Are we engaged yet? What happens after the pledge is made?

Just about everyone I know in this sector seems to have harboured some fantasy of having his or her own museum; of doing things differently. Some want a small rebel museum (easier for experimentation); some want to take charge of a bigger space for really radical change (which brings to mind Jasper Visser’s recent post on big ships versus speedboats). I am curious as to why this is. Is it simply a question of ambition? Does everyone want to be “the guy” (instead of “the guy the guy counts on”)? I don’t quite think that’s it. Is it that the engaged sections of the sector are full of entrepreneurs-in-museum clothing who love the institution of the museum, but grate against its limitations? Is it simply because, like imagining what you’re going to be when you grow up, it gives a focus for crafting a vision of the future?

I suspect one factor is the very fact that we (and by we I mean anyone who thinks seriously on the question of the museum, and what its purpose is and how it should best fulfill that purpose) are so engaged with the problem. On some level, all engagement brings with it a promise or a pledge for further action. It is a gearing up in readiness for something further. And so when museum professionals engage so seriously in regular and ongoing rumination about the questions of what a museum should be doing, and how, and for whom, the next natural step is to want to do something with that engagement; to fulfill the pledge that was made upon immersion in the subject. To take the ideas and tentative solutions being dreamed up and discussed on blogs and in Tweets everywhere and test them out.

That’s not always possible (although pilot projects and the like can provide some opportunity for discovering whether an idea had real legs, or was merely a beautiful fiction). Acting upon the urge to make serious change can be difficult until you control a budget and a staff; until you have your own department or museum. And so people dream of having a museum of their very own and think about what they would do differently; about how they would start a museum from scratch, conceive of a kinetic museum or re-imagine museums. Some of these conversations are simply fun. Some are great intellectual forays that get the mental juices flowing in an entirely pleasurable way. But some, no doubt, come from a sense of powerless and frustration at a perceived need for change, without having the mechanisms to do anything about it.

It makes me wonder whether the same is true of museum audiences. Once they are engaged, do they too have an urge for something more? Once a museum has put time into courting a visitor and getting them engaged, does the museum then consider how to make good on its pledge for further action? I am sure that the best museums do, although I often have the impression that the discussion finishes at “engagement” rather than being about a lifelong relationship. Is there a level of frustration, then, when someone is engaged and committed if the relationship stalls? Sue Bell Yank recently farewelled MOCA’s Engagement Party, asking in the title of the post if she could “have her ring back?”, and I think her post is a useful metaphor for considering how we deal with museum audiences once they have coyly batted their eyelashes at our proposals, and said yes.

If you make an effort to engage someone, whether for a speaking engagement or a marriage, there is an expectation that accompanies the pledge. And if the  relationship doesn’t meet those expectations, there can arise a frustration that can lead to disengagement, to breaking off future involvement. And I wonder if that is a problem that confronts this sector in both professional and public circles. If a great museum professional’s commitment and ideas aren’t recognised, they will probably stop giving them. If a visitor (or user) cannot see validity in their input or ongoing relationship with the museum, they probably will stop committing to it. How can we make sure that neither of those outcomes happen? How can museums make sure that engaged staff continue to feel that their contributions are valid, even if they are not always practical? How can we help visitors feel appreciated, even if they are just lurkers in our physical and digital spaces?

Dating and courtship might be the first steps in a new relationship, but engagement isn’t the last. So often it seems that our discussions end at that point, but I’m not sure that’s where they should stop. How can we utilise the investment (whether of time, money, or emotion) that someone has made into our exhibitions, museums, programs, or their own careers, to ensure that the relationship continues to be fulfilling?

Does your (current) museum see engagement as being the goal, or just a stage in a longer relationship? And have you ever harboured your own fantasy of having a museum of your very own? If so, what would you do differently?

Guest post: What can Museums learn from nonprofit leadership?

This post is written by Janet Carding, Director and CEO, Royal Ontario Museum, who very generously offered to share some core takeaways from attending a Harvard Business School executive course on Strategic Perspectives in Nonprofit Management. Although the focus of museumgeek is ostensibly technology and its impact on museums, questions of change, strategy, and complexity intersect with any discussion that occurs in this space, as does the subject of museum leadership. Janet’s insight as a museum director, then, is one that I am sure all readers will benefit from.
Enjoy.


Janet Carding
Director & CEO, Royal Ontario Museum

When you are leading a museum you get lots of advice from all different directions. Some of it is lobbying about specific issues. It often ignores the complexity of running a mission-driven organization, which serves many different audiences with limited resources. And whilst there are mountains of management texts for business leaders, very few of them spend much time on the nonprofit sector. So I felt very fortunate this year to secure a place on the week-long Harvard Business School course for non-profit leaders called Strategic Perspectives in Nonprofit Management. There were around 140 Directors and CEOs in Cambridge, MA for the course, and I was one of only a dozen from the cultural sector. For me one of the main draws of the course was a chance to hear more about the challenges CEOs from charities, independent schools, development agencies and non-profit health care providers were facing now, and how they were adapting to deal with them.

It is not too big a claim to say that the week was one of the most intense learning periods of my life, and I am only now really starting to process what we discussed and think about how it applies to the ROM. But there were many areas that are very relevant for museums and other cultural institutions, and I’m very happy to share and have others help me reflect through this guest blog!  I’ll just pick three highlights from the many that I could choose.

Firstly, every lecture and discussion flagged the importance of a clear theory of change. On our first full day Professor Dutch Leonard, one of the course leaders said, think about exactly what you are trying to accomplish, and be clear about how what you do brings about what you are looking to achieve.  I think museums often dance around these questions, perhaps because in the past the role of museums wasn’t questioned so much. Now I think we are all trying to answer the question, “what are we trying to accomplish?” If the answer to that question is framed in terms of impact, then the next questions we should ask are about the activities, outputs and outcomes that are required to have that impact. This kind of logic model was used again and again during the week at HBS. (See this Kellogg Foundation guide that usefully outlines the theory of change, and logic models.) While conversations about outcomes are not new in museums, I feel we still spend a lot of time talking about what we do rather than what change we are trying to make, and when we are asked to measure success, it sometimes exposes gaps between the programs we create and the claims we make.

