Continuing the conversation about museums and curating the digital world

Curating has become an accidental obsession of mine in the last few months. I’m not a curator. I’ve never been a curator. But lately I find myself thinking (and talking) about curation often; paticularly about whether museums should be curating the digital world, and what that process might look like. This obviously picks up from the paper that Danny Birchall and I wrote for Museums and the Web earlier this year, but it’s a discussion with a lot more juice in it yet.

In response to that session, Koven Smith wondered whether “digital curation” is emerging as another or new curatorial discipline, one that ‘deals with “objects” that are neither unique or scarce. It has its own practices, as does film curation or arms & armor curation (to use two random examples)…’ Yet in another post he continues, asking if ‘the fact that the raw “stuff” of digital curation is not in any way scarce (or unique) eliminates the need for specialized people (i.e., “curators” in the traditional sense) to do the work of curation.’ (Emphasis mine.)

I don’t think it does, but it’s an interesting question. Does it matter if the ‘stuff’ that is being curated in a digital sense is nonrivalrous? What exactly should museums be looking to curate from the plethora of stuff online? Is it just that which relates directly to the existing collection? Or should the goal be broader than that? If museums were to invest time and resources in curating the digital world, what are the unique features that doing so would have in a museum context? Should it be for long or short-term purposes? Timely or timeless? What sensibilities would be involved? And how could museums use a curatorial mindset to connect their collections and objects, their exhibitions, their missions to online conversations happening beyond their walls?

For me, the answer to that final question is the reason all these other questions are worth asking. This is about how museums connect their content, their information, their stories to that which is happening elsewhere; and is about bringing those rich discussions happening elsewhere into contact with our stuff. It’s not just about output; about feeding what we have into the world. It’s about connection.

The Tate’s Digital Strategy starts with a short provocation from Nicholas Serota:

The future of the museum may be rooted in the buildings they occupy but it will address audiences across the world – a place where people across the world will have a conversation. Those institutions which take up this notion fastest and furthest will be the ones which have the authority in the future … the growing challenge is to … encourage curatorial teams to work in the online world as much as they do in the galleries.
Sir Nicholas Serota 20091

If Serota is right, if the growing challenge is to encourage curatorial teams to work in the online world as much as they do in the galleries, then I think these questions will continue to emerge within the sector. Is there a role for museums to curate the digital world, as Danny and I have proposed there could be? And if so, what should or could that job look like? And what skills would a curator of the digital need to have? Would they need to be able to write code, or just to locate and contextualise relevent content, whether produced inside or outside the museum? Is this the natural extension of a social media or a web manager’s role, or is it something different altogether?

I’d love to hear your thoughts on this subject.

Museopunks episode 3 – The Shape of Punk to Come – is online

This year, I’ve been super lucky to embark on a few different collaborative projects. One of the major ones was the paper that Danny Birchall and I co-wrote for MW2013, which kicked off a whole new line of investigation for me in research, and the other is the museopunks podcast that Jeffrey Inscho and I launched in April.

Both projects have been super rewarding, and I think it’s because they’ve eached pulled me out of my own headspace and the set of assumptions I port around, and forced me to push my work in new directions. Danny summed up similar feelings when he wrote about the experience of collaboration earlier this year:

When you’re working with someone towards a definition of a shared project, there are many modes in which you can operate. Sometimes you try to write down what you think they’re already thinking (and sometimes fail); sometimes you get to try your ideas out before they’re fully formed; you can take it in turns to lead the process. Most importantly, your paper or presentation goes beyond just trying to fill your audience’s cup with the knowledge you have, and moves towards making and thinking new things.

With that in mind, I’m super pleased to announce that the third episode of museopunks is online. In this episode, Jeffrey and I chatted to Bridget McKenzie from Flow Associates about future scanning and museums. It was a subject I was super keen to dig into a little further after being part of a session on Shaping the Future of Museums at Museums Australia 2013, and when I noticed all the Tweets from Bridget’s talk on a similar subject at MuseumNext, I knew we had to talk about the shape of punk museums to come.

