenheim have recently organized a few “non-Western” shows. MoMA’s  2012 “Tokyo 1955-1970: A New Avant-Garde,” packed to the ceiling with art we’ve rarely if ever seen, was a revelation. But they need to take actions far more fundamental and committed. International Modernism should be fully integrated into the permanent collection, regularly, consistently.

Their job as public institutions is to change our habits of thinking and seeing. One way to do this is by bringing disparate cultures together in the same room, on the same wall, side by side. This sends two vital, accurate messages: that all these cultures are different but equally valuable; and all these cultures are also alike in essential ways, as becomes clear with exposure.

The problem with this view that ‘all these cultures are different but equally valuable‘ is that it isn’t actually true, if by value we mean either something that is ascribed in financial terms, or in the power relationships at play. If value is ‘worth or quality as measured by a standard of equivalence’ per the OED then all cultures are not given the same value, because there are standards of equivalence that set aside some types of art, or science, or anything else as more valuable that other types.

This isn’t about the inferiority of one culture to another, however. I am not suggesting that non-Western art is inferior to Western art. Quite the opposite. Rather, the challenge is that whomsoever defines the terms of legitimacy creates the very categories by which the ‘other’ is judged, and if something is outside those terms, then it is frequently outside the conversation or only considered through the framework that the ‘legitimate’ culture makes possible. (This is a lovely piece that explores some of these issues.) Power reinforces that which is already powerful.

Of course, this is not a new observation. But let’s turn this discussion to one of museums and technology. Last year, I had a conversation with some art students about the Guerrilla Girls, and their criticisms of the Metropolitan Museum of Art. Afterwards I was inspired to go and check out the Met’s selection of works on display as part of the Google Art Project. I wanted to see whether the conservative traditions that privilege male artists over female ones in the Met had continued into this digital space. Unsurprisingly they had. What did surprise me, however, was that as far as I can tell, of the 80 works selected for the Art Project, there appear to be none that are explicitly by a woman. There are some by unknown creators. There are many by men. Yet there doesn’t seem to be a single work that is explicitly made by a female artist (please do correct me if I’m wrong).

Now, I ackowledge that’s only one example. But what I’ve been wondering since I stumbled upon it is whether the new technologies that have at times seemed to herald the democratisation of museum collections and access may be doing exactly the opposite, because they reinforce the power relationships that were present in the collection prior to digitisation and now make those relationships explicit and public. If an art collection is composed of 85% male artists, and that collection is then made available online, doesn’t that reinforce notions that only male artists have made great art? Or (to return to Cotter’s critique) that a lack of representation by International Modernists in collections, and not just on the gallery floor, would further enforce the impression that Modernism was indeed a North American and European invention? Ultimately, I want to know whether making museum collections accessible online could actually serve to repress rather than to liberate?

While a project like Tim Sherratt’s the real face of white australia can demonstrate how institutional collections can be interrogated to tell other, untold stories, it’s worth asking whether the very technologies that appear progressive could actually be culpable in further driving museums as conservative power houses. Does digitising our collections simply reinforce existing power relationships? Does it bring existing relationships into question, by allowing them to be interrogated by people who might not previously had that capacity? Or, does it somehow do both, simultaneously?

I’d love to know what you think. Do new technologies just reinforce old hegemonies, or do they ultimately change the dynamics of power? And are museums destined to remain essentially conservative, just with shinier new gadgets?

*Edit for clarity: Mia Ridge rightly pulled me up on this. I originally had observed that a similar observation could be made of ‘museum bloggers’, but I probably meant bloggers about the museum that I read/am aware of. There are no doubt countless others whom I am not that might challenge this description.

“I like your old stuff better than your new stuff.” On 3D mashups, appropriation, and irreverence.

I just happened to stick my head up from the books for a moment to catch a wild discussion taking place on Twitter about whether 3D mash-ups of masterpieces are ‘sacrilege’ or merely ‘winking irreverence’. Arts journalist Lee Rosenbaum Tweets that the ‘@MetMuseum‘s digerati should serve the curators, not the other way around’, and is clearly troubled by moves within the museum to enable artists and others to create new types of art from the digital bodies of old ones.

A stake are mashups like this version of Leda and the Swan hacked together with Marsyas, by Jon Monaghan (which I have to confess that I love, and am terrified by).