Next, many of the case studies we reviewed looked at the array of different pressures that our various stakeholders put on nonprofits, and in those circumstances how hard it was to avoid fragmentation, and forge alignment of your different activities. Allen Grossman talked about the importance of managing upstream (your funders, donors and those who buy from you), and reinforced that a clear theory of change was a starting point that then led to performance measures, not just to demonstrate to funders, but so that you know if your organization is succeeding. He also spoke about the importance of building leadership capacity, and of creating cultures where measuring impact was seen as important. It feels to me that performance measures are often seen in museums as hurdles imposed by funders, rather than important tools for us to use in assessing our own success. Similarly, while we are places of learning for our visitors and users, we often reduce our own professional development, and don’t invest in the capacity building and culture changes Grossman flagged as important.

The third highlight came courtesy of Frances Frei, whose lecture was something of a revelation for the whole group.  Based on her new book Uncommon Service Frances explained that her research had shown that, in order to succeed in customer service, organizations had to trade off being excellent at some things, with being bad at others. She convinced us that the alternative was not to be excellent at everything, but exhausted mediocracy. What a lovely expression! Again and again I hear from colleagues that the reality of working in a museum is not what they thought was the potential, and so that phrase, “exhausted mediocracy” really resonated with me.  It is tough to consider being bad at some things when you are a public service, but I think her approach is spot on, and would encourage you to look at her research. How do you choose where to be bad, and where excellent? Frances suggests you ask your audience what is important to them, and concentrate on being excellent in the areas that they say matter most.

Now you might be reading this blog and think, well none of these ideas are exactly new, and I would agree, but I think the clarity the HBS faculty brought to the points they made, coupled with a chance to consider them when away from the messy reality of day-to-day life in the museum made them very powerful. The net effect for me was one of validation. They provided an evidence base through their research for issues that, in less focused form, many of us spend a lot of time talking about, but aren’t always sure how to start changing.  This week gave me a lot of material, in a very concentrated form, which I think will help those conversations.

Some think museums and galleries need to more business-like, but in many ways after this course I think we instead need to be better nonprofits, say clearly why we make the world a better place, work closely with our users, and demonstrate the impact we make.

My thanks to the HBS Club of Toronto who, with the support of KPMG, awarded me a scholarship to attend this course.
My thanks also to Suse for the opportunity to do this guest blog, and for her interest and enthusiasm for all things museum!

This post will be republished on the Royal Ontario Museum website.

What can museums learn from the Register Citizen Open Newsroom Project?

A couple of articles popped into my feed today about US Digital First Media‘s announcement that they were creating a national curation team to

track, collect and distribute curated news in order for newsrooms to focus on local reporting. “Providing context to everything we curate is vital to providing a comprehensive news report,” said digital projects editor Mandy Jenkins. “It’s our responsibility to bring these stories to each of our local markets.”

Steve Buttry, Director of Community Engagement & Social Media at Digital First, has written a long and interesting post on news curation techniques, types and tips that’s worth reading for insight on the approaches of news organisation to curation. But after reading these two posts, I wanted to investigate a little further. I stumbled upon the Register Citizen Open Newsroom Project and its Newsroom Cafe. Now this makes for fascinating reading. The Newsroom Cafe is based in Torrington, Connecticut and it offers more than just food and drink… There are no walls between the cafe area and the newsroom, and “readers are invited to find the reporter that writes about their community or area of interest – or editors – and talk about concerns, ideas, questions.”

There are a number of strategies that the project employs, like allowing public debate of internal policies, fact checking programs, partnerships with other media and non-media organisations, and digital first reporting, that give useful pause for thought for museum organisations tackling the problems of the integration of digital and non-digital. In addition, the Newsroom Cafe offers a community media lab with a full-time community engagement editor. They also make a space for an artist-of-the-month program(!), featuring the work of local artists in the cafe space itself, while the most popular feature of the Cafe has been public access to the newspaper’s archives from their 134 year history – both of which are things that should catch the attention of museum people.

In addition, the Register Citizen holds their daily story meetings at a table on the edge of the cafe, and the community is allowed to sit in, listen or even participate. This is where it gets really interesting.

Video of the meetings is also live-streamed on RegisterCitizen.Com, and we use a live chat to allow readers to watch from home and type in a question or comment in real time. Those words are displayed on a large monitor above the conference table, so editors and readers can interact and respond to people tuning in from afar.

…A funny thing happened after we moved into the “open newsroom” last December. We stopped having “editorial board meetings,” at least in the traditional sense where an outside organization or politician meets behind closed doors with a committee of editors, reporters and the publisher. We were still getting requests, but when we did, we made sure the industry association or special interest in question knew how we do things now. We’ll meet with you, but it will be in public, our readers will be invited to attend and participate, and we’ll be live-streaming it on the web. For the most part, after that became clear, the party requesting the editorial board meeting said “No thanks.” Others, including Connecticut Governor Dannel Malloy, embraced it, and the public’s involvement, by all accounts, improved and advanced the discussion. An exciting opportunity has emerged for us to create a new kind of editorial board process.

These movements interest me for a number of reasons. For one thing, as a participatory location, The Newsroom Cafe starts to draw together the news room with its community in a far more immediate way. Rather than simply seeking community involvement online, the local community is drawn into the process even in the physical space but integrates that with digital processes.

