Rethinking why immersive theatre is compelling. It might not be the immersion after all.

On Wednesday night, I went to Sleep No More again. It was the second time I had been to the immersive theatre piece which has inspired so much conversation within the sector, and revisiting it prompted a shift in my thinking. Much like Ed Rodley, I’m pretty sure I’ve been focussing on the wrong aspects of immersive theatre this whole time. I’ve been thinking about the immersion, but I’m not sure that’s the bit that is most interesting.

Every time I meet someone who has been to SNM, I talk to them about it. I want to know if they had a one-on-one experience with an actor (a transformative, intimate experience in which an audience member is pulled into a secret room and participates in a scene alone with one of the SNM characters); I want to know which rooms they saw that I didn’t. I want to hear about which characters they connected with; whether they tasted the lollies in the candy store; what moments they saw and experienced and how they compared to my own moments. What was shared? What wasn’t?

These conversations serve as cultural touchpoints; moments of connection. “Were you there? What was your experience like? Was it like mine?” And with this discussion – which I’ve been having for six months now – I’m beginning to suspect that the reason SNM is so successful may be less that the experience is immersive but the fact that it is complex, compelling, and difficult to understand or complete alone. With 17 hours of content, of which only three can be experienced in a single performance, and more than 90 different rooms in which the action takes place, SNM is a social experience because it needs to be; because the performance cannot make sense without the offered experiences of other people. The story is necessarily incomplete without the pieces that other people can share. And it matters that the story is incomplete.

You see, not only does the play have a plot and a story, but everyone who attends it does too. Everyone who goes to SNM leaves with a narrative of their own experience, whether good or bad. They leave with a story to tell; a reason for a conversation and connection; a piece of cultural currency. And so when I’ve been trying to make sense of the story, I’m simultaneously trying to make sense of my own.

With this, Sleep No More manages to be at once very personal, and highly social. My experiences, my one-on-ones (…of which I have now had four), they felt unique to me. But I can go online and read about how others have been through the same things, and look for small differences or similarities. I can seek out more knowledge about different characters or the set. I can offer up my experiences and find out about yours, and we both gain from the experience of doing so. The disorientation of the play is shared and it is set up to encourage reactions – both reasons why people may feel confident interrogating it further after they leave. I have never had an experience like that in a museum.

When we discussed museums and immersive theatre at Museums and the Web 2013, Seb Chan asked Diane Borger (plenary speaker and producer of the show) about the show’s superfans and how it became possible for the show to remain mysterious and interesting once people were posting every detail of every encounter online. But I’m starting to wonder if those obsessive superfans and their online and offline discussions aren’t kind of the whole point.

In a piece on Sleep No More as an Internet-based augmented reality game, Drew Grant writes:

Yes, this play is an ARG, although it doesn’t have to be; it can start and end with your experience during a performance. But the show does have bonus material that will lead you to real-life encounters with the characters outside of McKittrick Hotel, provided you can figure out how to unlock Punchdrunk’s coded website. There have been location-based clues at Grand Central and IRL meet-ups for those who are as obsessed with solving the seemingly endless mysteries of “Sleep No More.”

The discussion around SNM grows as its NYC season extends; its world extends far beyond the walls of the McKittrick Hotel as stories of the performance and its secrets are shared and dissected by those who have attended it. And yet it hasn’t stopped being interesting. So can museums create this same sense of urgency to know more, to figure out or ‘solve’ a show or a story within the museum? Do we need to create disorienting experiences, experiences full of gaps to do so? Would that even be desirable in a museum context? And if so, can we make the story the visitor tells of their experience as compelling as the stories within the exhibit itself.

What do you think?

Last night I dreamt I went to Manderley again…

One of my favourite moments at Museums and the Web 2013 was the closing plenary. Being invited to talk about museums and immersive theatre (well, really about Sleep No More) with Seb Chan, Ed Rodley and Diane Borger, producer of Sleep No More was kind of incredible. As a group, Seb, Ed and I had been trying to have a conversation about that topic for months (we had squeezed in a Google hangout previously), so to get the opportunity to delve more deeply into the issues was golden. It was also a fairly significant moment to be a part of; when a closing plenary of a museum conference that is ostensibly about the web has very little to do with technology or the Internet at all.