I am so glad Rosenbaum has raised these questions, because to me they are actually about very core issues at the heart of contemporary museology, and no doubt speak to bigger issues than one short Twitter conversation. Is the museum’s core role and responsibility to protect sacred cows from those who question them (even though questioning can equally be an act of exaltation as irreverence)? Or is it to enable humankind to draw on those ideas and objects from the past considered worthy of recognition, protection, and value, in order to create something new, and to come up with new ways of asking questions and seeing the world? Are museums about now, and responses to a changing world, or an attempt to freeze in time as much as possible those things which are from a world that has already shapeshifted away? Is it more disrespectful to a work of art (and the artist who once created it) to enable these kinds of digital mash-ups that bring the work into a contemporary context and conversation, or to prevent them? And does a 3D mash-up of multiple works of art actually lesson the relevance or importance of the original work? Is Leda and the Swan now less magnificent for the fact that it has been reimagined through a new technology, and with a new face?

Liz Neely and Miriam Langer published a useful paper at Museums and the Web this year, on the emergence of 3D printing and scanning, in which they argue that the act of 3D modelling offers museum visitors the capacity to gain insight into an object:

To create a 3D model of the object, the visitor must photograph it from every angle, requiring a close examination and consideration of the object’s form. To create a really good 3D scan without massive distortion, the photographer must look carefully at the artwork, think about angles, consider shadows, and capture all physical details. This is just the kind of thought and ”close looking” we want to encourage in the museum. When a photogrammetric model is unsuccessful, even this failure can initiate a point of dialogue. What caused this failure? Was it a missed angle? Are areas lost in shadow? Is the shape too amorphous? The failed model may provide a surprising launch pad from which to celebrate a derivative “glitch” creation. Glitches and other unintended transformations are prevalent because the freely available 3D creation tools are young and evolving.

This perspective would position the fun of 3D absolutely in support of the original object, even if later results aren’t faithful to its prototypical intentions.

In some ways, I think that the technology question here is a bluff; a distraction. Haven’t artists always questioned the work of other artists, simultaneously nodding at their importance and interrogating it? Isn’t this, in fact, part of what makes art such an interesting (and often insidery) game; these long-running conversations about materiality and culture, that utilise the same objects and symbols from one generation to the next; that pull apart the ideas of one another in a critique? Is not art, after all, as much about a response to its own history as to the conditions that surround it?

Sherrie Levine, Fountain (after Marcel Duchamp: A. P.) (1991) Walker Art Center, 1999

Or is the problem the fact that it isn’t just artists making these works; that it might be a museum technologist who asks questions of the work, just as much as another artist? Or a programmer with no traditional artistic background or impulse? I am perhaps as concerned about the notion that a museum’s ‘digerati’ should serve the curators, not the other way around as I am about the privileging the masterpiece over new creation. Firstly, it imagines that somehow a 3D mashup of a work of art necesssarily does not serve the curators (or artist). But it also creates a false dichotomy through which to think through the relationship between the curator and digital technologies.

Digital technologies are becoming more and more knit into not just how we operate online, but how we perceive and experience in the world far more broadly. I met an artist last year who photographs her paintings every time she works on them, not as a way to track their progress, but so that she can see what they look like when viewed digitally via a screen, since that will primarily be the way her works are experienced. Her artistic processes are driven and changed in response to the digital context through which art and ideas are communicated. This is the circumstance in which culture now exists. And just like artists, curators themselves do and must serve digital demands as much as physical ones. The relationship is not hierarchical.

And I wonder if this isn’t at the crux of this whole discussion; about the shift in the balance of power as traditional artforms and positions are interrogated. I’ve been writing a lecture this morning on art and digital technology, which led me to revisit Will Wiles’ 2012 piece on The New Aesthetic. In it, he speaks of how the intent of The New Aesthetic was to draw attention to the fluctuations in power relationships, in response to ‘the riotous spread of new technologies of seeing.’ He includes a quote from James Bridle, that seems pertinent here (though you should go and read it in context too):

‘The programmers have a huge amount of agency in the world, because they can deconstruct, reverse engineer and write and construct and create these systems. People who can’t, don’t, and they have less power in the world because of it.’

I wonder whether what’s at stake is not so much the interrogation of the art object, but the agency of those who do and don’t have the power to participate in these discourses?

What do you think? Is the concern about irreverent mashups of important works of art simply a response to shifts in power, and reduced agency, or does it speak to a genuine problem about the sacredness of art? What am I missing in thinking through this issue? I’d love your thoughts.

Note: Koven beat me to this discussion with his own short piece. Check it out here.