The transparency and openness of the process has also changed the dynamics of editorial, in a way that seems to have upended previous practice. What would it be like to hold a curatorial or exhibition meeting in the museum cafe, when anyone could join in? Or, what would happen if museums opened up about the evolution of knowledge that occurs around their collections, and allowed the public into that process? Such a question recalls to me a paper by Bruno Latour on the revision of knowledge. He asks

does it distract visitors to know that there were paleontologists fighting one another, that fossils had a market value, that reconstitutions have been modified so often, that we “don’t know for sure”, or, as another label [in the NY Museum of Natural History exhibit A Textbook Case Revisited] states, “While it’s intriguing to speculate about the physiology of long extinct animals we cannot test these ideas conclusively”? The more fossils there are, we feel the more interesting, lively, sturdy, realistic, and provable are our representations of them; how come we would feel less certain, less sturdy, less realistic about the same representations when they multiply? When their equipment is visible? When the assembly of paleontologists is made visible?

It’s here, in the idea of opening up about the changes in museum knowledge, that I think museum transparency could really come into its own. But examples like the Newsroom Cafe further demonstrates the eroding demarcation of roles that were once more easily differentiated. The news becomes situated in space and time, becomes woven into the community. The digital and “real” have joined more seamlessly there, and such moves make it less easy to know what is to be the role of the museum, and what is the role of, well, some other organisation in the connected age. Boundaries are eroding, and while the material culture role of museums seems unthreatened, the experiential, educational and knowledge roles might be up for grabs. Even shopping centres are getting in on the act, taking on the Internet by stressing experience. Such movements could still have implications for museums, which is why I think we need to be looking to these kinds of projects to learn if and how they work.

What do you think about the Register Citizen Open Project? How would you feel if the public was allowed to sit in on exhibition or curatorial meetings? Do you think that museums should make visible the revisions in their knowledge? Let me know.

An exhibition is an essay in three dimensions

Preface: In a moment of unexpected synchronicity, it seems that Ed Rodley and I have both been thinking about metaphors for museum exhibitions, with reasonably divergent conclusions. My recommendation is that the two posts should be read together, allowing us to cover some different but complementary ground.

 Two of the greatest luxuries that accompany doing a PhD are those of autonomy of time, and the odd opportunity to participate in events like a masterclass with curator Helen Molesworth. Prior to the start of the AAANZ conference in Sydney this week, the AAANZ invited one-two PhD/Masters students from Fine Arts research programs around Australia and New Zealand to participate in masterclasses with each of the two conference keynotes. It meant that around 55 students got to sit down for free for three hours with either Thierry de Duve or Helen Molesworth, and discuss their work, their research and their thoughts.

Conversation in my masterclass crossed a reasonably diverse range of subjects, from feminism and gender perspectives in art through to the power or otherwise of objects. Where things got really interesting for me, however, were discussions about curatorial practice. Helen spoke of her belief that the essay exists as the best or primary way for making an art historical argument, and that when she curates an exhibition, she is motivated by the urge to make an essay-like argument in three dimensions. It was a perspective that really resonated with me. Many of the most compelling exhibitions that I’ve seen are those that make a case for a particular reading or understanding of (art) history – whether I agree with the argument or not.
(The same could be said for the best dissertations, which are often those that make a single clear argument and leave out unnecessary chaff and distractions, but that’s a topic for another day.)

But if the best exhibitions are indeed those that make three-dimensional an essay or argument, how do we carry such an urge into the digital space? How do we make digital an argument that involves physical objects? Are there elements unique to the digital environment that museums can exploit, much as the best exhibitions utilise the things unique to their medium to construct material statements? And what does this mean for current thinking about crowd-curation and getting public input into the exhibition during its creation?

Following the masterclass with Helen, fellow PhD student Travis Cox and I went to explore the current exhibitions at the Art Gallery of New South Wales, happening upon a Sol LeWitt display. Travis is a bit of a LeWitt junky, and we spent some time discussing the LeWitt retrospective at MASS MoCA in the USA, which is on display for 25 years. If an exhibition is an essay, then this is a textbook; a tome dedicated to defining (and fixing) the impact of LeWitt’s work. Of course, the analogy is not perfect, because a book has an order in which it must be approached, whilst an exhibition can often be sauntered through in any order, leafed through page by page without concern that the order will be wrong.

Still, here we have an idea that a great exhibition is an argument, it’s a proposition. It does not merely reflect what has been discussed before, like oh-so-many undergraduate papers. Instead it makes a stand, it pokes at a new way of thinking without necessarily pretending to the only approach to the topic.

And with this in mind, what I want to know now is how we continue an argument that starts in the museum proper onto the Web? In David Weinberger’s Too Big To Know (p95), there is a discussion about Robert Darnton’s The Case for Books, and a new model for physical books that could make possible the communication of “the fathomlessness of the archives and the bottomlessness of the past.” Weinberger offers this succinct capturing of the ideas in Darnton’s essay.

“[S]tructure it in layers arranged like a pyramid.” At the top would be the “concise account.” Second, there would be “expanded versions of different aspects of the argument.” Third, there could be documentation to support the top two layers. Fourth, include “selections from previous scholarship and discussions of them.” Fifth would be teaching tools. The sixth layer would aggregate reader commentary and exchanges.

Could we take a similar approach to the link between the in-museum essay in three dimensions and its online counterpart?

Finally, I cannot explore these subject even for a moment without linking to this amazing description by Elif Batuman of Orhan Pamuk’s museum of innocence, the “world’s first synergetic novel-museum.” This is a completely off-beat way of thinking about this problem, but an interesting and wonderful read and project, and absolutely worth considering in this discussion.