This episode is actually the first of two with a focus on museum futures. Next month, we’ll be talking to Elizabeth Merritt from the Center of the Future of Museums, so if you have any particular questions you’re keen for us to investigate, feel free to send them through.

In the meantime, you can subscribe to Museopunks via iTunes, or check out our first two episodes. In Episode 1, we spoke to Michael Edson and Paul Rowe about museums in the Age of Scale, and Episode 2 focussed on museums, design and design thinking, with Dana Mitroff Silvers and Scott Gillam. If you have any ideas for topics you think we should dig into, or potential guests you’d love to hear from in future, please drop me or Jeffrey a line. We’re always eager to have our own ideas pushed a little further too.

Rethinking why immersive theatre is compelling. It might not be the immersion after all.

On Wednesday night, I went to Sleep No More again. It was the second time I had been to the immersive theatre piece which has inspired so much conversation within the sector, and revisiting it prompted a shift in my thinking. Much like Ed Rodley, I’m pretty sure I’ve been focussing on the wrong aspects of immersive theatre this whole time. I’ve been thinking about the immersion, but I’m not sure that’s the bit that is most interesting.

Every time I meet someone who has been to SNM, I talk to them about it. I want to know if they had a one-on-one experience with an actor (a transformative, intimate experience in which an audience member is pulled into a secret room and participates in a scene alone with one of the SNM characters); I want to know which rooms they saw that I didn’t. I want to hear about which characters they connected with; whether they tasted the lollies in the candy store; what moments they saw and experienced and how they compared to my own moments. What was shared? What wasn’t?

These conversations serve as cultural touchpoints; moments of connection. “Were you there? What was your experience like? Was it like mine?” And with this discussion – which I’ve been having for six months now – I’m beginning to suspect that the reason SNM is so successful may be less that the experience is immersive but the fact that it is complex, compelling, and difficult to understand or complete alone. With 17 hours of content, of which only three can be experienced in a single performance, and more than 90 different rooms in which the action takes place, SNM is a social experience because it needs to be; because the performance cannot make sense without the offered experiences of other people. The story is necessarily incomplete without the pieces that other people can share. And it matters that the story is incomplete.

You see, not only does the play have a plot and a story, but everyone who attends it does too. Everyone who goes to SNM leaves with a narrative of their own experience, whether good or bad. They leave with a story to tell; a reason for a conversation and connection; a piece of cultural currency. And so when I’ve been trying to make sense of the story, I’m simultaneously trying to make sense of my own.

With this, Sleep No More manages to be at once very personal, and highly social. My experiences, my one-on-ones (…of which I have now had four), they felt unique to me. But I can go online and read about how others have been through the same things, and look for small differences or similarities. I can seek out more knowledge about different characters or the set. I can offer up my experiences and find out about yours, and we both gain from the experience of doing so. The disorientation of the play is shared and it is set up to encourage reactions – both reasons why people may feel confident interrogating it further after they leave. I have never had an experience like that in a museum.

When we discussed museums and immersive theatre at Museums and the Web 2013, Seb Chan asked Diane Borger (plenary speaker and producer of the show) about the show’s superfans and how it became possible for the show to remain mysterious and interesting once people were posting every detail of every encounter online. But I’m starting to wonder if those obsessive superfans and their online and offline discussions aren’t kind of the whole point.

In a piece on Sleep No More as an Internet-based augmented reality game, Drew Grant writes:

Yes, this play is an ARG, although it doesn’t have to be; it can start and end with your experience during a performance. But the show does have bonus material that will lead you to real-life encounters with the characters outside of McKittrick Hotel, provided you can figure out how to unlock Punchdrunk’s coded website. There have been location-based clues at Grand Central and IRL meet-ups for those who are as obsessed with solving the seemingly endless mysteries of “Sleep No More.”