I’ve long been more interested in the implications of technology – in what it actually allows you to do, or how it allows you to rethink and solve problems in new ways – than in the technology itself. It’s one reason why I really interested in the DMA Friends program that Rob Stein and Bruce Wyman gave a paper on whilst at MW2013. DMA Friends is a new kind of membership program for the Dallas Museum of Art that let’s anyone sign on to become a member or Friend of the museum for free. It’s inception coincided with a move towards making admission to the Museum free as well, and has been accompanied by other changes at the Museum, like ensuring that floor staff act more like guides than guards (more on this in coming posts).

As Friends sign up or move around the Museum, they have the opportunity to collect and log codes for places they’ve been, activities they’ve done, or events they’ve attended, earning points that grant them access to specific rewards. So the visitors get a gift back from the museum for their visit (like free parking or a discount in the museum shop). It also means that the DMA is collecting quite granular information about specific guests; about what they are interested in, where they come from, and how often they attend the museum. This offers great potential for understanding your museum’s audience profile, particularly when you start to link it to programs and interests.

But it’s also interesting in terms of the possibilities for personalising communications and even programs to particular individuals who are regular – or irregular – guests of the museum. As Rob and Bruce note in their paper (emphasis added):

visitors can claim a variety of rewards created by the DMA to say “thank you” for participating with the museum. These rewards include traditional membership benefits, such as free parking and special exhibition tickets, as well as special and boutique rewards like behind-the-scenes access to staff and areas of the museum not generally seen by the public. One of the underlying goals of the program is to create long-term relationships with visitors while offering them value and benefits tailored to their experience and engagement with the museum. This long-term connection and repeat participation is seen as key to establishing the hoped-for relevance of the museum in the lives of visitors.

So what does this have to do with Sleep No More and immersive theatre? Well, I’m in New York for a few days this week, and so  I’m going back to see/experience SNM for the second time. Two days ago, the day after I booked my ticket, I received this email communicae:

DEAREST-
AS FATE WOULD HAVE IT, I AM HOSTING A DINNER PARTY ON THE NIGHT 
OF YOUR STAY AT THE MCKITTRICK HOTEL, AND I WOULD BE HONOURED TO HAVE THE 
PLEASURE OF YOUR COMPANY. WE ARE CELEBRATING THE ARRIVAL OF A VERY 
SPECIAL GUEST WHOM I WOULD LIKE YOU TO MEET.

THIS WILL BE AN INTIMATE AFFAIR - VERY FEW GUESTS WILL BE GUARANTEED A 
SEAT AT THE TABLE.

Now I don’t know whether every guest who had registered to see Sleep No More tonight received this email, or whether a little flag went up in the SNM database next to my name/email address that noted that I had been to the performance before and therefore would be a likely candidate for this kind of upselling experience. But either way, it suckered me in (let’s call my attendance “research”), and I don’t think it would have had I not already engaged with the performance. I don’t think it would have mattered to me that I would get to go to an “intimate gathering in an undisclosed area of the hotel that a majority of guests will not have the opportunity to experience” if I had not already explored the hotel; if I didn’t already have stories of the event to share that I would enjoy adding to.

And this is one of the things that I think is hugely interesting about DMA Friends, and this approach to membership. Information is power. Getting to know your guests, to learn their attendance patterns and what they like, and then being able to offer them something special based on those preferences, offers some unique possibilities about how you can engage with your most engaged. About turning fans into superfans.

I spent last week at the DMA, so I have much more to write on this topic. But when we think about what museums can learn from immersive theatre, one simple thing might be that theatrical performances generally require bookings, and that gives you a little opportunity to learn something about your audience, and that creates opportunities of its own. It’s interesting to think of ways in which museums can do the same.

What do you think?

Worlds within worlds: Immersion and museums

There has been significant discussion in recent months about immersive experiences in museums. Seb Chan and Ed Rodley have both written on the subject in response to the site-specific performance Sleep No MoreElizabeth Merritt has asked what museums can learn from Derren Brown: Apocalypse, a two-part television series that immersed a single protagonist in a surreal ‘other world’; and Nina Simon wants to know “why aren’t museums great at telling… deep, intense stories? Why are exhibitions, which have huge potential as immersive, multi-platform narrative devices, so rarely used to that effect?” Clearly immersion is on our collective minds.

But what makes an experience or environment immersive? And why should museums care about using immersive techniques in their exhibitions? Perhaps the simplest explanation comes from Simon herself: immersion “takes you into another world.” It’s a concept associated with video games, virtual reality, and fiction, and is tied closely to the idea of flow; a form of completely focussed motivation. And, as Yellowlees Douglas and Andrew Hargadon note, it can be related to pleasure as well, which can come from “interactive narratives that build on both agency and complex, yet familiar, narrative schemas.” Immersion, then, offers museums a tool for providing challenging yet pleasurable experiences.