For the next ten years, writing and shopping proceeded in a dialectical relationship. Pamuk would buy objects that caught his eye, and wait for the novel to ‘swallow’ them, demanding, in the process, the purchase of further objects. Occasionally an object refused to be swallowed, as happened with some carriage lanterns and an old gas meter. Pamuk published The Museum of Innocence in 2008. It resembles less a museum catalogue than a 600-page audio guide. A ticket printed in the back of each copy grants one free entry to the museum. By that point he had already acquired nearly all of Füsun’s belongings, so the museum could, in theory, have opened the next day. But Pamuk was worried about the example of Edouard Dujardin, the French writer sometimes credited with pioneering, in a largely forgotten text called Les Lauriers sont coupés, the stream of consciousness. Pamuk didn’t want to be Dujardin. He wanted to be Joyce. It wasn’t enough just to build the world’s first synergetic novel-museum. The museum had to be a thing of beauty. He hired a team of artists and curators and worked full time in the museum for several months, taking naps on Kemal’s bed in the attic.

So, what do you think? Is an exhibition an essay (or an album or a mix tape)? And if it is, how do we continue an argument that starts in the museum proper onto the web?

i can has mewseum (Or, Should Your Museum Acquire A LoLCat?)

This post is a joke. Or at least, it started as one. A week or so ago, when everyone was busy meowbify-ing their collections, Oonagh Murphy pondered whether any museums had a curator of cats. Not too long after, my own thoughts turned to the question of whether any museums had acquired a LoLCat.

At first blush, it might seem like a frivolous inquiry. Why would photographs of cats overwritten with bad language or any other Internet meme be worth preserving in a museum collection?

But the idea is actually less silly than it might immediately appear. According to Wikipedia, a meme:

is “an idea, behavior or style that spreads from person to person within a culture.”[2] A meme acts as a unit for carrying cultural ideas, symbols or practices, which can be transmitted from one mind to another through writing, speech, gestures, rituals or other imitable phenomena. Supporters of the concept regard memes as cultural analogues to genes in that they self-replicate, mutate and respond to selective pressures.

Thus LoLCats or Rickrolling (or even Hey Girl – the Museum Edition) are cultural units, through which the ideas of Internet culture are spread. After all, there is even a LoLCat Bible Translation Project, and Ryan Goslings abound for us geeky girls.

Mike Rugnetta from PBS Arts recently asked Are LOLCats and Internet Memes Art?, drawing Leo Tolstoy, Aristotle and Warhol into his argument. He says:

But wait? People are creating images and sharing them with strangers for the purposes of communicating their personal experiences? That, my friends, is art plain and simple…What’s exciting is that this is a body of work produced collaboratively by tens, maybe hundreds of thousands of people, across the globe. Anyone can get involved. That’s something we’ve never seen before. It’s pretty astounding.

Whether you agree that Internet memes are art or not, it is still worth asking whether these collaboratively-created cultural units belong in a museum. I think they do, but I decided to call on someone with more expertise than my own to think through these questions. So allow me to introduce Tom Woolley, New Media Curator at the UK National Media Museum. Here’s his perspective on the issue.


Tom Woolley

Hi Tom! Tell me a bit more about the Media Museum, and what your role as new media curator for the museum involves.
My job involves working on galleries and exhibitions, programming events and building the Museum’s collection. I’ve recently been working on the Life Online gallery – a new permanent space that explains the history of the internet and its impact. I also helped curate the Games Lounge gallery which is our videogames exhibition full of original arcade machines, consoles and emulated titles that lets visitors get hands-on with the history of digital games. I’m also currently working on the games events that form part of the upcoming Bradford Animation Festival.

As you know, today we’re talking about LoLCats and other Internet memes. Do you think LoLCats are cultural artefacts that belong in museum collections? Why/why not?
Yes, I think they are – the evolution of an internet meme is quite fascinating and is a valuable example of the type of media people consume in the early 21st century. LoLCats and other memes demonstrate how the internet has provided an international platform for people to publish their own material and potentially influence millions of others. Some people might argue that memes are just silly jokes that don’t deserve to be part of a museum collection but I think if we look back at ancient civilisations and find out what exact jokes amused the general population that would be deemed valuable information. Memes and online culture is also impacting the way we speak so they would be very interesting to research from a linguistic perspective too.

Although the Media Museum has an exhibition on Life Online which features LoLCats, you haven’t acquired any memes. Has that been a conscious choice?
Within the Life Online gallery we feature several screens that show a looping video of famous memes, viral hits and iconic moments of citizen journalism. The aim of the video wall is to illustrate the culture of the net alongside the rise of online video due to faster broadband speeds and the proliferation of digital video devices. The Museum is currently investigating digital video archiving and I hope to start acquiring memes and viral videos into the official collection in the future.

How complex would it be to acquire a meme? (I’m thinking about provenance, deciding on format etc.)
Each one would need to be treated separately and some would be far more complicated than others. For instance, something like the famous ‘Double Rainbow’ video has a clear single creator (Paul Vasquez) and with his permission we could acquire a copy of the digital video into the collection in the highest resolution possible. To illustrate the influence of the Double Rainbow meme it would then be ideal to collect other videos that echo the original and interviews with Mr Vasquez to provide a full story around its impact. Something like LoLCats is a bit more slippery to track down – I believe it started with the ‘O RLY?’ owl and grew from their across forums such as 4chan and Something Awful. Many of the images have been added by anonymous or now defunct users so it could be a thankless task trying to contact all the individuals. I think this is where an element of fair use would have to be applied and we create a copy without permission.

A few months ago, Seb Chan proposed that most museums won’t embrace digital as a core competency until they have significant born digital collections. What do you think about that idea?
I tend to agree – libraries have had a head start on born digital collecting and it’s something we’re playing catch-up on. We have a large collection of software and videogames on portable storage media such as floppy discs and cassette tapes that we urgently need to transfer to a secure digital archive. This then raises issues around operating systems, copyright infringement and emulation. But the best way to try and solve these issues is to roll our sleeves up and make a start collecting digital assets.