The discussion around SNM grows as its NYC season extends; its world extends far beyond the walls of the McKittrick Hotel as stories of the performance and its secrets are shared and dissected by those who have attended it. And yet it hasn’t stopped being interesting. So can museums create this same sense of urgency to know more, to figure out or ‘solve’ a show or a story within the museum? Do we need to create disorienting experiences, experiences full of gaps to do so? Would that even be desirable in a museum context? And if so, can we make the story the visitor tells of their experience as compelling as the stories within the exhibit itself.

What do you think?

Last night I dreamt I went to Manderley again…

One of my favourite moments at Museums and the Web 2013 was the closing plenary. Being invited to talk about museums and immersive theatre (well, really about Sleep No More) with Seb Chan, Ed Rodley and Diane Borger, producer of Sleep No More was kind of incredible. As a group, Seb, Ed and I had been trying to have a conversation about that topic for months (we had squeezed in a Google hangout previously), so to get the opportunity to delve more deeply into the issues was golden. It was also a fairly significant moment to be a part of; when a closing plenary of a museum conference that is ostensibly about the web has very little to do with technology or the Internet at all.

I’ve long been more interested in the implications of technology – in what it actually allows you to do, or how it allows you to rethink and solve problems in new ways – than in the technology itself. It’s one reason why I really interested in the DMA Friends program that Rob Stein and Bruce Wyman gave a paper on whilst at MW2013. DMA Friends is a new kind of membership program for the Dallas Museum of Art that let’s anyone sign on to become a member or Friend of the museum for free. It’s inception coincided with a move towards making admission to the Museum free as well, and has been accompanied by other changes at the Museum, like ensuring that floor staff act more like guides than guards (more on this in coming posts).

As Friends sign up or move around the Museum, they have the opportunity to collect and log codes for places they’ve been, activities they’ve done, or events they’ve attended, earning points that grant them access to specific rewards. So the visitors get a gift back from the museum for their visit (like free parking or a discount in the museum shop). It also means that the DMA is collecting quite granular information about specific guests; about what they are interested in, where they come from, and how often they attend the museum. This offers great potential for understanding your museum’s audience profile, particularly when you start to link it to programs and interests.

But it’s also interesting in terms of the possibilities for personalising communications and even programs to particular individuals who are regular – or irregular – guests of the museum. As Rob and Bruce note in their paper (emphasis added):

visitors can claim a variety of rewards created by the DMA to say “thank you” for participating with the museum. These rewards include traditional membership benefits, such as free parking and special exhibition tickets, as well as special and boutique rewards like behind-the-scenes access to staff and areas of the museum not generally seen by the public. One of the underlying goals of the program is to create long-term relationships with visitors while offering them value and benefits tailored to their experience and engagement with the museum. This long-term connection and repeat participation is seen as key to establishing the hoped-for relevance of the museum in the lives of visitors.

So what does this have to do with Sleep No More and immersive theatre? Well, I’m in New York for a few days this week, and so  I’m going back to see/experience SNM for the second time. Two days ago, the day after I booked my ticket, I received this email communicae:

DEAREST-
AS FATE WOULD HAVE IT, I AM HOSTING A DINNER PARTY ON THE NIGHT 
OF YOUR STAY AT THE MCKITTRICK HOTEL, AND I WOULD BE HONOURED TO HAVE THE 
PLEASURE OF YOUR COMPANY. WE ARE CELEBRATING THE ARRIVAL OF A VERY 
SPECIAL GUEST WHOM I WOULD LIKE YOU TO MEET.

THIS WILL BE AN INTIMATE AFFAIR - VERY FEW GUESTS WILL BE GUARANTEED A 
SEAT AT THE TABLE.

Now I don’t know whether every guest who had registered to see Sleep No More tonight received this email, or whether a little flag went up in the SNM database next to my name/email address that noted that I had been to the performance before and therefore would be a likely candidate for this kind of upselling experience. But either way, it suckered me in (let’s call my attendance “research”), and I don’t think it would have had I not already engaged with the performance. I don’t think it would have mattered to me that I would get to go to an “intimate gathering in an undisclosed area of the hotel that a majority of guests will not have the opportunity to experience” if I had not already explored the hotel; if I didn’t already have stories of the event to share that I would enjoy adding to.