Cooperative conservation? On Cooper-Hewitt’s acquisition of a ‘living object’

On 27 August, the Cooper-Hewitt made public news of an interesting acquisition: its first piece of code. If you haven’t yet heard about the acquisition, let me fill you in with the briefest of details: Planetary is an iPad app. The Museum has acquired the app itself, and its source code. In itself, this feels important; an attempt made to combat the rushing waters of time that seek to drive apart software and the hardware that once supported it by holding onto at least the record of what was; the thought processes behind it. But that’s just the beginning…

Where things get compelling for me is what the Cooper-Hewitt has done with that code. They’ve made it public, releasing the source code on GitHub under an open source license, and putting the graphical assets online under a Creative Commons (non-commercial) license. In so doing, the Museum is treating the acquisition as a kind of ‘living object’. As Clive Thompson puts it:

Geeks worldwide can then download and modify it—visualizing collections of books, perhaps, or a constellation of genomes. Public-minded nerds years from now will be able to create “emulators”—software that runs on modern computers but emulates today’s iPad, so people eons from now can see how Planetary appeared in 2013.

Why has Cooper-Hewitt taken this approach? To preserve it. As Seb Chan and Aaron Cope describe in their post about the acquisition, the Museum hopes that making Planetary‘s source code open, it will encourage developers, scholars and enthusiasts to help develop new versions of the app, which can work on different operating systems.

Open sourcing the code is akin to a panda breeding program. If there is enough interest then we believe that Planetary’s DNA will live on in other skin on other platforms. Of course we will preserve the original, but it will be ‘experienced’ through its offspring.

This move, and the associated language used by Chan and Cope to describe it, makes me wonder whether this is the first example in a museum context (beyond zoos, acquaria or other natural living collections) of ‘cooperative conservation’? In an environmental context (which seems appropriate, given the panda metaphor employed by Chan and Cope), cooperative conservation has been defined (by George Bush in a 2004 Executive Order) as:

actions that relate to use, enhancement, and enjoyment of natural resources, protection of the environment, or both, and that involve collaborative activity among Federal, State, local, and tribal governments, private for-profit and nonprofit institutions, other nongovernmental entities and individuals.

Cooperative conservation, then, is a form of collaborative action taken by various entities and individuals with the aim of conserving a species. A cooperative conservation program is:

a breeding and/or management program that aims to conserve a species (in the wild or in captivity, or both) and applies best practice to the management of husbandry, genetics, biology and behavioural needs of the species. The program’s objectives must be based on the conservation status and needs of the species, and the program must not be detrimental to the survival of the species in the wild.

This language feels almost applicable to the Cooper-Hewitt’s decision to conserve Planetary as a physical object (a copy of the source code is also preserved in a machine-readable font on archival paper), and their tag-and-release program, which has seen the code re-enter the wild. The institution has taken the approach to tackle the needs of the species as a living object. Ideally, this will mean that the code can be adapted to suit different purposes and environments, preserving Planetary not simply as app, but as ‘an interaction design that found its ‘then-best manifestation’ in the iPad.’

This raises a few questions, including who exactly is going to be responsible for participating in this cooperative venture, and under what conditions. How will individuals be recruited to invest their time and energy in this kind of cooperative conservation project, and what will compel them to remain part of the Museum’s efforts to preserve Planetary and future projects of this kind?

This morning, I’ve been reading Mathieu O’Neil’s Cyberchiefs: Autonomy and Authority in Online Tribes, in which O’Neil describes the relationship between authority on the Internet and autonomy. In a section on distributed or cooperative production in free-software projects, O’Neil notes (p44)  that:

The availability of source code makes it possible for an unlimited number of individuals to collaborate in its development. This, in itself, it not enough to guarantee that it will be developed: the possibility must be realised by a community of people willing to invest their time and energy. The capacity of project leaders to successfully attract and retain participants and integrate their contributions is crucial for the survival of the project.

Similarly, there is an interesting piece in the Frontiers in Ecology and the Environment journal, on The Promise and Challenge of Cooperative Conservation, which has relevance here. Terrie Klinger and Virginia Dale observe that cooperative conservation has some inherent difficulties in its application, due to the challenges in moving from a system dominated by top-down, regulatory processes to one motivated by shared goals and accomplished through cooperative action. They write:

Efforts will be idiosyncratic, and likely will be motivated by the desire to conserve iconic species, restore special landscape features, or avoid federal regulation. Successes will be patchy in time and space, and there will be mismatches in scale between conservation action and ecological process.

Successful action will depend on the leadership of a few strong actors; consequently, outcomes could be driven by special interests, and the predictability and repeatability of successful action could be low. Durability of successful outcomes will depend on the sustained engagement of interested parties.

Effective vertical integration will be difficult to achieve.

Scientific and technical expertise will often be limiting in projects that rely on volunteers or community groups.

Coalition building and cooperative action will take time and the temporal scale required for cooperation may not match the scale of the threat.

Global climate change will add a new and difficult dimension to all efforts and may overwhelm or undo short-term successes.

Cooperative action will not eliminate conflict, but will change the manner in which conflicts are resolved. Unresolved conflicts will delay action and could accelerate loss or degradation of the resource of interest.