What other challenges accompany born digital or new media curation and acquisitions that I maybe haven’t thought of, or thought to ask about?
Emulation and interactive experiences is an interesting aspect. Within the Games Lounge we feature an emulation of Manic Miner on the ZX Spectrum. We thought about playing the original tape on an original machine but this would have led to constant maintenance, serial crashing and someone having to physically load the game every morning. Instead we went down the route of using a Spectrum emulator on a Windows XP PC rewired to an original ZX Spectrum keyboard to provide a near-authentic and maintainable experience. Also, games, software and digital artworks that use live data raise lots of challenges – will it be possible to experience World of Warcraft in fifty years time when maybe all the players have left or all the servers are down? Capturing videos of player performance and fan-generated websites would be a good alternative.

Tom became the Museum’s first Curator of New Media in 2007. In 2010 he curated the Robbie Cooper: Immersion exhibition and the Games Lounge gallery. In 2008 he helped to establish the National Videogame Archive in partnership with Nottingham Trent University and in 2012 work was completed on Life Online, a new gallery dedicated to the story of the internet.


Now it’s your turn. Should museums be collecting LoLCats (or other Internet memes)? What sorts of museum collections do you think they would belong as part of? Art museums? Social history? Media? Whose responsibility should it be to capture these ephemeral cultural units.
And if your museum has acquired a LoLCat, please get in touch. I’d love to hear from you.

Musetrain.

There’s a new museum site to pay attention to. Musetrain. This is a seemingly-anonymous group of museum professionals who have “been working in and around all kinds of museums (art, science & technology centers, history, cultural sites, zoos and aquaria, and others) long enough to have seen, experienced, and led a couple of cycles of change,” and they have just released a welcome, full of suggestions about the museum world. Go and read it now. Print a copy off, and revisit it regularly. See where the ideas in it sit with you over time. It is sensible, interesting, and useful. In one document, the authors have summed up so many of the ideas that lots of us have been playing with and thinking about. They manage to be both provocative and measured, and I hope that the coming posts and explorations of these issues will continue down the same vein.

Let them eat cake. Revolutions + museum innovation.

During the last couple of weeks, it seems that everything I read is converging on a single topic: revolution. Whether reading about the structure of scientific revolutions (Thomas Kuhn), a social history of knowledge (Peter Burke), technological revolutions and techno-economic paradigms (Carlota Perez) or Rob Stein’s recent piece on technology as a catalyst for change in museums, discussions about the metamorphosis from one paradigm to another keep surfacing.

Kuhn’s book is the oldest of these texts, and within its pages he explores the way revolutions in normal science occur. Such normal science is the science that occurs when a scientific community has defined the legitimate problems and methods of a research field, colouring the way they see and understand the problems (and necessary solutions) of that field. The field has a foundation. However:

Sometimes a normal problem, one that ought to be solvable by known rules and procedures, resists the reiterated onslaught of the ablest members of the group within whose competence it falls… And when it does – when, that is, the profession can no longer evade anomalies that subvert the existing tradition of scientific practice – then begin the extraordinary investigations that lead the profession at least to a new set of commitments, a new basis for the practice of science. (p5, 6)

Such scientific revolutions are “the tradition-shattering complements to the tradition-bound activity of normal science.” (p6) They are what happens when a new theory disrupts prior theory and requires a complete reevaluation of accepted knowledge.

We are seeing this same type of change mimicked across the board right now, from news and media, government, retail, academia and publishing, just to name a few. The Internet motivates tradition-shattering examination of the what, how and why of so much previously accepted normal business. It cannot be simple solved by known rules and procedures. Simply adapting offline business to the online world does not work, as we’ve seen recently with the changes to news organisations. Instead each professional community is being forced to re-evaluate its traditional problems, rethink familiar entities and displace the old network of theory. (Kuhn, 7)

Such a paradigm shift is challenging, to say the least, because it involves letting go of the old without necessarily having a clear confidence in the success of the new. We are starting to have a sense of some of the things that don’t work, without necessarily knowing what does. No wonder there is such resistance from those within these sectors, from the old guard – those who have a vested interest in the success of the old system, which they have played a part in creating and enforcing hitherto. No wonder we are seeing such increasing emphasis on innovation, and the freedom to fail.

Perez discusses the shape and interconnectedness of innovation, and its impact on markets.

New technology systems not only modify the business space, but also the institutional context and even the culture in which they occur (as disposable plastics did in the past and the internet does now). New rules and regulations are likely to be required, as well as specialised training, norms and other institutional facilitators (sometimes replacing the established ones). These in turn tend to have very strong feedback effects upon the technologies, shaping and guiding the direction they take within the range of the possible.

Maturity is reached when the innovative possibilities of the system begin to wane and the corresponding markets to saturate. The key point here is that individual technologies are not introduced in isolation. They enter into a changing context that strongly influences their potential and is already shaped by previous innovations in the system.

Again, this is something we are seeing right now. Initially, museums could deal with new technologies almost as an adjunct to the ‘real’ work of the museum. It was an add-on, something akin to marketing in a different space. But we are moving beyond that now, because the institutional context and culture of the museum are also starting to change. We are starting to rethink the basic assumptions upon which museum practice has been built (what does it mean to be authoritative in a world that values transparency over opaqueness?)