And this is one of the things that I think is hugely interesting about DMA Friends, and this approach to membership. Information is power. Getting to know your guests, to learn their attendance patterns and what they like, and then being able to offer them something special based on those preferences, offers some unique possibilities about how you can engage with your most engaged. About turning fans into superfans.

I spent last week at the DMA, so I have much more to write on this topic. But when we think about what museums can learn from immersive theatre, one simple thing might be that theatrical performances generally require bookings, and that gives you a little opportunity to learn something about your audience, and that creates opportunities of its own. It’s interesting to think of ways in which museums can do the same.

What do you think?

MW2013 reflections on emerging and collapsing museum roles

Well I’ve been hanging out in America for the last week with a mind full of thoughts in the aftermath of Museums and the Web 2013… and computer problems. It’s been frustrating, but it also provided the perfect excuse to upgrade my laptop after years of slow technology. Hooray! Truly, a new computer is a pleasure.

Now that I’m back online, I thought I’d start a series of quick posts on the issues that really caught my attention during the conference (a kind of belated version of what Koven Smith was doing in his live-blogging from Portland). In the meantime, if you’re feeling less patient and just want an overall summary of the themes and discussions that came out of the conference, check out the great reads by Danny Birchall, Susan Edwards and Ed Rodley.

So, theme no. 1: the fluctuation of museum jobs, and the impact that has upon the sector
On Day 2 of the conference, Rob Stein and Rich Cherry presented a plenary session that asked what is a museum technologist anyway? During the questions that followed, Liz Neely asked how many people in the room had made up their own job at some point in their career. I was surprised to see  the number of hands waved in response. It was probably close to half the room, all of whom had created a job for themselves.

As someone who has never known where I would fit within existing career paths in this sector, I was pretty excited by this. But then I started thinking further on the implications. When a job is created for someone, rather than created to fill a particular pre-identified need or purpose, then that job will be necessarily built around their individual strengths and weaknesses, maybe even more than the institution’s actual needs. So what happens when that person leaves the organisation? Does the museum then look to fill that position, or to craft another one in concert with the person who comes next into the role? I know I’ve created at least one job for myself in this sector, and it’s now something my museum will always need to have someone doing… but the opportunity came up because I identified the gap, not because they did. How often does this happen?

Sitting next to Michael Parry in one session, I had a discussion about the frequency with which museums should revisit their digital structure and strategy. Given how quickly the technological and work context change, should a museum rewrite its digital strategy and organisational chart regularly? And what are the benefits of doing so very regularly (maybe every three years) versus waiting longer; of making foundational instead incremental change? Two critical issues here become the value of adaptability vs stability, and the potential loss of corporate knowledge (not to mention staff morale… do people want to work in an environment where they position is always up to be questioned?). But it is something worth considering in the frequent discussions we have about writing a digital strategy; getting beyond the how and looking at the when.

These were just some of a series of questions that started to come up about the fluctuation of museum roles. In the session on digital curation that Danny Birchall and I were a part of, Danny looked at different curators who have influenced the sector to show just how diverse the notion of a “curator” is, even in the museum sector in order to demonstrate what museums could teach those who now seek to curate the digital world (one of these being Iris Barry, founder of the film department of the Museum of Modern Art, who herself created her own job based on her own skills and interests), while I looked at what museums could learn from some different types of curators of the digital world. In response to this session, Koven got to the heart of the matter and asked whether the discussion was indicative of the need for a new kind of role within the museum; that of the curator of the digital. Are we witnessing the birth of a new museum profession in these discussions? Do we now need someone who curates the digital world for stories and information as they relate to the collection and/or mission of the museum, in addition to more established curatorial roles?