According to Jamie Madigan’s 2010 post on the psychology of immersion in video games, immersion can occur in a rich gaming story environment that has “multiple channels of sensory information”, “completeness of sensory information”, “cognitively demanding environments”, and “a strong and interesting narrative, plot, or story.” However, per Douglas and Hargadon, the environment cannot be completely chaotic without opportunity for the individual to gain his or her bearings, nor entirely familiar, offering nothing new to surprise or challenge. Instead, the schema at work in creating the storyworld (whether fictional or otherwise) must be authentic and consistent, but also allow for wonder.

This rings true to my own most recent experience of immersion, which took place at the Australian National Maritime Museum on Sunday. It was my first visit to the museum, and I skipped straight past the galleries to the ships. It was on board the Onslow, a submarine built in 1968, that things got interesting for me…

Immediately upon entering the submarine, I started feeling light-headed. My heart rate went up, and I began having difficulty breathing. Even though I’ve never been susceptible to claustrophobia, being trapped in the narrow, tinny aisle of the submarine, unable to go backwards or control the pace at which I progressed forwards (stuck as I was between other visitors), my body reacted. Mentally, I knew I was safe. But my body was firing off entirely different signals.

Why did it react so? Why did my body believe it was in danger, when logic told me all was well? The submarine flooded my senses. It had a smell of ageing metals and dust; like an old hospital. The skinny corridors curtailed my natural movement. A soundtrack played through the speakers that – I’m fairly sure – included a siren to indicate that we were soon to dive. From the moment of entry, when I had to climb backwards down the angular metal steps into the sub, my whole body was tricked into believing that this world within my world was real – and a threat.

I was transported; caught in the universe of the submariners. It was one of the most affective experiences I’ve had in a museum context.

The immersion came from more than just engagement in their story however. When my body reacted so strongly to the submarine, it was in part because it felt transported from my usual safe (and sunlit) world into a universe of metal, war, and submersion. It was disengaged – separated – from the everyday, from the context of real life.

In November, when I wrote about Sleep No More, I observed that the audience was “funnelled down a long, dark corridor to enter the McKittrick Hotel; consistently being primed for the evening at hand, even whilst in the act of transportation from one place to the next.” I was thinking about behavioural priming; what a museum does to prepare the visitor for the museum experience. But I failed to truly note the significance of this tunnelled entryway. It was not a mere passage from place to place; it was also a device that transported me from the ‘real’ world into the richly detailed storyworld. The neutral zone of the tunnel forced a fission between my life outside Sleep No More, and the internal universe with its own rules and practices. With this distance, I could give in more fully to the possibilities and drama of the McKittrick Hotel and its occupants.

This is quite different from my average museum visit, where there is only limited demarcation between the story inside the museum and that outside; or in the spaces between exhibitions. Yet consider how a similar trope is utilised at Disneyland to set the audience up for their experience in ‘the happiest place on Earth.’ In a paper on Walt Disney’s use of ’emotional environments’, Josef Chytry writes* that Disney carefully calibrated the Disneyland storyworld to engage the guest in a total experience (emphasis mine):

For his emotional environment proper, Disney ensured that entry to the park would be substantively separated from outside reality. This passage was intended to induce in ‘guests’ the appropriate mood, so that once these ‘guests’ came into ‘Main Street, USA’ – another invention of Disney’s – they were ready for ‘happiness’.

The entire visit was choreographed to be affective; an emotional environment designed from the start to invoke a sense of wonder. (I know many museum types professionally disdain the Disneyfication of culture, but surely there are worse things.) Similarly, at Tasmania’s MONA, the visitor does not merely arrive at the museum from the street. From Ed Rodley’s description of his visit to MONA last year:

The oft-repeated marketing catchphrase is that MONA is “a subversive adult Disneyland” which like a lot of PR fluff, captures some of the emotional appeal, but not much else. MONA isn’t a theme park. It is also not a temple to secular culture the way writers like Alain de Botton have claimed museums have become. It certainly has some of those otherworldly associations; it is a destination if you approach via water ferry; the long climb up, and the descent into the hillside MONA is carved into. If MONA is any kind of temple, it’s more an oracular cave than an edifice of orthodoxy.

To which museum owner David Walsh responds:

 it’s a pleasure to see your reference to an ‘oracular cave’. The effort required from a visitor by ferry, to rise and descend, was intended to make one mindful of exactly that notion. You are, apparently, the first to see what to me was a transparent gesture.