Take out the words ‘ecological’ and ‘climate’ here, and substitute in ‘technological’, and I think these challenges may be similar to the ones that the Cooper-Hewitt and other institutions that take this kind of approach to conserving born digital objects might face. This is not to suggest I don’t think this project will work. Conversely, I think that sites such as Wikipedia demonstrate, there is indeed a hunger for these kinds of participatory projects, and this makes Cooper-Hewitt’s willingness to experiment in this area all the more exciting. However, there is a much higher bar for participation in a project that requires people to hack source code than for someone to make a correction on Wikipedia, or to add a tag to a museum collection, so I wonder whether museums tackling these kinds of acquisitions will need members of staff to take on deliberate roles as online project leaders or focal points for such cooperative ventures.

A few weeks before Cooper-Hewitt made this acquisition public, I wrote a post on museums curating the digital world. In the comments, Nicole Cama and Penelope Hyde from the Australian National Maritime Museum drew attention to the fact that curators working in a digital space might have to negotiate roles including Digital Exhibition, Engagement Curation, and Digital Content Curation, while Koven Smith suggested that in a context where objects are essentially nonrivalrous ‘the curator role [might actually be] a collectivist role (as the ‘editor’ role essentially is with Wikipedia), rather than a specialized one contained within a single person’. Maybe what these kinds of acquisitions and community conservation projects might require is not a curator per se (with the top-down knowledge connotations that come along), but an enabler and engager?

Regardless of these questions, I’m really, really excited by this move by the Cooper-Hewitt. As Seb and Aaron write in their post:

Museums like ours are used to collecting exemplary achievements made manifest in physical form; or at least things whose decay we believe we can combat and slow. To that end we employ highly trained conservators who have learned their craft often over decades of training, to preserve what would often be forgotten and more quickly turn to dust.

But preserving large, complex and interdependent systems whose component pieces are often simply flirting with each other rather than holding hands is uncharted territory. Trying to preserve large, complex and interdependent systems whose only manifestation is conceptual – interaction design say or service design – is harder still.

It’s wonderful that the museum is tackling this question head on. This is a project to watch.

There’s still much to be unpacked here (and in my dissertation!), but I’d be really interested in hearing your reflections on Cooper-Hewitt’s acquisition, and this idea of ‘cooperative conservation’. Do you think that born digital acquisitions can be conserved cooperatively? Is this an apt metaphor? And if so, what do you think might be necessary to make such projects successful?

What are the ethical implications of musetech work?

There was an interesting article in the NYTimes Sunday Review yesterday. Unlike that article about museums and high culture, this one isn’t about museums. It’s about who should bear the moral responsibilities of new technologies:

Adapting to a new technology is like a love affair, said Ellen Ullman, a software engineer and a writer of essays and novels about the human element of computing. The devices, apps and tools seduce us, she said, and any doubts or fears we had melt away.

…But we cannot rely on the makers of new technology to think about the moral and privacy implications, she said. “There is not a lot of internal searching among engineers,” she said. “They are not encouraged to say, ‘What does that mean for society?’ That job is left for others. And the law and social norms trail in dealing with the pace of technical changes right now.”

Like the best articles, this one made me start to ask some questions. Like what are the ethical and moral implications of different emergent technologies in or from museums, such as various mobile apps or new kinds of data-gathering membership programs? There are obvious ones about concerns of violating privacy, but what about the less obvious ones? Does the display of high-res scanned works of art bring us too close to the art, as art theorist James Elkins proposes? Does digitisation of collections create new problems of inequity of representation, when particular objects are prioritised over others for digitisation? Is it more ethical to open content as the Getty has just done (yeah!) or to protect it as much as possible? (I think you can guess where I sit on this one.)

And then there are whole questions about collecting and curating (elements of) the Internet, and what happens if museums do, or don’t. Aaron Straup Cope, in his usual perceptive way, recently posted notes from a panel on innovative approaches to digital stewardship which included this little thought bomb:

…sometime around 2008 the then-and-current head of the NSA asked, reasonably enough it should be added, “Why can’t we collect all the signals all the time?” and so now we have among many others like it the Utah Data Center located just across the field from the Thanksgiving Point Butterfly Garden and Golf Club in Bluffdale Utah. This is, we’re told, where all the signals will live.

I mention this because it exposes a fairly uncomfortable new reality for those of us in the cultural heritage “business”. That we are starting to share more in common with agencies like the NSA than anyone quite knows how to conceptualize.