In the unconference session that followed, Seb Chan pointed out that many museum, archive and library roles were beginning to collapse onto themselves as the differences that defined one from the next became less distinct in the digital realm. All of which makes me start to wonder just which roles within the museum will stand up as they currently are, and which other roles (like digital conservators) will begin to emerge as more and more critical in the coming years? Just how fluid is the museum’s institutional and organisational structure, anyway?

And, finally, what happens if you design yourself out of a job? There is a tension between wanting to create efficiencies and do things better, and wanting to maintain your job and an organisation’s need to employ you. Given that the positions needed in and by this sector appear to fluctuate more than I had previously imagined, I’m interested in how this tension plays out in career paths, and whether institutions can or do support those whose once-essential skills are now only peripherally useful.

This is where my relative newness to the sector starts to really get in the way, because I cannot look back at institutions and their history to know how these kinds of questions play out. But I am sure some of you can.

I’d love to hear more about your experiences and what you’ve seen in your own careers. Do the roles that museums need filled fluctuate significantly over the course of years? And what impact does that have on the museum? How often should a museum actively revisit its structure and strategy to ensure a fit for purpose?

Finding God in Texas

This was supposed to be the first of my post-MW2013 posts, wrapping up the conference and starting to pull together the underlying themes and ideas that emerged for me during the week in Portland. And then I arrived in Texas, and Google brought me God in the form of a thousand search results; an unexpected kind of creeping normalcy that painted the world a different colour to the way I usually see it. So I thought I’d detour from plan and spend a couple of minutes thinking about some of the immediate questions that this raised for me.

When I search on almost any issue back in Australia, I don’t get a lot of religion in my results. I don’t know whether it’s because we are a largely secular country, or because the profile of people whom otherwise “look” like me to Google (ie, using a Mac, female) in Australia aren’t very religious. Therefore, to look into the Google mirror and find the results reflected back at me so distorted from their usual bent, and from my sense of self, was somewhat jarring. In The Filter Bubble Eli Pariser comments that “from within the bubble, it’s nearly impossible to see how biased it is.” (10) What I think I’ve experienced here in Texas is my first real opportunity to look at the search results presented to me from beyond my normal cocooned perspective. The sensation grates.

It also raises interesting questions for me about the idea of a canon of knowledge, because these kinds of personalised results surely make it much harder to form an agreed-upon body of ideas or frame of reference for history, much less the present. (This is something that Danny Birchall and I touched lightly on in our Museums and the Web paper about curating the digital world.)

I am not even close to making sense of what these kinds of distorting lenses mean for us in museums, but here are some first thoughts. We are all now at the mercy of these kinds of algorithms, because they are in some ways a necessary strategy for coping with the scale of non-hierarchical online information; whether we work in museums or not. The information we have access to, then, is rarely going to be everything we might need or want. This is ok, I think. It’s surely always been the case that with so much information in the world only some has been esteemed over others.

But the perniciousness of algorithmic invisibility, that it is next to impossible to understand how and where those non-neutral search engine biases comes from, seems to present museums with both a challenge and an opportunity. By declaring where our own knowledge is drawn from as it relates to the collection or otherwise, or acknowledging when it is missing or known to be incomplete, we gain the opportunity to act as a different voice within the digital space, with different interests and values. In addition, utilising such an approach could enable those who use our resources to both provide other perspectives by knowing where our conclusions were drawn from.

What do you think? Is this an issue that museums need to tackle, and if so, how should it affect their approach to knowledge sharing and gathering?

Announcing Museopunks – a new podcasting project

One of the themes that emerged in day one of Museums and the Web was a question of how museums can work at web scale; how their practice has to shift in order to curate the digital world or to deal with the rare becoming commonplace. It’s a super interesting question, and one that I’ve been lucky enough to delve into a little deeper in recent weeks in some conversations with Mike Edson (Director of Web and New Media Strategy at the Smithsonian Institution) and Paul Rowe (CEO of Vernon Systems).