Entering another world – a storyworld – requires that we unshackle ourselves from the real world, if only for a short time. The world of MONA is severed from that of the everyday by boat, and an oracular entryway. Even more than that, it is separated from mainland Australia, necessitating a significant journey to get there for all but locals; a journey frequently undertaken for the sole purpose of visiting the museum. (Maybe it’s more like Disneyland than Rodley gives it credit for…) Immersion also requires multiple channels of sensory engagement, cognitively rich environments, and strong and interesting narratives. Is such an approach always of value for museums? I don’t know that it is. But given that immersion can lead to flow, wonder and engagement, it certainly seems like something worth examining further. I certainly won’t forget my visit to the Onslow any time soon.

What do you think?

*unfortunately behind a paywall

Behavioural priming and museum visitation

Did you know that simply holding a warm cup of coffee in your hand when you meet someone can shift your perceptions of them? That you might judge someone as “having a “warmer” personality“, just because your first impression of them followed a shift in experience of physical warmth? In such cases, our understanding of that person has been primed by the physical conditions in which we encountered them; where priming is an “exposure to a stimulus influences a response to a later stimulus,” (Priming, psychology) or in which “the activation of one thought may trigger related thoughts.” (Priming, media)
(As if this isn’t a great reason to have first dates over coffee instead of alcohol…)

As spelled out in this article in the New York Times:

Psychologists say that “priming” people… is not some form of hypnotism, or even subliminal seduction; rather, it’s a demonstration of how everyday sights, smells and sounds can selectively activate goals or motives that people already have.

So I’ve been thinking about this idea a lot during the last few days. How do museums prime their audiences and visitors for the museum experience? For having their minds opened, or even for knowing what is expected of them in the museum space? How do the sights, smells and sounds a visitor encounters upon arrival at your museum (or even before then) put them into the right headspace for curiosity and exploration, or learning? What role does a museum’s website play in this?

After a week of attending numerous museums, speaking with museum professionals, and participating in the immersive theatrical experience Sleep No More, my first impression is that I don’t think it’s something too many museums consciously pay attention to, or at least, not effectively or at a whole-museum level. There have been exceptions, however.

I’m going to start by talking about Sleep No More – a non-museum experience, but a worthy one that has already proved inspirational to other museum professionals. For those who haven’t yet heard of it, SNM is an incredible production (a dance? A play?) loosely based around Macbeth, which takes place over five stories in a warehouse (currently) in New York. The performance and performers move into and out of spaces in the warehouse, while you as audience (masked. Silent. Anonymous.) can choose whether to follow them, or instead pull apart and play within the fully-constructed and highly compelling ‘stage’ structure. The experience is hugely personal, layered, and thoroughly involving. It’s something I will no doubt refer back to in greater detail in coming posts. However, what I want to speak to in this case is the opening moments of the event.

The SNM experience starts well before the performance itself. For me it was with conversations with those who had been, but even without those, the line of people abuzz with excitement at the doorway to the building was more than enough to raise my heart rate in anticipation of what was to come. We were soon funneled down a long, dark corridor to enter the McKittrick Hotel; consistently being primed for the evening at hand, even whilst in the act of transportation from one place to the next. Then, almost directly upon entering, the audience (participants?) were greeted by staff and issued clear directions about the rules and the expectations of the night. Attendees were directed to where they needed to be, issued with masks to preserve anonymity, and briefed by two different actors/assistants about what the night would or could entail. All of this was done in character and costume.

Within the first ten minutes of arriving at the venue, I understood what was and was not allowed; was primed for the experience at hand in a way completely consistent with the coming performance; and all whilst building momentum and expectation for what was to come. And so when I found myself in a situation completely beyond my normal range of experience, I still felt completely and reassuringly safe, and pumped for the events at hand. My curiosity was piqued, my brain switched to ‘engage’.

In contrast, entering most of the museums I visited during the previous week was followed by immediate uncertainty while I tried to get my bearings and work out a) where to go and in what order, and b) what the particular rules were of each institution (was photography allowed, or not?). There was nothing to instantly prompt me to start my experience, or provide a scaffolding upon which I could begin construction of my visit – and I’m pretty comfortable in museums in general. But still, I was directionless, unclear about what I would, should or could see, and how to best go about that process.

The exception to this was at the Newseum. In the Newseum, there were ample greeters available at the door to meet me as I entered the space. When purchasing my ticket, the front desk attendant ran me through “the best way to see the museum” starting down the escalator to the bottom floor (helpfully signposted with a big “Start visit here” type sign), and then continuing up via the lift to the top, before winding downstairs again. I was directed to exactly where I could deposit my coat, and then shown the way to the “start” of the experience.