New technologies do prompt new kinds of ethical quandries. One of the most memorable snippets of conversation I’ve had in the last year or so was with a member of a museum’s senior executive who mentioned how important it was to have someone with a strong ethical compass in the leadership role, since almost all decisions about the museum needed to consider the long term ethical impacts of action. But that makes me wonder about whether it is just leaders who are or should be thinking about this stuff. Are those who work in museum technology roles responsible for trying to consider and anticipate the ethical and moral implications of their work/creations in advance, or does that just create unnecessary hesitation for things that will resolve themselves in time? Is this something you see as being part of your job, or is it something that others in the museum (such as executive or curatorial staff) are responsible for?

In her most recent post, MIa Ridge reminds us of the intellectual contributions that technologists (being those who have a domain knowledge of technology) make, even though they aren’t always encouraged to write about their work in the same way that scholars are. What I’m curious about is the ethical contributions that those working with new technologies make, and how much they play a role in guiding their institution’s approaches to such questions. Do these conversations, which are taking place cross-sector, permeate into individual institutions? And do they even need to, or is it enough that someone is talking about them?

What do you think? What ethical questions do new technologies in the museum context prompt for you? And whose responsibility is it to think about these questions?

Computer Club awesomeness: An interview with IWM’s Carolyn Royston

One of the coolest ideas that I picked up at Museums and the Web this year was the Imperial War MuseumsComputer Club; an “informal club for all staff that aims to provide a hands-on experience with technology.” It was so cool, in fact, that I’ve asked Carolyn Royston, Head of Digital Media at the IWM, to tell us a bit more about it.

Carolyn Royston, IWM
Carolyn Royston, IWM

Carolyn, first up, can you tell me what Computer Club is and how it all works?

Computer Club is a new museum-wide initiative that we launched in May. The Digital Media department runs informal monthly lunchtime sessions that aim to develop digital awareness and skills across the museum. It’s open to everyone and we run the club across all of our five sites. We want to introduce staff to new digital things in a very practical hands-on way, perhaps try something they normally wouldn’t get an opportunity to do in their job and hopefully just get excited about digital. We have specifically made it informal and non-museum focussed so that people will come along and just have fun in a relaxed and friendly environment.

The initial sessions you’re running cover topics like Twitter, Facebook, Xbox and gesture control, and movie making on an iPad. How did you decide what topics to cover in the first instance? Were these choices a response to particular institutional needs, or were the subjects chosen for another reason?

My team came up with a list of initial ideas based on what we felt would be of most interest and use to staff. In the first instance, we thought that most people would know about Twitter and Facebook but not necessarily have accounts, or know how they work, or not necessarily know how to get the best from them. So for the Twitter session, we give people the opportunity to set up their own account, show them how to follow organisations or people they are interested in and everyone sends a tweet. It’s just a taster really but it gives people the chance to have a go and see what it’s all about. We have a long list of ideas but have only suggested six so far as we want to ask staff what sessions they would like us to run. We want Computer Club to be as user-focussed as possible.

Have you held your first session yet? How did it go?

Yes we ran our first session on how to use Twitter at our London site last month. We had a great response – fifty people from across different departments (including two directors) signed up. We want the sessions to be totally hands-on and we provide the equipment. We had to run the session three times so each person could have their own tablet and ensure the group was small enough for the team to provide help and support. There was a mixture of experience from people who already use Twitter and wanted to learn more about it to someone who had never held a tablet before and didn’t even really know what it was.

We also learnt an awful lot about the practicalities from the first session like dealing with wifi issues, trying to support sixteen people signing up for a Twitter account at the same time and just running out of time to get through everything we wanted to cover. A session is only an hour long and it’s surprising how quickly the time goes so we have learnt very quickly to limit the number of people per session to a max of 16 and keep the content very simple so there’s more time to play and experiment. We realised that we could always run a more ‘advanced’ session later on if people wanted to learn more.

We have just run the first of our second sessions on making a movie trailer on an iPad using iMovie. This is very different to the Twitter session as we ask people to work in small groups, give them a genre for a trailer, and let them go off for twenty minutes to make a trailer using iMovie. A member of the Computer Club team goes along to help them. They then get to do a very limited amount of editing and we upload the trailer to YouTube and watch each group’s trailer together. It’s a fun session that gets people collaborating, introduces them to the video camera on an iPad and shows them how easy it is to make a film and put it on YouTube. Hopefully, they will be encouraged to go off and try making a movie for themselves. Again, we’re thinking of running a more advanced session later in the year that focuses more on iMovie editing and shows what’s possible for those people that might want more than just a taster.

One of the things I love about the program is that you actually recognise people’s achievements with stickers and rewards of different kinds. Do you think this kind of recognition is important for other units seeking to run internal training sessions?