The cool thing is that these conversations were actually recorded as the very first episode of a new podcasting project that Jeffrey Inscho (Web and Digital Media Manager, Carnegie Museum of Art) and I are kicking off, launching today.

Museopunks is a podcast for the progressive museum. Each month, we’ll invite passionate practitioners to tackle prominent issues and big ideas facing museums in the modern age. With innovation, experimentation and creativity as focus points, Museopunks features forward-thinking people and projects that push the sector into new territories.

In the inaugural episode of the Museopunks podcast, we chat to Mike and Paul about museums in the Age of Scale. How can museums rethink their practices to work at web scale, from the smallest institutions up to the biggest?

This is a project that Jeffrey and I are super excited about. We’re both keen to hear from different voices and get into subjects that maybe deserve a little more focussed investigation. So we’d love to hear what you think about the podcast, or ideas for future shows or guests that we should dig into. It would also be great if you wanted to get involved with the discussion about scale that we’ll have over at the Museopunks website.  How do you think museums should tackle the complexities – and opportunities – that come from trying to scale up digital (and even non-digital) operations?

You can subscribe to Museopunks via iTunes.

Reflections on joining a community

I’m in the lobby of a hotel in Portland, Oregon, as delegates for Museums and the Web 2013 start arriving. It’s two years since I first attended this conference; the first conference I had ever been to in my life and a major career catalyst for me. Sitting here, I naturally find myself reflecting on the changes that have happened in my life since I first came into this community. I’ve often described the sensation as “finding my tribe” but, to be honest, at that point the museum tech community wasn’t my tribe. I didn’t share the language or get the jokes. I hadn’t met anyone in the sector, so I stood on the edges of a community and looked in.

That this situation has changed so significantly in such a short period of time often leaves me wondering what it was that allowed me – an outsider – to find myself and a place within this sector. What is it that makes a community and gives it meaning? And how do newcomers find their way into a community? In 1986, David W. McMillan and David M. Chavis George proposed a definition of community that included the following characteristics:

The first element is membership. Membership is the feeling of belonging or of sharing a sense of personal relatedness. The second element is influence, a sense of mattering, of making a difference to a group and of the group mattering to its members. The third element is   reinforcement: integration and fulfillment of needs. This is the feeling that members’ needs will be met by the resources received through their membership in the group. The last element is shared emotional connection, the commitment and belief that members have shared and will share history,  common places, time together, and similar experiences.

This seems like a pretty usable definition, except that I didn’t have any of these characteristics when I first came along. I didn’t feel like I had membership in the group, although I quickly became interested in becoming a member. Nor did I have influence or shared emotional connections. What I did have, however, was the good fortune of meeting people who both implicitly and explicitly invited me to become part of their discussions.

The implicit invitations could be as simple as allowing me to sit at a table with people whom I hadn’t met although they had long-standing and existing relationships; the openness of people to have a conversation and share something of themselves and their thoughts with me. The explicit invitations came from people like Koven Smith, who invited me to be part of his panel on the point of museum websites at MCN2011. I became a member of the group because I was invited by existing members to join their conversations, and given the opportunity to learn and contribute. In so doing, I started to have an understanding of the shared language and became to have an emotional connection that started to tie strongly to the community.

But inviting one person to be part of a conversation or a community isn’t particularly hard. The community borders can stretch and morph as small groups enter and exit whilst still maintaining their stability; the shared conventions and language. But is it possible to invite a significant number of new people to join an existing community and still keep a sense of internal congruity? Or, in other words, is it possible to grow a community at scale or even to have community at scale? I’m not sure that it is, but I think it’s an interesting problem for museums to be thinking about. Are museums naturally limited in the size and scope of their communities – those who have an intimate relationship with the institution and the people who are associated with it?

I’d love to know your thoughts. When have you joined a community, and what made that possible? And do you think it’s possible for large numbers of people to join a community in a short period of time, or does that threaten the self-defining nature of the community itself?