But we should not forget that this is a cyclical undertaking. In looking at the social history of knowledge, Burke writes:

It is a history of the interaction between outsiders and establishments, between amateurs and professionals, intellectual entrepreneurs and intellectual rentiers. There is also interplay between innovation and routine, fluidity and fixity, ‘thawing and freezing trends’, official and unofficial knowledge. On one side we see open circles or networks, on the other institutions with fixed memberships and officially defined spheres of competence, constructing and maintaining barriers which separate them from their rivals and also from laymen and laywomen. The reader is probably tempted to side with the innovators against the supporters of tradition, but it is likely that in the long history of knowledge the two groups have played equally important roles. (p51, 52)

Right now, we in the musetech sector are the innovators, with open networks and unofficial knowledge. We are crafting the new paradigm for museums, and that bears great responsibility because we don’t yet know what works. It is all untested. But as we invest in these ideas, as we stake our intellectual capital on them, we will become more invested in their success. It will be harder for us too to let go of ideas that might not be appropriate the paradigm after our own. As Burke further iterates, “The creative, marginal and informal groups of one period regularly turn into the formal, mainstream and conservative organizations of the next generation or the next-but-one.” (p49)

In Rob Stein’s recent piece on technology as a catalyst for change in museums, he examined the shifting discourse within musetech circles, and the impact it’s having on professional practice and expectations.

In chemistry, certain reactions require the addition of a catalyst before any such magical transformation can begin. These catalysts can change a static combination of elements into a bubbling reaction that changes what was there before into something new. By extending this metaphor to museums, we can see that rapid changes in our technology-mediated culture have catalyzed dramatic shifts in museums during the past decade.

Recently, an interesting phenomenon has been taking place in museum technology circles. Conversations online and at conferences that were previously dominated by the pragmatic technical issues facing museums have been replaced by a series of discussions regarding many of the foundational challenges faced by museums today. Nuanced critical examinations about the identity of museums, their roles in society, responsibilities to serve a global public, issues of preservation, education, scholarship, primary research, and ethics have matured to the point that those same discussions are beginning to influence the strategic underpinnings of museums across the world.

What’s going on here?

We are the outsiders, the rebels, the innovators, and we have noticed cracks in the foundation. We are pushing for experimentation and trying out many new ideas in order that we can lay the new foundations upon which to construct our idea for the museum of the next generation. It is an exciting time to be working in this sector. But we should not forget that the more we invest in the ideas and assumptions that underpin our movements in this direction, the more we will become the old guard ourselves, finding it difficult when our own ideas are challenged and underwritten by the rebels and outsiders of the next generation.

It might seem premature to be thinking this way. Our ideas have not yet even taken hold. But awareness of such cycles and revolutions might lead those of us at the vanguard of change to have some greater understanding of those who work to hold museums back from change, those who have themselves invested significant amounts of their own energy and intellectual capital to craft a museum that reflected the needs and values of a previous paradigm. After all, it is usually the agitators who prevail in the end.

Provocation: Society doesn’t need museums.

This morning, Australia was greeted with the news that major media organisation Fairfax will shed 1900 staff, shift its two major newspapers from broadsheet to tabloid format, and erect paywalls around the websites of those major metropolitan dailies – all in response to decreasing ad revenue. It is expected that News Ltd. will follow suit, and make cuts in coming days.

Meanwhile, two US cities with metropolitan populations of more than a million (New Orleans and Birmingham) are about to become the first without daily newspapers. Such news heralds the latest movement in the ever-shifting media landscape as traditional broadcast organisations try to adjust to the changing information/media infrastructure.

These changes were the subject of the recent USA FCC report on the Information Needs of Communities: The Changing Media Landscape in a Broadband Age. It is a long (468 pages), but interesting, read about the changing media landscape in the US, and although the media sector is in many ways different from the museum sector, there are also plenty of similarities, as some museum bloggers have recently noted. As the report captures:

It is a confusing time. Breathtaking media abundance lives side-by-side with serious shortages in reporting. Communities benefit tremendously from many innovations brought by the Internet and simultaneously suffer from the dislocations caused by the seismic changes in media markets. (7)

In a just-published assessment of the Fairfax changes, journalist Jonathan Green argues that the Internet is not to blame for the media organisation’s failure, but instead that poor revenue models were what dragged it down “Because the business is not content, not journalism; the business is selling advertising.”

Clay Shirky’s 2009 post on Newspapers and Thinking the Unthinkable  speaks to this. (HT to Nancy Proctor):

Society doesn’t need newspapers. What we need is journalism. For a century, the imperatives to strengthen journalism and to strengthen newspapers have been so tightly wound as to be indistinguishable. That’s been a fine accident to have, but when that accident stops, as it is stopping before our eyes, we’re going to need lots of other ways to strengthen journalism instead.

What Shirky has written here could as easily have museums as its focus. Society doesn’t need museums. What it needs is mechanisms for selecting, preserving and communicating objects and information about our past and present in order that we can better prepare for the future. To date, museums have been an important vehicle for answering that need. But it is not the institution itself that is significant – it is the purpose it seeks to fill.

Even within the sector, we can see that this is true. When Ed Rodley started his making a museum from scratch series, the first post attracted all sorts of questions about why it was that his collection needed to be a museum. As Koven put it:

just because you have a collection, you don’t necessarily have to display it. Just because you have a building, that building doesn’t necessarily have to be used to display those collections, or as a place for people to visit.

So surely the question we should be asking, as individuals, institutions and as a sector, is how do we achieve the purposes of selection, preservation and dissemination? Is it by collecting physical objects (as has historically been the case) and storing them, selectively displaying those that have particular illustrative or narrative qualities, as it has been? Or is it by investigating new models for publication, like the Walker has done, and integrating those models more closely with the physical building of the museum? Or will the approach need a completely new way of thinking through the problem?