Firstly, I should say that every single person that has come to Computer Club has wanted a sticker at the end. I think the stickers are a really important part of the Club. Everyone, no matter what age, loves a sticker! – It’s recognition that a person has come along to Computer Club in their lunch hour to have a go at something digital. We have designed several different stickers and we give out a different one depending on the content of the session. It would be great if in the future we could build in rewards and other badging ideas perhaps when we have a more established programme. We got some nice tweets from staff after the first session and I have started to see stickers proudly displayed on people’s computers and staff badges. It’s great to see people really engaging with Computer Club and the stickers definitely help with that.

I really think there is scope to think about recognising people’s achievements in this way in other areas of staff development. For some reason as we get older, learning and development seems to become more and more boring and predictable in its delivery. It’s hard for me to think of one really interesting training course that I have been on since I entered the museum sector. I think Computer Club has caught people’s imagination partly because its different to anything else that staff have been offered before at the museum and also that it’s not tied to more formal training. It’s light touch sessions that people come along to because they’re interested and want to learn more about an area that perhaps they don’t feel very confident about. You come for a fun taster session that lasts an hour, get a sticker to say you’ve attended and then go back to work. Why can’t that approach be adopted for other areas of skills development? Ultimately, my aspiration is that Computer Club stickers are recognised by managers as a form of achievement. The more stickers a person gets, the more it shows their interest in digital. If this is recognised, then perhaps it can lead to people taking on digital leadership in their area of work and provide further opportunities for people to develop their digital interest and skills. This has to be of benefit to the organisation.

IWM Computer Club stickers
Computer Club stickers

In the piece you wrote for Sarah Hromack and John Stack’s Institutional Strategy Digest, you mention that that IWM’s digital strategy has “at its heart an aspiration – to develop the confidence, initiative and digital capabilities of staff at all levels, so that they embed digital media instinctively in their work.” I think this is the sort of aspirational ideal that digital staff at most institutions would love to see in their own museums. How do you intend to build this sort of digital confidence and competence into your institution? What role do you expect Computer Club to play in this process?

This relates to my answer above. I firmly believe that in order for the museum to transform into a modern digital organisation we must raise the digital skills of staff. Computer Club is just one part of this strategy and is firmly about reaching the widest number of people and introducing them to digital possibilities. However, there are three other key strands to this strategy that support that approach and are designed to increase the confidence and digital capability of staff in a more sustained way:

One is identifying ‘transformational’ projects that have a strong digital component and will move the museum to where it needs to be more quickly. These projects are classed as ‘priority projects’ and provide an opportunity to work in ways more suited to digital development, illustrate good practice as a model for others, and enable us to demonstrate the difference and value that this approach brings if investment is made in this area.

Secondly, to support working in this way, the role of the Digital Media department will need to evolve into more than just providing digital project delivery. We need to mentor and coach project teams working on transformational projects, giving them the confidence and support to ‘own’ their projects, better embed them into their overall programme of work and show initiative when thinking about future development and planning in this area. This requires the Digital Media team to develop their skills in coaching and facilitation.

Finally we are introducing a new set of digital competences and digital leadership roles across the museum. These are applicable to Directors, Heads of Departments and all staff members. The digital competences will be applied to job descriptions, annual job plans and appraisals as well as newly advertised roles. The introduction of these new competences sends a very clear message about the importance of digital skills, about the need for on-going development and training in this area and raises expectations about what is required and expected from all staff in terms of digital skills and knowledge in their areas of work.

My goal is that through this strategy we will start to see a more digitally capable museum. This could be expressed in a number of different ways:

  • Staff are excited about all things digital and displaying an appetite for doing more and taking initiative in this area
  • Staff feel more confident in using digital tools in everyday work
  • Staff are more skilled in managing public participation projects and using social media
  • Computer Club continues to grow and staff are actively involved in choosing topics
  • Digital competences are implemented and digital leadership from staff at all levels starts to emerge across the museum

What do you think the challenges will be in running Computer Club?

There are definitely logistical and capacity issues trying to run Computer Club across our five different sites. Successful delivery relies on everyone in my department being involved in some way – from brainstorming session ideas to designing sessions, to leading and supporting their delivery. This obviously becomes a big challenge for the department from a capacity point of view as at the moment we are doing this in addition to our normal workload. The team have been brilliant in taking this idea on and making it happen and I hope that once we have a developed programme of sessions it will become easier to manage. However next year, if Computer Club is successful, then I want to ensure that it is built it into our overall programme of delivery and not seen as an add-on.

You’ve committed to run the program for a year initially, to have time for evaluation. What will Computer Club success look like for you? What would you love to achieve with the program?