At the bottom of the escalator, I was again greeted and asked how long my visit was, whether I would be returning the following day, and whether I wanted to see a short video on the best way to experience the museum. Once the greeter found out that I could only attend that day, and only had a couple of hours, he pointed out to me what the likely highlights were that I might be interested in, and also ran me through what else was available.

It was a completely different experience from one I’ve had in entering almost any museum, and I found it hugely helpful. The advice was not prescriptive, but it helped give me bearings and allowed me to make choices about what I was most likely to find rewarding, given the short time period I had for visitation. As a form of priming to influence a response to later stimulus, I found it highly effective.

But beyond this, I think many of my responses (which were generally very strong, and quite emotional) to the objects on display in the Newseum were similarly in response to years and years worth of priming via media exposure to them. For instance, when I came across the fallen Lenin statue in front of the photograph of the same statue being tumbled, I instantly understood what I was seeing and its significance at a very visceral level. I could immediately connect this object with the event, its emotion and its importance, and bring all of those things into alignment with my own memories of watching footage of iconic statues falling. The story of the statue and the object of the statue were both far more significant to me for the deep way which they related to my earlier exposure to stimulus than they likely would have otherwise been. Something familiar in this object, and many others at the Newseum, triggered a very strong response for me, which I am intuitively sure relates – at some level – to the repeated priming and exposure I have had to the subjects/objects prior to visitation.

Piece of Lenin Statue from Fall of Berlin Wall

A study by Laure Zago, Mark J. Fenske, Elissa Aminoff and Moshe Bar supports this idea. They write:

Prior exposure to a stimulus generally facilitates its recognition in subsequent encounters. This experience-based phenomenon, termed priming, has been studied extensively and is believed to be one of the building blocks of learning and memory (Tulving and Schacter, 1990).

If this is the case, if visitors’ exposure to a stimulus before and whilst attending a museum influences a response to later stimulus, how can museums use this to create more meaningful visitor experiences? What can museums do, both on- and offsite, to activate and trigger responses in their visitors in the exhibition space? Can museums actually use this idea of providing prior exposure to stimulus online to facilitate a more instant connection or recognition of their objects on the museum floor? And is this something that museums already do when planning their exhibitions? If so, who does it well?

What do you think?

What were your takeaways from MCN2012?

My brain is full. The last week has been crazy, between MCN2012, a flying visit to NYC to catch up with Seb Chan and see Sleep No More, and my first day as a museumgeek-in-reSIdence with the lovely Sarah Banks and a whole swathe of interesting people and projects at the National Museum of Natural History. Combine this all with jetlag, and the experience has been intense and strangely immersive. I keep hoping that I will have a moment to pause and reflect, but instead find myself sucked into the next activity having barely failed to process the previous one.

But since so many of these opportunities have opened up because of this blog, I also feel strange about any possibility about neglecting it whilst I am in the midst of these travels. So this is a post to kick off the discussion, and to try to reflect on the first of these connected adventures, which was MCN2012.

This felt like a very different MCN for me this year, in large part due to my level of involvement with the program. Between giving an Ignite talk, speaking on one panel and chairing two others, I very much felt like I was constantly on the run to somewhere. This was great in a lot of ways, and led to lots of interesting conversations with people I’d never met (including a number of museumgeek readers!). But the disadvantage is that I’m sure there was a lot going on at the conference that I simply didn’t get to be a part of, because my mind was elsewhere. I know I missed some great sessions and conversations, and that there were themes that surfaced for others at the conference that were different to those I picked up on.

So I want to know what you got out of it, if you attended. What were your conference highlights? Which sessions should I look up first when the videos from the event go live? What themes did you notice, which really resonated with your work or conference? What are the issues that you’d like to see discussed more often, or the discussions that you’d like to continue to have into the future?

You can play along if you were stuck in the office, or following along from home too. Did you see any strange Tweets that you’d love to know more about, or hear any ideas that you’d want expanded upon?

My hope is that by tapping into the great brain’s trust of people who were either at the conference, or watching from afar, I can find out what I missed, but also that we can start to connect some of the ideas that were surfacing in parallel sessions or discussions elsewhere. In the meantime, I’ll try to find some time and headspace to start making sense of my own impressions this week (and potentially to mash them up with what I’ve been thinking about in the days since).

But until that time, I’d really love to know what stuck with you at MCN2012.