A statement by museum scholar David Carr is of interest here. When reading, substitute the word Internet every time you see the word museum:

A museum is not about what it contains; it is about what it makes possible. It makes the user’s future conversations, thoughts, and actions possible. It makes engagements with artifacts and documents that lie beyond the museum possible. It constructs narratives that help us to locate our memories, passions, and commitments. The museum illustrates irresistible new thoughts and stimulates revisions of former thoughts. The museum invites us to reconsider how we behave and what we craft in the worlds of lived experience. The gift of a museum for every user is an appreciation of complexity, a welcoming to the open door of the unknown, the possible, the possible-to-know, and the impossible-to-know.
David Carr, “Mind as Verb,” in Museum Philosophy for the Twenty-First Century. 16. Author’s emphasis.

The environment and nature of the Internet means that it is innately set up to achieve many of the very things that Carr posits the museum seeks to accomplish. In fact, I would argue it is far better suited for making the user’s future conversations, thoughts and actions possible. The very existence of the Internet, then, raises questions about the role of the museum.

Jim Richardson at MuseumNext just argued that:

Museum leaders need to rethink digital, and look at it from a more strategic perspective, one which can really deliver on the mission of the institution and the needs of the public. Museum leaders need to recognise that a powerful website can deliver just as much as a powerful exhibition and fund the roles within the institution to produce something credible online.

Although I agree with his perspective, I don’t think it goes far enough. Digital does not just change modes of delivery. It changes the nature of the very problem that museums purport to solve. That the model we have had to date has largely worked may be more a happy accident than indicative of its superior design.

Of the Fairfax changes, Jonathan Green says:

There was a moment, maybe 10 years ago now, when a bold management at Fairfax might have picked the company up by the scruff of the neck, rationalised the staff, integrated the online and print operations, trimmed the paper size, and moved the content toward a premium mix of context and analysis.

They would have looked adventurous, bold, purposeful; they would have left the competition in their dust. But that was 10 years ago.

Now is that time for museums. We still need the things that museums do. We still need to know how to select, preserve and disseminate, whether objects or information. What we don’t need is museums. If those same needs can be met by other means (digital or otherwise), the impact on museums will be significant. I think it’s important to keep this in mind as we look to the future, particularly as we see the effects of the Internet on other traditional institutions.

What do you think? Does society need museums, or just the things that museums seek to do? And if the latter, what should that mean for museums as they approach the coming decade?

Every organisation has a collection now

On Tuesday, I attended GovCamp to learn more about public sector innovation beyond the GLAM sector. As expected, the recurrent themes of balancing risk and innovation, benchmarking and measuring success and impact, and new ways of doing business that include digital as core were central. Although enjoyable, most of this discussion touched on ideas that I was already familiar with.

What I found interesting, however, was just how many of the concerns and questions that I (naively) considered to be largely the purview of GLAMs are being replicated beyond our sector. One presentation on the Australian spatial innovation data structure discussed linked open geolocation data for use in urban planning, emergency management, policy decision making and much more. In it, Helen Owens from the Office of Spatial Policy raised the question of stewardship of fundamental spatial/geolocation data, asking “who are the custodians of spatial data to ensure that it is authoritative?” Soon after, Julie Harris from the Australian Bureau of Statistics spoke about contextualising the ABS “collections”. Although I was aware that the ABS “collected” data and information, I hadn’t considered the implications that online, their data is a collection that needs contextualisation as much as that of a museum.

Monique Potts of ABC Innovation addressed the broadcasting organisation’s movements towards open collections, shared data and collaboration, with particular emphasis on educational content. Almost across the board, speakers address the recurring themes of context, connection, collaboration, and contributing to the global ecosystem of ideas. Many talked about the challenge of engagement and providing interactive and immersive environments online. Adam Carlon, from the Social Innovation Branch, Department of Education, Employment and Workplace Relations, spoke about the emphasis on engagement, better educational outcomes and place-based impact initiatives. Questions that to me once seemed particular to museums (if only offline) are certainly not so in the digital space.

Elizabeth Merritt recently wrote about the broken economic model of museums, proposing that:

the visible and profitable parts of being a museum can, and are, peeled off and replicated by for-profit institutions. Travelling exhibits? Check out venues like Discovery Times Square. “Museum quality” merchandise? Not a problem. Places to spend the day with the kids in an edutainment environment? Common and proliferating. And none of these institutions have to bear the costs of collecting and preserving, undertaking research, and making education available in an equitable way both to those who can pay the true costs and those who cannot.

But it’s isn’t only the visible and profitable parts of museums that are being replicated. Even collecting, preservation and public contextualisation of that which is collected is being repeated by a broad spectrum of organisations. Many public sector organisations far removed from the GLAM sector have collections and archives – of data or information – that they now want to preserve, contextualise and communicate effectively, specifically so that it can be repurposed and used to create new knowledge.

It seems to me that those organisations who have data at the centre of their collections are far better prepared for the making them useful and usable in the digital context than are museums, where minimal emphasis has been placed on making and maintaining good data. Beyond this, although authoritativeness was emphasised by the public sector orgs, trying to prevent or limit reuse was not. Multiple speakers mentioned the importance of making available remixing tools so that the data could be actively used. This is certainly an idea that is gaining momentum in our sector too, but I fear museums are pushing against a self-limiting legacy in our perspectives on these issues compared to many other organisations.

I keep returning to a recent post by Nick Poole, who wrote:

When we think of the challenges which confront museums, archives and libraries today, they are not simply challenges of marketing or presentation, funding or political profile. Nor are they challenges of how to ‘go digital’. They are challenges of relevance – our fluency with social media will define the confidence with which we step into the Connected Age. Our comfort with shared authority and interpretation will define the extent to which we empower or disenfranchise our users from creating and exploring their own connections. Our commitment to integrity and transparency will define the extent to which the coming generations will see us as part of the problem or part of the solution. Our deftness with open business models will define whether our future customers understand, and are willing to pay for, the value we can add.