I think there are a number of success criteria including the number of people that we’ve reached across the organisation over the year – looking at how many attended multiple sessions, range of departments and types of work they do. We also want to run some surveys over the year to get some qualitative feedback as a measure, and also find out which sessions were the most popular and useful. I think we need to look at the how the Club develops over the year; we have changed things after just one session so I imagine that they will continue to evolve and improve as the year goes on. There are also practical operational considerations – is it sustainable for the Digital Media department to run the sessions across five sites?

I will also evaluate how Computer Club has contributed to the success of the digital strategy along with the other activity we are doing. Are there signs that we are raising digital capability in the organisation? Is digital leadership emerging, perhaps in surprising areas? Are we starting to see staff embedding digital media more instinctively in their work? Have our expectations changed around the digital skills and knowledge that we are expecting our staff to have?

The IWM is a pretty large institution, set over a number of locations. Do you think that a program like Computer Club can scale to suit institutions of different sizes and types?

Why not? There are lots of ways you can champion digital in your organisation. This could be anything from running a Club like we’re doing, to simply sharing links and ideas of things you’ve have seen and are excited by, to just talking enthusiastically about digital with colleagues. For me, it’s all about displaying digital leadership and positioning yourself (and your department) as the digital champion in your organisation – whatever the size. You just need to work out what’s right for your organisation, what skills and knowledge the staff need to have to make the organisation more digitally capable, how you can contribute to raising the digital agenda so its seen as important, and who in the organisation can help you to achieve this. Start small with like-minded colleagues and aim for some quick wins!

Is there anything else you’d like to tell us about Computer Club?

Just that I’ve had a really positive response from the museum community since I announced Computer Club at Museums and the Web. I’m really interested to see if, in the future, it’s a model that can be replicated or adapted in other organisations.


Carolyn Royston is Head of Digital Media at Imperial War Museums and is responsible for the strategic development, delivery and provision of all public-facing digital outputs across the museum’s five branches: IWM London, Churchill War Rooms, HMS Belfast, IWM Duxford and IWM North. Carolyn’s work spans web, in-gallery multimedia, mobile and social media. She has transformed the museum’s approach to digital engagement so that it is now central to organisational thinking and planning. She is a skilled digital project leader and manager with over 15 years of experience working in the cultural and education sectors. Prior to joining the museum in 2009, Carolyn was project director of the National Museums Online Learning Project where she was responsible for co-ordinating and managing the needs of the nine national museums and galleries to create a range of educational resources. Prior to this, she was Head of eLearning at Atticmedia, a top 25 UK digital agency, where she led several large web projects in the education and cultural sectors. Before moving into digital media, Carolyn was a primary school teacher.

Thank you so much Carolyn! Now I’d love to know what you think. Does your museum have anything like Computer Club for internal staff development? Could you see an approach like this working in your institution?

Engagement analytics and lifelong engagement in museums

Does a repeat visitor to your museum have more value than a unique visitor? How often does someone have to visit your museum to be considered loyal or ‘repeat’? How do you know whether people are engaged with your museum? These are questions I’ve been thinking about since visiting Dallas back in April (this year is flying), and learning more about DMA Friends, the Dallas Museum of Art’s newly-launched free membership program. The program – which everyone who comes to the museum is invited to join – launched in January, coinciding with the DMA’s move to free entry.

Once signed up to the program, Friends start accruing points and badges in the museum by logging their activities – which galleries they visit, which programming they participate in – via SMS or at dedicated logging stations. Once acquired, the points can be redeemed for rewards like free parking, discounts in the shop or even (at the higher levels) qualifying to spend a night in the museum. In Nina Simon’s 2008 post on modelling repeat visitation, she talks about the importance of rewarding repeat business and letting people know you appreciate them, which is precisely what DMA Friends does. You can learn a bit more about it in the video below.

In exchange for giving away membership, the DMA gets something super valuable… information. The Friends program offers the DMA the capacity to learn more about existing visitors, identify potential new audiences, and make stronger connections with niche and micro-communities (like those who always come for particular types of events). As more and more people opt into the program, the DMA will have opportunities for understanding their visitors and the ways in which they engage with the museum at a scale that seems unprecedented for museum visitor research (please correct me if I’m wrong on that last point). And knowing this kind of detailed information about visitors and their visiting habits opens new windows for thinking about destination loyalty and the sustainability of the museum’s offerings.

What we’re ultimately talking about is engagement analytics
Consider the bank of information that the DMA will have on its visitors over the course of several years. How closely does repeat visitation tie to demographic proximity to the museum? How do you define a repeat visitor? Is someone who visits every year – but only once a year – a repeat visitor? What is the value of their engagement with the museum? How might you get them to increase their visits to twice a year? These visitors who are regular-but-not-frequent visitors might be an interesting place to start when thinking about trying to increase visitation, even though it will take some time to gather the initial data and establish those visitation patterns.

DMA Friends also makes it possible for the DMA to think about individual visitor behaviour and lifetime visitor behaviour. What happens when we start judging success as being about lifetime engagement rather than just numbers in the door? The scale and possible granularity of that measurement is staggering. In DMA Director Maxwell Anderson’s important 2004 paper on The Metrics of Success in Art Museums (PDF), Anderson writes that the first metric of success that museums should be pursuing is measuring the quality of the visitor’s experience.

A museum’s responsibilities to its public are many, and its success in fulfilling them is notoriously hard to quantify. The correspondence of visitor demographics with the demographics of the local population would be useful in pursuing a more representative result. One could continue not with the number of members but with the average number of visits by its members. As opposed to attendance, it would be useful to know the number of visitors who paid full or discounted admission to the permanent collection or special exhibitions. If the museum has no admission charge, then the number of visitors to the galleries (as opposed to the lobby, restaurant, gift shop, or party spaces) would be revelatory. The average length of a museum Website visit and the number of hours that galleries are open to the public are also indicators of success in the quality of the experience offered.

Running through this criteria, it strikes me that DMA Friends offers precisely the opportunities that Anderson was looking for when proposing these metrics almost a decade ago. The program will enable the Museum to see the correspondence between visitor and population demographics; to understand average visitation rather than just total visitation; to see how many visitors go into the galleries and which galleries they visit; and maybe even indications of how long a visitor spends on campus.

In addition, having this kind of information about visitors will allow the Museum to tailor specific experiences for Friends. In the paper Rob Stein and Bruce Wyman wrote on DMA Friends for Museums and the Web, the authors discuss ways that this might play out:

As visitors engage, new patterns quickly emerge showing how visitors use the museum and what sorts of programs are most valued. Ultimately, this pattern of data collection will allow more spontaneous types of programming, almost akin to a game of pick-up basketball: for example, a spur-of-the-moment docent tour around a critical mass of self-identified enthusiasts appearing in the same place at the same time.

Awesome right?!

But we’re not quite there, yet…
For all this potential awesomeness, there are a few things in the current execution of DMA Friends that prevent it from realising some of these longer term ambitions just yet. The first is that, as an international visitor with only limited phone use whilst in the States, I was never going to use the SMS codes to log my Friends points. That’s not a problem in and of itself. I could (and did) use the logging stations. But I only did this at the end of my visit. This meant a couple of things. The first was that I had to record the SMS codes as I passed them to ensure I remembered them all. Not a major pain, but a little one. It also meant that all the numbers I was plugging into the station came at once, so the Museum doesn’t really have a sense of my movements through the museum, like when I moved into each space and how long I took. It also means that, if other visitors are like me, then the idea of running a spontaneous tour for DMA Friends could actually be more irritating than awesome, if I was contacted minutes after I’d left the DMA, rather than in the minutes after I’d arrived. None of these are critical issues. They are just opportunities for further developing the concept in future iterations.

The badging system, which Elizabeth Merritt has touched on, also offers a lot of potential that isn’t being fully realised yet. Because the badges aren’t tied to earning particular rewards (although they do garner the visitor additional points) and there is no social component or way to share and show how many badges someone has earned – or compete against others for rare badges – I don’t think the badges are all that compelling right now. I do see opportunities with the badging program along the social dimension once they are sharable on social media, particularly if there is a competitive element – can someone be the Mayor of the European Art Gallery if they attend it more than anyone else? Would there be those who might compete for the honour of being at the Museum the most?

What I do love about the badges in their current state is the way Maxwell Anderson ties them to self-identification by visitors, in this interview. He says:

The one feature that I’m equally interested in is that people change. Their motivations change in the course of their lives or even their visit. So I think that it’s important to be flexible in presuming why somebody showed up and what they’re expecting to happen when they get here. That’s why [DMA Deputy Director] Rob Stein’s premise of badges has you self-identifying in as many ways as you want: a “sleuth,” you know, a “creative cat,” all these phrases that are tongue-in-cheek. And they’re meant to give people license to self-identify in a constellation of ways. And it’s playful, but it’s also, it gives us some clarity about why people are here.

The idea that visitors change over their visit, and particularly over their lifetime – and that it might be possible to track and tailor experiences to those visitors over that long period – fascinates me. Moves like this one by the DMA should prompt museums to think further about how they can measure and understand those changes, and use those measurements to provide more meaningful experiences for participants throughout their lives. What happens when we start thinking about the engagement visitors could have with our institutions as being (measurably) lifelong engagement?

What do you think about this kind of approach to membership and engagement? How might understanding the way your visitors engage with your museum over the course of their lifetime change the way you think about your work?