The challenges of relevance are not merely limited to a fluency with, and understanding of, social media. Museums are not just trying to establish new conventions of display and publication online; they first have to break established ways of thinking about the use and value of their collections in an arena where good, remixable data is becoming increasingly emphasised. Koven recently reminded us that “As more and more institutions make their collections data available via APIs, we are effectively heading towards a place in which every museum will (theoretically) have access to every other museum’s data.” I’d argue that we need to remember that it’s not just museums who have collections, and not just museums who are making their collections data available. Everyone has collections now, so what we need to be thinking about is how our collections can and should fit into this context.

What do you think?

What happens when geeks design museums?

I’ve started to notice a couple of interesting patterns or trends in the digital museum dialogue over the last couple of weeks and months. Just taking a quick flick around the blogs and looking at some of my favourite museum thinkers, we have Koven speaking at MuseumNext about the Kinetic Museum, and asking What if a museum’s overall practice were built outwards from its technology efforts, rather than the other way around?. Ed’s making a museum from scratch series is moving towards imagining a radically transparent museum – one in which labels might include information about who wrote them, objects might have whole histories available, or information that leads visitors back outside the walls of the museum to continue their journey beyond the physical space. And Seb has proposed that “the exhibition as a form needs to adapt. Radically. And I don’t mean into a series of public programs or events.” His great post from last week, too, considered new ways of designing exhibitions as immersive events with digital parallels.

There are two things that I find fascinating about this. The first is that this dialogue is forming a kind of dispersed ‘Koinonia’, or  collaborative thinking. Although each of us is physically removed from one another (in my case, across oceans, and for the others, at least a few hours of travel between), we are all bouncing off, and building upon, the ideas, questions and inspirations being shared by the others.

But the second reason this is interesting to me is that in each case, they we are all starting to reimagine or redesign physical museum experiences with ideas drawn from digital experiences. The museum technology conversation seems to be shifting from merely how does technology impact the business of the museum practice to how should it impact the museum building or the design of museums physically. Of course, there is precedence for these conversations with Nina Simon’s approach to exhibition design, which draws upon Web2.0 philosophies. But these new discussions seem to further explore the concept of creating the physical space of the museum upon the principles and values of the Internet.

So what are these values, and how could they apply to museum/exhibition design?

For me, the immediate ones that come to mind include transparency and openness, agility and responsiveness, customisable and personal experiences, and sharable, social and participatory interactions. Many of these ideas are ones that I’ve spoken about previously on this blog, but I’ve always focussed on how they might/should apply to museum online efforts.

Ed’s concept of radical transparency in the museum is provocative. In Too Big To Know, David Weinberger proffers that one of the basic elements of the Net experience is that “[t]he Net is a vast public space within which the exclusion of visitors or content is the exception.” (174.) He also points out the abundance of the Internet, where “there is more available to us than we ever imagined back in the days of television and physical libraries.” Taking these ideas into the physical museum space could see the size and complexity of working collection made visible and public as default, whilst still being able to distil ideas through the use of selected objects chosen for formal exhibition/display. This approach also puts a contemporary spin on the idea of curation, where the curator draws attention to the things worth seeing within the abundant content available. As I commented, the recently opened MAS | Museum Aan de Stroom in Antwerp has a visible storage area that houses about 180,000 artefacts from the collection. Imagine being able to see the entirety of a collection, as well as its details. What kind of public value might such an approach have?
(Of course, such an approach would likely have implications for cost, security etc. – there are many as-yet-unresolved issues here.)

What else? I think one of the most enduringly appealing things about the Internet is that it is highly personal and customisable. My experience online is likely very different from yours. You and I, we will read different things, and be drawn to different sites. We will even visit the same sites, but on different browsers and devices, or at different times of day. So how could a museum make an experience that put emphasis on “immersive exploration rather than a linear narrative“, as Seb has been asking? What kind of approach to exhibition design is needed to give individuals ownership over their experiences and yet still maintain connective narrative tissues to make sense of the core concepts and ideas at play?

Digital experiences are sharable, and frequently participatory. But they are also agile, kinetic, and scalable from global to local, and back again. Our conversations and interactions online are not limited to our physical proximity, but they are often related to it. I chat to people all over the world on Twitter, but also make a point of meeting up with them in person when circumstances allow. There is an overlap between my digital and physical experiences, a parallelism (as Seb recently observed). So how could these parallel experiences be incorporated into museum setting? Could the museum tap into and contribute to global themes and conversations before and after the visit (online or offline), and then focus on the local and particular in the actual space? Would that be the right approach?

Matt Popke, in the comments on Seb’s mixtape post, joins in.

I just think the bar has been raised a bit in the “historical narrative” part of the equation. People live in a google age now. If you encounter something you are not familiar with you simply google it and find out whatever you want to know (or maybe you think you find it, that’s another issue entirely). People are accustomed now to having mountains of information available to them at a whim. Tiny tombstone labels on collection items or informational plaques near an exhibit just don’t satisfy like they used to.

The challenge is finding a way to incorporate *all* of the rich history and context of an item in the display of that item, or otherwise finding a way to deliver more in an exhibition than we’re used to, more context, more data, more story. We need to deliver this information in a way that feels explorative, like the audience is taking their own path through our collection and discovering their own version of the narrative. Hypertext, as a medium, is perfect for this kind of intellectual exploration when dealing with an individual. How do we create a hypertext-like experience in a physical space that multiple people can enjoy simultaneously?

There are lots of ideas here, and most of them are entirely unresolved. Still, this trend in the conversation seems to bend more and more to be broaching the divide between the physical and virtual and trying to rethink or disrupt current approaches to museum or exhibition design. Why this is happening now, I’m not sure. (And does it have implications for museum careers? Will your next exhibit designer be someone with an interest/background in tech?) But it is an interesting line of questioning to pursue.

What happens when museums begin to bring the values and ideas that are normally associated with the Internet into the physical design of the museum?

I’d love your thoughts.